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View Full Version : Dems da roots (NFS-HP (2010) PC quick review)


SCHUMI_4EVER
November 25th, 2010, 14:48
Been playing Need for Speed Hot Pursuit (2010) for PC and enjoying it a lot. Here's basically review in sort of summary form on the game.

The good:
Exotics
Beautiful locations that if you played any of the first 6 games that are likely to send you on a nostalgia trip and may even get you to cry (the graphics are ok, it's more the setting that's awesome).
In the faster cars there's a real sense of speed and thrill that I haven't experienced in a while.
Tons of shortcuts.
The ability to actually be a cop again.

The neutral:
Control is beyond arcade, it's almost like a cellphone game where hitting the left button makes the car start skidding left...it sort of resembles BurnOut (which was obvious since Criterion developed it) but unlike those hovercraft/hydrofoils these cars grip the road a lot more and handle more predictably. Corners, even the sharper ones tend to just evaporate. There's no such thing as precision cornering, there's only drifting/skidding too much and losing too much speed or not bothering to skid/drift and crashing into the far-away side (most roads are very wide). It sounds very wrong and if you expected something like Most Wanted handling it most likely will be to you. I however love it, it definitely harkens back to the days of the original Hot Pursuit. It's something that has to be experienced though, you can't judge it based on what I others say and you can't judge it from vids either. If I had to pick a game it most handles like it most likely be Split/Second, seriously though you have to experience it for yourself.

The badish:
Well my GTX260 chugs in the game now and then so it's not exactly light on the power requirements (running it maxed without AA at 1680x1050 but dropping the settings didn't exactly change anything...and there's not much to drop anyways)
In Free Roam there's absolutely nothing to do, it's just your dream machine and the road, no findables like BurnOut, no cops or racers, no nothing, you can't even drive to races. Can still come in usefull to get the feel of the game though, and enjoying some of the beautiful scenery without the pressure of a race.
The game is unplayable for some, it crashes during car selection. A patch should be on the way to fix this though, a dev actually mentioned he's surprised the game works at all after finding the bug.
The PC version is missing some effects though the patch that's coming should also fix that.
Autolog commands the whole so similar to BurnOut Paradise you'll be hassled to log in every once in a while.
It looks like some nasty DRM, got a big SolidShield Activation exe in my folder...and it has limited activations, EA has a deauthorizing tool for it though so you don't lose the activations.
The car list is perhaps a little on the short side and obviously Ferrari's are missing.
The cars do feel a little samey.



Seriously though what I tell you about this game can't do it justice, what reviewers and other players tell you about the game can't do it justice, vids can't do the game justice, screenshots can't do the game justice (which is why I haven't included any), you really have to experience it for yourself because quite possibly a lot of what you read may sound wrong and boring, but I assure you that somehow it works.



This game to me truly is a return to NFSs roots when compared to the original Hot Pursuit for instance. Beautifull tracks, check. Cops, check. Exotics and other dream machines, check. Arcadey handling, check (even the cars feeling samey bit reminds of oldschool control). Even the weather is decided for you on a track by track basis like the oldschool NFSs. No customization of any sort, pick a track, a car, a colour and enjoy the race that's all there is to it.

BEST NFS OF THE DECADE (though to be fair there hasn't exactly been much competition since series hasn't been itself in a while, SHIFT for instance was superb...but it wasn't NFS).

Cid Highwind
November 27th, 2010, 17:46
The PC version is missing some effects though the patch that's coming should also fix that.
Autolog commands the whole so similar to BurnOut Paradise you'll be hassled to log in every once in a while.
It looks like some nasty DRM, got a big SolidShield Activation exe in my folder...and it has limited activations, EA has a deauthorizing tool for it though so you don't lose the activations.
So the PC gamers get shafted with a technically inferior product they can only play for so long until their credits run out. EA, get your act together.

SCHUMI_4EVER
November 27th, 2010, 19:32
as I said EA has a deauthorisation tool so providing you use it you shouldn't lose your limited activations. And the inferiority as far as weather effects go has just been patched in patch released a couple of hours ago.

koko
November 29th, 2010, 19:14
Nice review.

This game is on my to-buy list. I haven't played any NFS game after Carbon, and it wasn't too shabby.

SCHUMI_4EVER
November 29th, 2010, 19:44
Well when I'm talking about roots I'm talking more from the very first Need for Speed up to the 6th game Hot Pursuit 2. All the games from Underground onward deviated from the original NFS formula so if you're looking for an Underground scene racer like Carbon was the last of then this is not it.

koko
November 29th, 2010, 23:09
Yeah, I know.

BTW, have you played ProStreet or Undercover? The are infamous NFSes.

SCHUMI_4EVER
November 29th, 2010, 23:22
Yeah, I actually quite enjoyed ProStreet after the constant crashing into traffic and having cops harass me and prevent me from cornering the way I wanted to (and they seemed to go almost exclusively after me) it was nice to get a break and just concentrate on actually racing with no distractions for a while.

Undercover I didn't play much, the game ran bad, looked bad, screamed cliche and was just plain annoying...I should probably give it another chance eventually though.

koko
November 29th, 2010, 23:34
I'll pass Undercover, then. I don't want to waste my time with it.

SCHUMI_4EVER
December 2nd, 2010, 00:45
Made a screenshot thread for it afterall
http://forums.ngemu.com/pc-games-screenshots/139998-need-speed-hot-pursuit-2010-a.html#post1926978

zidine00
December 2nd, 2010, 00:52
i know im being picky, but how is the ost of this?

and is there any option of putting in custom tracks?

in either case this is on my to buy list, i havent played a racing game in ages so why not.

SCHUMI_4EVER
December 2nd, 2010, 01:01
XD, I'm the last person you should be asking about the ost. I'm generally ok with whatever and don't pay much attention to the music. And what further doesn't help is that I usually lower the music volume lots so that I can hear engines/SFX and dialogue better. The Opening Track is awesome though and it's part of the regular tracks as well, it's a song by 30 Seconds to Mars. The rest of it I'd probably characterize as generic rap/pop/rock/whatever of the sort we've become used to in NFS (though not quite as bad as the stuff during the Underground period) but I've got no idea how accurate of a statement that is. Sorry that I can't be much help in that department.

And nope no custom tracks. You can only change the speaker setup, the volumes and whether you want to tracks to play in order or shuffle.

zidine00
December 2nd, 2010, 01:03
is there an option to mute the music separately for the standard volume control slider ive seen in a lot of pc ports?

i hate to have to ask this, but ive been screwed over by a few games before (most noticeably burnout paradise pc version) which didnt have this, and i was forced to listen to avril lavignes girlfriend while racing.
this is getting more oftopic on my part but i might aswell finish now, but in fact there is one, its just hidden in the multiplayer menu options in burnout, and on a side note there is a skip bution, but its so damn obscure that without either reading the manual (i dont know if its in there) or bashing your head of the keyboard (how i found it) you would never find it.

SCHUMI_4EVER
December 2nd, 2010, 01:15
Yes 3 separate volume sliders for Music, SFX and Dialogue



Also I found a partial track list online

The Resist Stance – Bad Religion
Cinema – Benny Benassi feat. Garry Go
Conscience Killer – Black Rebel Motorcycle Club
Opposite of Adults – Chiddy Bang
Sofi Needs A Ladder – Deadmaus feat. Sofi
All The Same – Does It Offend You, Yeah?
Giant Song – Funeral Party
Live Like You Wanna Live – Greenskeepers
Bombshock – Hadouken!
Get A Rise – Killa Kela
Echoes – Klaxons
Twin Flames – Klaxons
Stronger – Lazee feat. Dead By April
Big Weekend – Lemonade
Shining Down – Lupe Fiasco feat. Matthew Santos
Groove Me – Maximum Balloon feat. Theophilus London
Born Free – M.I.A.
Yeah Yeah Yeah – New Politics
Watercolour – Pendulum
Nothing From You (Redanka Remix) – Pint Shot Riot
Stay Too Long (Pendulum Remix) – Plan B
Devil’s Music – Teddybears
Superbad (11:34) – Travie McCoy
Divisive (Tom Starr Remix) – We Have Band
Bigger Than Us – White Lies
Ruling Me – Weezer



I laugh everytime I see Boomshock - Hadouken! come on

SCHUMI_4EVER
December 8th, 2010, 00:28
An update.

I've just about finished the game, just got one Cop and one really long Racer event left (20 hours played, 59/60 Racer events and 47/48 cop events) and I just noticed the game has a fatal flaw where replayability is concerned that will ensure it will never get close to the playtime I've gotten out of High Stakes or 2SE over the years. It's also a flaw that plagues BurnOut Paradise among others.

Basically I can go and redo any event whenever I want, but that's where the problem lies, any event which means I'm restricted to the same class of cars (sometimes even the same car), the same race type and the same weather and time of day conditions and track orientation.
It's not flexible enough.
High Stakes, Hot Pursuit and Hot Pursuit 2 (and partly Underground as well) allowed me to define the time of day and weather conditions, the track and it's orientation, whether everyone would be driving with the same car or at least the same class of cars and even how many opponents I wanted to race against, perhaps even their difficulty (can't remember now) and lastly whether I wanted traffic there or not. This basically lead to dozens of different combinations of races and tons of replay value.
However in this game I can basically at best pick a different car and car colour, same race conditions persist which means things will get stale much faster.

It's the one area where unfortunately this game does not return to the roots and falls into a trap plaguing almost every modern racer (certainly every Open World Racer though Test Drive Unlimited's immense car list sort of masks it).


I'm not saying I'm bored of the game, not by a long shot but it will cause it to grow stale faster than the original NFSs all the way up to Underground.