View Full Version : FF9 Problem...
July 5th, 2002, 05:59
On an area in FF9, where it should do a
screen change, epsxe closes, but the prompt
window is still up. The last commands are:
* Closing spu...
* Closing gpu...
* Shutdown gpu...
Opcode 38 UNK (PC 00000080) (64897,160)
Anybody know what it is???
July 5th, 2002, 06:18
if you are using one of my hw/accel gpu plugins: RTFGPUPLUGINSM
July 6th, 2002, 01:20
read the gpu read me.
July 6th, 2002, 19:42
Originally posted by Pete Bernert
Translation : READ THE F-U-C-K-I-N-G GPU PLUGINS MANUAL ! :).
July 7th, 2002, 05:41
Translation : READ THE F-U-C-K-I-N-G GPU PLUGINS MANUAL !
Ya, I got that.
July 31st, 2002, 09:38
im getting this same problem, and i've read the readme i've seen nothing related to this opcode problem. care to help out a little more than just yelling?
July 31st, 2002, 15:58
Somewhere in the readme, it says to set framebuffer access to 0, or ff9 will crash. There aren't any scenes in ff9 that need that option anyway. I think that's what Pete was referring to.
September 1st, 2002, 19:11
lol thanks alanm. it doesn't work for me, but hopefully it works for other people. i've given up on trying to fix the problem.
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