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View Full Version : New problem with FPSE 0.09


KillerShots
June 3rd, 2001, 19:51
Ok, I finally got it to work into actually playing the game (YEAH!), and found some consistent problems....

Voices - WAY too fast, skip over words before the previous one was finished, and only gets faster as time goes on. Games tried with this effect -

-Star Trek - Invasion

MDECS - ALSO WAY too fast. Same audio problem, but the video is also super-sonic, even though the FPS never goes beyond 60. Games tried with this effect -

-Star Trek - Invasion
-Chrono Cross
-Parasite Eve 2

Any way to clear this up? I can see that if this were cleared, a BUNCH more games would work great :).

Audio plugins tried -

-Pete's

Video plugins tried -

-Petes

CD plugins tried -

-Petes (2nd Atapi mode, the 1st locks up)
-Zink88's ISO plugin (Actually works again! YEAH! (Didn't work in ePSXe/AdriPSX))

System :

CPU - T-Bird 900 Mhz
Video - Voodoo3 3k
Audio - SBLive!
RAM - 128 PC100
CD-ROM - Kenwood 72x, Creative PC-DVD Encoure 6x
HD - 20 Gig ATA-100 - 7200 RPM, 10 Gig ATA-33
OS - Win98 SE

KillerShots
June 3rd, 2001, 20:04
Ok, voices problem was fixed by checking the "XA smoothing" in Pete's audio...BUT the MDECs are now at 7 fps!! Is there some way to compromise to get good voices and good MDEC instead of sacrificing one for the other?! :(

lu_zero
June 3rd, 2001, 20:16
fps limit...
you can use either the fpse one or the gpu one

Vash
June 3rd, 2001, 20:31
Just remember if you use the GPU's setting to go to 60 for NTSC (US/Canada/Japan) or 50 for PAL (europe). That should put vid and audio in sync

KillerShots
June 3rd, 2001, 20:49
Ok, Lu_zero's suggestion got the MDECS back up to way-too-fast speed again and got the voices at the correct speed... I enabled the FPSE speed limiter under HW setup AND the GPU FPS limit was also enabled (Was enabled to begin with). I guess I can live with MDECS going too quick, as long as they don't drag out to 1/2 hour with 7 fps :). Thx

LoRd_ByRon
June 4th, 2001, 01:03
some complain about "slowliness" and others complain about "speediness"!!!:D

Gros Bil
June 4th, 2001, 16:42
I have no problem with speed, But I can't get video and audio sync.

KillerShots
June 4th, 2001, 18:36
Heh, I'm not sure if you're better or worse off than me :) . I have video/audio sync, but it's TOO FAST in MDEC's :( . Completely unsure as to why, the plugin reports a steady 60 fps...

Gros Bil
June 4th, 2001, 19:55
There are no MDECs in Metal Gear Solid.

I tried Medievil 2 and Driver 2 and the MDECS are incredibly slow.... :(

Anyways, I'd like to have audio & video sync in Metal Gear Solid.

I tried to check Audio XA smooth in Pete's Midas plugin but it doesn't make any changes.

How did you manage to sync all this ?

MowGli
June 4th, 2001, 20:59
I'm just glad someone got it to work, I was thoroughly frustrated & I'm no newbie. But I will try again.

So If this FPSe can play Mdecs at full speed or faster than we are really close to one that plays it all at 60fps, Right guys, right

c'mon I can hope.

Thank You for your Efforts EmuCoders.

KillerShots
June 4th, 2001, 21:47
Ok, here's the settings I used...

HW Setup

KillerShots
June 4th, 2001, 21:49
Plugins:

KillerShots
June 4th, 2001, 21:51
Audio :

KillerShots
June 4th, 2001, 21:52
Video :

KillerShots
June 4th, 2001, 21:54
CD-R

MowGli
June 5th, 2001, 04:54
Kay, Same as me but I use Petes CDR plugin.

I only get Bios, damn.

I tried all other CDR plugins too.

Get a performed illegal operation in winASPI error when messing with CD plugins.

Here is output with bios

FPSE - *FREE* PlayStation Emulator
Win32 Version 0.09 by FPSE team
BUILD Jun 1 2001 11:08:10

Initializing system...
---------------------------------------------------------
(.) Allocating memory blocks...
(.) Initializing hardware resources...
(.) Geometry Transormation Engine...
->(.) Using Portable GTE engine.
(.) Motion Decoder Engine...
->(.) Using Portable MDEC engine
(.) Initializing CDROM engine.
->(.) SCEA zone selected.
(.) Initializing BIOS resources...
->(.) Loading 'SCPH1001.BIN'...
->(.) Compiling...
(.) Loading files...
->(!) Failed LibPS.exe loading.

Opening console...
---------------------------------------------------------

What's libPS.exe?

Anyone?

Thanks again

Bahamut_Zero
June 5th, 2001, 06:19
I heard that LibPS is for load demos

KillerShots
June 5th, 2001, 16:22
Yeah, LibPS.exe is for Demos, and since you probably aren't using a demo, it will fail to locate it...but continue emulating.

Try Zink88's CD-R plugin, I've had great results with it and it should be fully compatable with the games

MowGli
June 5th, 2001, 23:30
know where I can pick up that CD plugin Never heard of it.
I have tried
Kazzuya
Petes
TSG
Segu
Aspi32

All to no avail , Light no blinkie.

Thanks again

Bahamut_Zero
June 6th, 2001, 05:25
This is the Zink88's cdr plugin

MowGli
June 6th, 2001, 20:12
No room for Cd images on my drives so that is a no go.

I have tried every cd plugin I can find. All I ever get is bios screen here is a sample output of Kazzuya Cd plugin

(.) Motion Decoder Engine...
->(.) Using MDEC for MMX technology engine
(.) Initializing CDROM engine.
->(.) SCEA zone selected.

Drive F: TOSHIBA CD-ROM XM-6602B on ESDI_506
Sense Key: 0x 5,0x20,0x 0 (cmd 0x1A)
Illegal Request
Using ReadCD

(.) Initializing BIOS resources...
->(.) Loading 'SCPH1000.BIN'...
->(.) Compiling...
(.) Loading files...
->(!) Failed LibPS.exe loading.

Opening console...
---------------------------------------------------------
max() : cdRom() = 10
TYPE : 6 free button or flying-V form
PS-X Control PAD Driver Ver 3.0
SetGraphDebug:$Id: sys.c,v 1.16 1994/08/23 08:30:20 suzu Exp $
SetGraphDebug:GPU_debug=1 GPU_type=0
random seed is 3927

Bios only

I seem to recall this happening to some people with EpsxE.

It never happened to me though.

I am dying to see the improved Mdec Engine but, so far no go.

Any help out there.?

I know Pete has an answer or suggestion just haven't been able to catch him on yet.

Bahamut_Zero
June 7th, 2001, 04:14
try to change to bios 1001

MowGli
June 7th, 2001, 16:55
Thank You For the first time it works.
Gotta Play See Ya

(.) Initializing hardware resources...
(.) Geometry Transormation Engine...
->(!) No GTE acceleration is found - Forcing default engine
(.) Motion Decoder Engine...
->(.) Using MDEC for MMX technology engine
(.) Initializing CDROM engine.
->(.) SCEA zone selected.

Drive F: TOSHIBA CD-ROM XM-6602B on ESDI_506
Sense Key: 0x 5,0x20,0x 0 (cmd 0x1A)
Illegal Request
Using ReadCD

(.) Initializing BIOS resources...
->(.) Loading 'DTLH3000.BIN'...
->(.) Compiling...
(.) Loading files...
->(!) Failed LibPS.exe loading.

Opening console...
---------------------------------------------------------
System ROM Version 2.2 12/04/95 A
Copyright 1993,1994,1995 (C) Sony Computer Entertainment Inc.
ResetCallback: _96_remove ..

Athleon
June 7th, 2001, 18:15
well I've some problems in FPSE with blank screen (GT2, Dino1).

Mine was using Pete's OpGL 1.5..