chui101
July 18th, 2002, 21:36
Before I go into battle on the world map, everything is fine, but when I go back to the world map, things look like that picture I attached. My Pete's OGL GPU 1.63 Settings are:
Plugin: Pete's OpenGL Driver 1.1.63
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: RIVA TNT2/AGP/SSE2
Resolution/Color:
- 640x480 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: on
Textures:
- R8G8A8A8
- Filtering: 6
- Garbage collection: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: off
- Game fixes: on [00000400]
BTW, the game fix is the nVidia/ATI ICD fix.
I have a:
P-4 1.5 GHz
nVidia TNT2 Model 64 Pro
256MB RAM
40GB HDD1 (running ePSXe off of this disk)
60GB HDD2
WinXP Home
Running off of an ISO
Eternal SPU Plugin
Win2k Core CDROM
Plugin: Pete's OpenGL Driver 1.1.63
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: RIVA TNT2/AGP/SSE2
Resolution/Color:
- 640x480 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: on
Textures:
- R8G8A8A8
- Filtering: 6
- Garbage collection: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: off
- Game fixes: on [00000400]
BTW, the game fix is the nVidia/ATI ICD fix.
I have a:
P-4 1.5 GHz
nVidia TNT2 Model 64 Pro
256MB RAM
40GB HDD1 (running ePSXe off of this disk)
60GB HDD2
WinXP Home
Running off of an ISO
Eternal SPU Plugin
Win2k Core CDROM