View Full Version : Stuck in Xenogears
April 4th, 2002, 20:40
I am stuck somewhere in the beginning in Xenogrears, I am at the point where i fell into a cave after a (the first) fight with bart in the dessert. I have to shot down those sandcontrol units, one is very simpe, but i can't reach the otherone, this one is located near the place where you fell into the cave, it is above the stone you push away.
So the question is how do I get to this sandcontrol unit?
April 4th, 2002, 22:44
if i understand correctly, the way to reach the one you're missing is to go to the area where ol man bal is and there should be a path in the northwest.
April 5th, 2002, 02:59
yep, there is 1 screen with 4 different ways to go... ol man bal's, the way you came in through, the exit (where you leave later, sorta looks like a blast door) and then to the oppostie side of ol man bals is another path, keep following it and you'll end up on the dirt catwalk
April 6th, 2002, 09:52
The problem with Xenogears is sometimes gamers can't familiarized with the positioning and map condition, with the screen can be spinned around, it can gives headache. But don't worry, as the dungeon aren't as complex as Ultimecia's Castle or Kefka's Tower, it's quite short and easy, except the Babel Tower of course. :D
About the sand control units, you can find one in the room where the repairbot are. The other one is somewhere in the other room, I can't remember where is it. Just keep trying, try jumping onto cliffs, you'll find it eventually. Good luck.
April 6th, 2002, 10:02
I thought the interior of the final Deus was pretty confusing... actually REALLY confusing, hehe. Kislev sewers can be tricky too if you don't use the map and/or if you rotate the camera alot to confuse yourself. :eyespin: Most of the other maps are pretty easy to navigate... the only thing is you gotta make sure to rotate the camera often so that you can see everything, like ledges above and below you - even if they're not the right way to go, there's often treasure chests hidden away in those hard to see spots!
April 6th, 2002, 20:14
I hated Babel Tower!! I think I took longest on that part of the game than any other.
April 6th, 2002, 22:57
i hated the jasper ship part, it sorta confused me with all those hallways... theres 1 things i sorta hate though and that is that i know who exactly the last boss is... i mean, if i knew his name was deus then i would be ok, but i know the latin meaning of deus so i think i spoiled the ending a bit -_-'
April 7th, 2002, 17:53
try finding some walkthrough in the net if you think your having a lot of difficulties
April 7th, 2002, 19:12
If we are of no help, then www.gamefaqs.com usualy is.
April 7th, 2002, 19:44
or you can try searching "xenogears walkthrough" on google... ive been using the gamefaqs place for learning the deathblows... it has more than 20 guides in there though so i'd recommend that place too
April 8th, 2002, 03:21
Yeah the last maze took me FOREVER to figure out how to get to all the platforms cause I always got lost when I left the platform room. Not knowing you could climb those "stairs" to move the platforms also gave me a headache until I figured it out hours later. Argh.
April 8th, 2002, 05:33
Walkthroughs? No!!! I refuse, at least on my first time through a game... If there are some extras that I'll never figure out or really don't have the patience for I'll consult the walkthroughs... like getting all the endings in CT and CC is definitely worth it, but not worth having to play and beat lavos a billion times to see when a new ending will be triggered... good thing the walkthrough authors did that to save the rest of us time!
April 8th, 2002, 07:07
i use walkthroughs if im really stuck, or in the case of xenogears, to learn all my deathblows
April 8th, 2002, 12:33
Why did you need a walkthrough to learn the deathblows in Xenogears? Don't you just learn them over time if you vary the button combinations and don't keep on reusing previous deathblows? And having on those deathblow learning rings helps too
April 8th, 2002, 15:49
> Why did you need a walkthrough to learn the deathblows in Xenogears? Don't you just learn them over time if you vary the button combinations and don't keep on reusing previous deathblows?
As long as you remember that all of the combinations end with an x button and that it never pops up before then (well, except for Fei :p), it really is just random combinations set up in a hierarchy of more powerful attacks (based on a weak or medium attack) and higher required levels. However, that isn't particularly obvious at first glance. Actually, that can be said about all of Xenogears, just like that stupid cave that's actually pretty easy but does not appear to be at first.
April 11th, 2002, 06:37
The Deathblows only can be aquired when you don't use Death Blows. So try some combinatiosn of buttons that are not Deathblows
April 11th, 2002, 14:06
I believe one of the first tutorial guys in that hut in Lahan kinda hint at the fact that you can't re-use deathblows too if you wanna learn new ones. I found it fairly obvious and always varied the button sequences without reusing the old ones just cause I figured that was the way to do it... But I guess I know alot of people who just thought you get deathblows eventually as time goes by using any kinds of attacks, just like you learn the special abilities (Chi, Arcane, etc) by reaching certain levels and in other RPG's you get new attacks simply by levelling up. I like doing it anyway, cause each character has his/her own fighting style and it's fun to beat the enemies up in all different ways! :bash:
April 11th, 2002, 22:40
In my opinion, the most common way to learns deathblows is to practice the moves next to the desirable deathblow. For example, to learn Citan's Festive Wind (TTTX), you would just have to do the next moves, I think it's TTSX and TSTX. Equipping Wizard Ring will make it easier. Of course, you would need to gain some level for some moves, otherwise the moves would show only as 100 in the menu. If I'm not mistaken, Fei won't learn his last skills until his level is around 80.
April 11th, 2002, 23:33
That is correct. I aquired his last skill when he was at level 68, but I needed to be at level 80 to use it. The other last moves require less though, It;s only his ultimate move that requires so much
April 11th, 2002, 23:43
xenogears is an easy game but time consuming because on stup** nonsense talk
April 12th, 2002, 01:03
xenogears is an easy game but time consuming because on stup** nonsense talk
no offense but if that game has no talk and all pure actions... would you feel the game play? well sometimes i got annoyed about that too but thats when i play the game again... but if you played it the first time... you better stick to the dialogue's for some hints on the next step...
well if you ever want a walkthrough to help you just talk to me... i have a million known websites that have walkthroughs... well i found some good walkthrough's with some spoilers and some have not... well that is if you were interested...
April 12th, 2002, 02:33
I don't agree with you about the fact that it is "Stupid" talk. The talk is all there to improve the story of the game, and it must be said, the story is excellent. I don't think I've played another RPG with a better story than this.
The game is fairly easy though, and also quite linear. You never get stuck raelly. It's just the camera from time to time.
April 12th, 2002, 03:29
He does have a point, however. The community at large would not like Xenogears because there is so much dialogue. The average gamer doesn't have the patience to read and absorb it all. Heck, one might say it is the hardest part of Xenogears (it is a pretty easy game :p).
April 12th, 2002, 03:48
well, the intellectual mind needs some challenge and suspense to say "this game is good" ... ofcourse the people who only play fps would get too irritated, but who cares, the rpg games should be made for rpg fans not for general public in order to make money
April 12th, 2002, 05:36
Xenogears does not have a lot od text, now the baldur's gate series is a different story. And agree with strider, but if companies don't make money they cna't make games.
April 12th, 2002, 16:18
well this is pretty stu*** question but... do anyone know or have an rpg game without talking or that dialogue? how can you suppose to play it when there is no talking or something... just think about it... i don't agree with nonsense...
April 12th, 2002, 21:21
They are not saying that they are complaining about the amount of text. Not that is has any.
April 13th, 2002, 01:48
alright alright... sorry... well is your problem atze are now solved? or are you stuck on some place again? just search on yahoo, netscape, google or any other search engines for xenogears walkthrough cause can't give you the address of that site.... i forgot it.. or if you don't want walkthroughs then i know you'll ask...
April 13th, 2002, 07:06
In my opinion, Xenogear DID have a lot of texts, especially on disc 2. But I think that's what make the game so special. Complex and deep storyline make Xenogears an unforgetable RPG.
April 13th, 2002, 20:28
an immersive storyline is one of the most important characteristics of a good role playing game, that is why xenogears is a success, same with most of the final fantasies, same with chrono trigger, same with ultima series, same with a lot of other good games
April 16th, 2002, 03:16
Whoa I am agreeing with Strider, But strider has a point lots of good text with story line to it is good, filler text is bad.
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