View Full Version : Fear Effect 2 graphic problem
LittleMouse
June 25th, 2002, 18:53
In the disk 2 entering in the labyrinth, Fear Effect 2 has this graphic problem.
Is it an emu core bug or a graphic plugin bug?
calb, Pete, E}I{ what do you thing about it?
PM if you want a savestate.
fivefeet8
June 25th, 2002, 18:55
Infos about your settings and system specs would help..
LittleMouse
June 25th, 2002, 20:58
I'm using epsxe 1.5.2 on a Pentium III 833
Plugin: Pete's OpenGL Driver 1.1.63
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/SSE
Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 0
- Garbage collection: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]
I tried also P.E.Op.S. and E}I{'s plugin and i got the same result
PS: the game is perfect on Connectix VGS 1.41
Chrono Archangel
June 25th, 2002, 21:26
It looks like the bug in Fort Dragonia in Chrono Cross. A big huge thing blocking your view. Maybe you could try the new Bug Fixe Pete implanted in his new GPU Plugin. The one that says : Remove big polygons ONLY for Chrono Cross Fort Dragonia. Try this and tell me if it works.
LittleMouse
June 25th, 2002, 21:41
It looks like the bug in Fort Dragonia in Chrono Cross. A big huge thing blocking your view. Maybe you could try the new Bug Fixe Pete implanted in his new GPU Plugin. The one that says : Remove big polygons ONLY for Chrono Cross Fort Dragonia. Try this and tell me if it works.
I tried but polygons are still there.
Chrono Archangel
June 25th, 2002, 22:27
Sorry thats all i could think of
Hydra
June 25th, 2002, 22:52
I heard of a bug in the maze bit is that where you are?
LittleMouse
June 25th, 2002, 23:41
I heard of a bug in the maze bit is that where you are?
yes
galtor
June 26th, 2002, 09:14
Write Pete about the problem.
Maybe he is interested in a savestate ;)
--Galtor
Hydra
June 26th, 2002, 11:15
Yeah the problem can't be fix yet maybe on the next update, but I wouldn't get your hopes up. It is possible to navigate your way through it however. WireFrame may help a bit.
Darrian
November 24th, 2002, 23:41
I had the same problem, basically I just ran around in random directions until I came out in a place that wasn't obscured by glitchy graphics.
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