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View Full Version : Dragon Quest 7 & Pete open GL


Zeke_D
July 19th, 2002, 03:09
Any idea if this is a gpu problem or a emu problem?

Plugin: Pete's OpenGL Driver 1.1.64
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/3DNOW!

Resolution/Color:
- 640x480 Window mode
- Keep psx aspect ratio: off

Textures:
- R4G4B4A4 (packed pixels)
- Filtering: 0 - edge clamping supported
- Hi-Res textures: on
- Palettized tex windows: off
- Garbage collection: on
- VRam size: 0 MBytes - 112 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 60

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2 - texture created
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: off
- Advanced blending: off
- Subtractive blending: activated

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Game fixes: off [00000800]

Zeke_D
July 19th, 2002, 03:17
my thoughts are the gpu, as this is it with petesoft 162

Zeke_D
July 19th, 2002, 03:59
dont you love it when you find the answer to your own question? now what setting did i change that made the difference?

Plugin: Pete's OpenGL Driver 1.1.64
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/3DNOW!

Resolution/Color:
- 640x480 Window mode
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6 - edge clamping supported
- Hi-Res textures: on
- Palettized tex windows: off
- Garbage collection: on
- VRam size: 128 MBytes - 121 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on (hardware)
- Subtractive blending: activated

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]