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dweber5
July 7th, 2002, 05:01
Hello, I'm having a couple of problems with Chrono Cross. I got it working ok, but there's still a few glitches. When going into a battle sequence the game slows down quite a bit, then goes back to normal once the battle starts. Also, when talking to someone the dialog box is all white instead of the brown wood-like color it's suppose to be. I've got a Radeon 64MB DDR Vivo card, WinXP, 512MB RAM, 1.6 Ghz. I've tried the software plugins but they don't look very nice. Can anyone offer some specs help? Here's my specs as they are now:

Plugin: Pete's DX6 D3D Driver 1.1.63
Author: Pete Bernert
GFX card: RADEON 7200

Resolution/Color:
- 640x480 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000040]

dweber5
July 7th, 2002, 05:02
I'll post this to show what the dialog boxes look like...

Strider
July 7th, 2002, 05:19
try getting an older version of petes d3d plugin, ive gotten a few problems with the new version as well which are also window based... btw, you have the same first name as me :) cept i used its Polish form in games

dweber5
July 7th, 2002, 05:29
Seems that a little more playing around fixed my problem. It turned out to be something really obvious. I just took the checkmark out of "Faster paletized texture windows". The dialog windows changed back to normal then. So that problem seems to be fixed. Thanks for the help anyways. :)
The transitions into battles still seem to be slow, but I think I can live with that. It did the same thing in FF9 and Legend of Dragoon. I eventually got used to it.

Derek

Fr0g
July 7th, 2002, 05:32
yeah battle transition problems are very common on rpgs
its not a big deal but if you run the game from an ISO you may get some better results tho

Phoenix Flame
July 7th, 2002, 06:48
No, the battle transitions in CC are a bastard to emulate in hardware, there's all sorts of framebuffer effects going on. It just barely makes 50FPS with FVP on with my system. If you switch to a software plugin though, you'll see the FB effects in CC look perfect.