View Full Version : HELP!!! Problem with MGS
July 14th, 2002, 08:29
When i start a new game it become black screen . How can i fix it up? I ues epsxe 1.52 Pete's openGL 1.64. PLEASE HELP!!!!!
July 14th, 2002, 13:48
August 12th, 2002, 04:45
I got Metal Gear Solid to work Perfectly! I mean perfect!
My Computer Specs are:
AMD ATHLON XP 1800+ WIN XP 196 SDRAM ATI RAGE 128 PRO (old video card) Creative SoundBlaster PCI (old aswell) 40 Gig Hard Drive HP CD Writer 9100 32x read.
(For easiest configing use EPSXEcutor) My Settings:
Plugin: Pete's D3D Driver 1.1.62
- 400x300 Fullscreen - [32 Bit]
- Filtering: 0
- Garbage collection: on
- VRam size: 0 MBytes
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
- Scanlines: off 
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: on
- Full vram: on
- Game fixes: off 
Pete's DSOUND Audio Driver 1.15
-Volume - Loudest
- Enable XA Playing [on]
-Change XA Speed [off]
-1. High Compatibility
-SPU IRG - wait for CPU action [Valkyrie Profile and MGS [on]
-Enable developer debug mode [off]
-Internal W2k CDR
-Bios: SCPH 1001
Sound Settings :
-Enable Sound [on] (duh)
-Enable CDDA [on]
-Enable MDECXA [on]
-Enable SPU IRQ hack [on]
-Country : (NTSC for North America, PAL For Europe and Japan I believe)
-Autoload PPF Files [off]
-CMD line: (leave blank)
-Start ePSXE GUI [on]
-CD Letter: (Depends on you)
Internal ePSXE cdr Plugin options:
-Read Subchannels [off]
-Cache subchannel M3S file to disk [off]
-Cache subchannel LG 8520/21/22b [off]
I hope I was able to help all my fellow Die-Hard MGS fans, because I know what it is like to eat, breethe and sleep MGS. I have some screen shots too!
I pretty much get like 54 frames per second, and 24 in Codec Sequences, though it doesn't cause lag, and the sound and facial movements are in tune aswell ^^ No skipping here!
August 12th, 2002, 04:52
lxphantomxl, you don't have to post the EXACT same post 7 times in threads you're digging up from old times, I consider this as spamming, be warned.
August 12th, 2002, 23:35
there were several of these threads, and I ddint know how active the forums were, so I thought that since they were old threads, they would get buried by new threads and the person who started this thread would check on it if he/she were still having problems.
August 13th, 2002, 22:32
I got mine to work with petes opengl and the internal spu. it took me a while to figure it out, though. good luck
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