View Full Version : Problem with FPSE 0.09
June 1st, 2001, 19:35
Hey...I can't get the thing to emulate anything. It doesn't even read the CD (Light never flashes). I'm using Pete's D3D, his SPU, and the TSG CD-driver (It works with every other emu). I have both the subs in the main directory (In fact, it d/l'ed that way). Any ideas why it won't even read the CD?
June 1st, 2001, 20:00
hmm cd type?
did you configure the whole thing?
June 1st, 2001, 23:34
I used to have the same problem until I started using the Barret cd plugin. Now it works, but there aren't any MDECS. AT lease it plays!
June 1st, 2001, 23:46
frankly for the best results use petes plugins
all three of them the gpu, spu and the cd-r plugin....
June 2nd, 2001, 03:14
Ok, here's something more detailed -
CD-ROM - Kenwood 72x True-x, at Drive E:
Plugins tried -
Pete's drivers - After 3 lockups on 3 random settings (including the auto), moved to others.
Tried the CD ctrl 1.01, and it doesn't even start up (DOS box comes up and closes right away)
TSG plugin - Something goes full-screen for a few seconds, no CD access, then I'm booted back to the desktop.
The other settings used -
Sector Cache - Disabled
Country - America
Speed - Fast (slider all the way to the right)
Other background info -
CPU - T-BIRD 900 Mhz
Audio - SBLive
Video - Voodoo3 3k
RAM - 128 PC100
HD - 20 GB (C:) & 10 GB (D:) both on primary IDE
Master = Kenwood 72x (E:)
Slave = Creative PC-DVD Encoure 6x (F:)
All drives use UDMA
HW setup -
Compiler mode, no checks crossed, using SCPH1001.BIN
SPUNull used for compatability (Not Null2's)
For PAD's, both are NULL'ed
External MDEC's disabled, using Pete's D3D
Need any other info, plz let me know.
June 2nd, 2001, 03:37
Looking at the (larger) post for FPSE, I've found more info to post. Just tried Barret's CD-R plugin, and the CD flashed (YEAH!)...however, after 4 games not even showing a starting screen, kinda disappointing. However, I noticed some ! marks in the DOS window, and ran it from a command line so I could actually read them when they appeared. The first ! mark states "No GTE acceleration is found - Forcing default engine"...it appears to keep going, then I see right after "Loading files...", a ! "Failed LibPS.exe loading.", and it closes. Also, more important info :) - I'm using Win98 SE...kinda forgot up above :o .
June 2nd, 2001, 03:39
Failed LibPS.exe is fine, LibPS.exe is a PSX programming library, it's used with homebrewed PSX demos...
June 2nd, 2001, 18:33
So if the failed LibPS.exe isn't the problem, what's causing it to close? :(
June 2nd, 2001, 20:46
well try these settings and see if they work
June 2nd, 2001, 20:49
and this one as well... use petes plugin for the best compatability ... all three --->spu, gpu, and the cd-r plugin
June 3rd, 2001, 07:12
That got rid of the ! "No GTE acceleration found - Forcing default engine" - To be replaced by a . "Using portable GTE engine" (I think), but it's still closing immediately after displaying "opening console" :(
June 3rd, 2001, 12:06
check if you got a working ASPI layer
open fpse from a console so you can post the fpse output
June 3rd, 2001, 19:17
Ok, everyone put me in the hall of shame...I can't believe I did this. I think I've figured out the problem - On Pete's D3D, I hit "Nice" and forgot to change the colors from 32 bit to 16 bit and I'm using a Voodoo3 3k (Only capable of 16-bit). Someone shoot me :laser: Sorry :(
June 3rd, 2001, 20:22
AHHHH what a relief =)
June 3rd, 2001, 23:21
AAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGHHHHHHH HHHHHH !!!!!!! wheres my chain saw.....
June 6th, 2001, 20:30
Same problem no blinking.
Not possible it is 16bit 32bit problem.
how did you fix it. Barret plugin doesn't work either
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