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Optimummind
July 13th, 2002, 11:26
Hello,

I have a sound problem with Tench 2, the awesome (but not as good as original) stealth ninja game for PSX. When I'm in the normal game, all the sounds & effects work just as they do on the Playstation. But, when there are in-game cutscene dislogues and pre-mission introduction dialogues (where the Japanese fonts are being displayed), the voice dialogue comes out for about 3 seconds then stops. The cutscene, however, continues, but the sound is muted. What could be the problem?

Here's my current config:

GPU: Pete's OpenGL 1.63
Desktop: 800x600, 32bit color
Texture Quality: Driver's default
Texture Filtering: 5
Gfx vram size: 64
Garbage collection: On
Faster Palettized Window: On

Use FPS Limit: On
use Frame Skipping: On
Auto-Detect FPS: On

Compatibility:
Off-screen drawing: 2, Standard
Framebuffer Textures: 0, emulated vram
Framebuffer Access: 0, emulated vram

Misc:
Unfiltered framebuffer updates: On

SPU: Tried Nullsoft 1.3, ePSXe core 1.5.2, and Eternal v1.3

Nullsoft 1.3 gave me garbled noises.
ePSXe and Eternal gave me the same results.

For Eternal v1.3, I enabled these settings:

Enable Sound, Enable CCDA Sound, Enable XA sound, Enble SPU IRQ Hack (i turned this off but it didn't do anything)

Sound buffer size: 8
Audio Out Method: Thread
Special Game Fix: Didn't check anything here.
Wait for XA buffer is free: On

Whew, typing all this was very tiring & boring. Well, I hope someone has the interest and patience to read this through and help me. Help would be appreciated guys! =)

Kellicros
July 13th, 2002, 19:09
I am having the same problem on the newer ePSXe, 1.5.X.
However, it does work fine on ePSXe 1.4.

Optimummind
July 13th, 2002, 22:02
Thanks, Squall, for the advice. I tried to find ePSXe 1.4 on the web and here but I couldn't find it--only the newst 1.5.2 one. Where can I go to download it?