View Full Version : required use of savestates to bypass problems
June 1st, 2002, 05:23
I still haven't gotten OoT to work but I have some different questions about it. I remember hearing there were points or was a point you could only get passed by savestate. Do the newer emulators still have this problem? Was this the fault of emulation or the rom dump? Did any other games have this problem?
June 1st, 2002, 16:09
I have played through OoT without problem... but that was back in the days of Ultrahle... I do not know if you would have to use a savestate to get past a part with PJ64 or not...
June 1st, 2002, 19:22
uHLE only does state saves so you HAVE to use them, with PJ64 you can choose, I recommend you don't (it is better to use the native saves, both for gameplay and stability). It is certainly not necessary to do any state save tricks with PJ64 for this game or any game with a very few exceptions.
June 3rd, 2002, 16:07
I can't get the file menu of ocarina of time to display itself on project 64 but I can manipulate that menu. Where can I get a PJ64 savestate for OoT where I'm just starting off in the tree house?
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