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MasterYoshidino
July 6th, 2002, 16:42
hey im running the epsxe 1.52 with scph 1001.bin and petes opengl driver and eternals spu.

some of the probs are that its slow at certain 2d drawing
(even with a geforce4 ti4400 and a 1.8 p4 :\)

i was playing ff9 just to see how it looks compared to my ps2 playing it and noticed framehits [i.e. framerates of close to 40 fps :(]when i was loading a game [status bar of loading] and during graphics intensive areas such as summons , flare spell , flare star spell...etc
3-d is no prob but 2d is laggy at these settings...

window size 1024x768 x32 bit color [keep psx ratio true]
texture quality best colors
texture filtering 5:standard+smoothed sprites
off screen drawing:3 enhanced
framebuffer:0 FVP
access:4 FVP rendering
enabled alpha multipass maskbit and advanced blending

i tried using my vid card but it crashed on FF9 gameplay
vid cards cant render certain things than only the software can
and having both render dont help either
hey btw if i have FSAA [full screen antialiasing] enabled on my geforce ti4400 will it multiply
the smoothness with my pluguin settings and lag my performance?

bositman
July 6th, 2002, 18:07
Normally,with your specs you shouldnt have any slowdowns whatsoever.Instead of full vram primitives just use gfx card buffer reads&moves and i think you'll see all the effects.Also get the latest detonator drivers for your card if you havent already and try making an iso of the game.Heh with your card,not even 16x antialiazing shouldnt have a performance impact

MasterYoshidino
July 6th, 2002, 22:28
reads and writes causes ff9 to crash after loading the game save
yes i have most current detonator drives [29.42]
it just slows down at those graphic intense areas such as the explosion of bahamuts mega flare [down to the 40's then it gets better to 60 after summon completes]
i think its a playstation core[i.e. PS bios] problem as i get easily 200 fps on quake iii arena at 1280x1024 :\

bositman
July 7th, 2002, 10:24
Oups sorry framebuffer access crashes FF9! :( But you shouldnt have these slowdowns even in these effecs

Pete Bernert
July 7th, 2002, 12:29
frame buffer textures (as well as gfx card framebuffer access) will not work well (aka fast) with most FSAA implementations, since the accessing of the buffer will stall the gfx hardware when FSAA is used. That's why usually no PC game is accessing the buffer directly in gameplay (bad coding stlye), but in psx emulation a gpu coder sometimes really have no big choice...