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ViperXtreme
September 16th, 2009, 04:53
System used:
AMD Athlon64 X2 5200+ @ 3Ghz
2GB DDR2 667Mhz ram
GeForce 9600GT 512MB GDDR3 @ 680/1700/1900 GeForce 190.89 drivers
Windows XP SP3 (DirectX 9 mode)
Logitech RumblePad2 and KB+mouse

It doesn't officially support pads besides X360 pad so i used a Xbox360 pad emulator

High settings with 2X AA and CP AF

Seemless trasition from gamepad mode to kb+mouse mode :)
http://i14.photobucket.com/albums/a338/ViperXtreme/th_r51.jpg (http://s14.photobucket.com/albums/a338/ViperXtreme/?action=view&current=r51.jpg) http://i14.photobucket.com/albums/a338/ViperXtreme/th_r52.jpg (http://s14.photobucket.com/albums/a338/ViperXtreme/?action=view&current=r52.jpg)
http://i14.photobucket.com/albums/a338/ViperXtreme/th_r54.jpg (http://s14.photobucket.com/albums/a338/ViperXtreme/?action=view&current=r54.jpg) http://i14.photobucket.com/albums/a338/ViperXtreme/th_r55.jpg (http://s14.photobucket.com/albums/a338/ViperXtreme/?action=view&current=r55.jpg)

http://i14.photobucket.com/albums/a338/ViperXtreme/th_r53.jpg (http://s14.photobucket.com/albums/a338/ViperXtreme/?action=view&current=r53.jpg) http://i14.photobucket.com/albums/a338/ViperXtreme/th_r56.jpg (http://s14.photobucket.com/albums/a338/ViperXtreme/?action=view&current=r56.jpg) http://i14.photobucket.com/albums/a338/ViperXtreme/th_r57.jpg (http://s14.photobucket.com/albums/a338/ViperXtreme/?action=view&current=r57.jpg)

koko
September 16th, 2009, 05:16
I like graphics, I like the details. Awesome.

Q: How's running on your system with these settings?

ViperXtreme
September 16th, 2009, 05:27
Mostly 50-60FPS (i locked it at 60FPS) but on more intensive scenes and some place with high geometry and details goes down to 40ish

Tearing was annoying but vsync can fix it, which introduces a problem, the slow loading problem DMC4 had (both used the MT Framework engine)

Purkinje
September 16th, 2009, 06:01
I like graphics, I like the details. Awesome.

Q: How's running on your system with these settings?

Yeah this game looked great on the 360, so the PC version should naturally have just as great or even better graphics and detail.

Is using a gamepad worth it? Would k & b be sufficient?

Cid Highwind
September 16th, 2009, 08:43
So they didn't fix the tearing after the demo? It was more annoying than the jaggies by far. I recall the game looking rather nice, a treat for the eye and something that should make me happy having purchased my GPU. How is the game otherwise? Any fun to play?

ViperXtreme
September 16th, 2009, 13:02
@Purkinje: Well im using a gamepad first like i said in my post, but recently i tried the kb+mouse combo and it seems better, with all the extra buttons and all (quick knife quick turn button numerical items etc)
Mouse can also be configured in two modes, first the standard 3rd person style and the other is the Nintendo Wii style aiming (cursor type).

@Cid Highwind: Well, i think it was pretty similar situation i got in DMC4 as well hehe, and i just noticed that im on 60Hz refresh, i set it to 75Hz and the tearing is gone (or at least reduced). As for the jaggies with or without AA it doesnt seem to be very noticeable imo, in fact 2 or 3 of my screenies is 4X AA and some are 2X AA, try to find em lolz.

AS for the gameplay, its okay so far just recently tried using the mouse + kb combo and im getting teh hang out of it.

makotech222
September 16th, 2009, 14:29
I get about 100fps average on my 3d monitor. it looks gorgeous too. Im pretty sure im CPU-limited though, quadcores get a heck of a lot more fps than i would.

Silenus
September 16th, 2009, 15:39
Didn't know this was out.

Great.

I love Capcom for bringing their games to PC.

gamefreak94
September 16th, 2009, 15:42
I've never played an RE game before (:heh:) but I wanna try this. Looks like my thing.

Congrats on the new CPU purchase btw Viper xD

SCHUMI_4EVER
September 16th, 2009, 15:44
Looks like Far Cry 2 but with a partner and slightly reduced AI intelligence XD

ViperXtreme
September 17th, 2009, 12:12
@makotech222: Yes, afaik MT Framework Engine 2 can utilize up to 8 cores (was discussed by the devs way back in DMC4 development) And it does loves fast quadies. (changing from X2 4000+ to 5200 merited me around ~7-10FPS average performance increase)
@gamefreak94: Er, i upgraded a month ago so its not new anymore :D (but how did you know anyway?)
@SCHUMI_4EVER: Huh? first impression when i played didn't reminded me of FarCry 2 at all :)

gamefreak94
September 17th, 2009, 12:14
I vaguely remember you having an Athlon 4000 previously xD

SCHUMI_4EVER
September 17th, 2009, 12:28
@SCHUMI_4EVER: Huh? first impression when i played didn't reminded me of FarCry 2 at all :)

I said looks like, not plays like, dunno what it plays like...and frankly unless it's insanely brilliant and an absolute must have I don't care XD

ViperXtreme
September 17th, 2009, 12:30
I meant when i played it, the graphics didn't reminded me of FarCry 2 at all :)

SCHUMI_4EVER
September 17th, 2009, 12:39
Ah I guess tons of brown in a rural/african setting just reminds me of FarCry2 these days

Project Epsilon
September 18th, 2009, 01:39
@ViperXtreme what 'fer 360 pad emulator do you use? i'm starting to get annoyed with this only 360 pad bs... my wireless rumblepad 2 works just fine tyvm.

SCHUMI_4EVER
September 18th, 2009, 01:46
Agreed, my non-wireless Rumblepad 2 also delivers faithfull service.
Perhaps it's about time Logitech and the others sue...although Logitech does have the Chillpad Extreme copy of the 360pad so they may not be as badly affected...and the 360 pad does have 2 or 3 extra buttons.

gorgargtx
September 18th, 2009, 02:39
check this mod..its really good quit the "browny" from the game

O_qPtO2d6mI

ViperXtreme
September 18th, 2009, 05:14
@Project Epsilon: This one
ToCA EDIT -> Download Manager -> Recent Projects -> XBOX360 Controller Emulator v3.0 (http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=4)

At the default settings, it's for logitech rumblepad2 users, for other pads you may wanna edit the ini file for proper button layout.

@SCHUMI_4EVER: I believe the X360 pad only has one extra button versus the rumblepad2, thats the middle button. Also, the X360 pad has analog triggers so rumblepad2 users can't emulate that, its always digital input.

Desred
September 18th, 2009, 10:16
@Project Epsilon: This one
ToCA EDIT -> Download Manager -> Recent Projects -> XBOX360 Controller Emulator v3.0 (http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=4)

At the default settings, it's for logitech rumblepad2 users, for other pads you may wanna edit the ini file for proper button layout.

@SCHUMI_4EVER: I believe the X360 pad only has one extra button versus the rumblepad2, thats the middle button. Also, the X360 pad has analog triggers so rumblepad2 users can't emulate that, its always digital input.

Short info. That is absolutly unnescesary. ALL Controllers are nativly supported (like in Devil May Cry IV) Just go in the Launcher then Config and navigate to the gamepad option and you can set your favorite. (In my case number 2)

Works just fine over here with my speedlink. The emulator isn't needed here.

ViperXtreme
September 18th, 2009, 13:21
not really, i have no vibrations when i used the default config of my rumblepad 2, when the emulator is installed, the vibrations work. same with most games for windows that officially supports the x360 pad :P

SCHUMI_4EVER
September 18th, 2009, 13:55
@Project Epsilon: This one
ToCA EDIT -> Download Manager -> Recent Projects -> XBOX360 Controller Emulator v3.0 (http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=4)

At the default settings, it's for logitech rumblepad2 users, for other pads you may wanna edit the ini file for proper button layout.

@SCHUMI_4EVER: I believe the X360 pad only has one extra button versus the rumblepad2, thats the middle button. Also, the X360 pad has analog triggers so rumblepad2 users can't emulate that, its always digital input.

It's got two extra buttons as far as I know cuz The Last Remnant wants two more buttons I don't have...well I do but they are assigned to gamepad functions and can't be changed, one is the vibration button and the other is the mode button which switches the D-pad and one of the analog sticks.


So how do I use this emulator with a game I have already assigned all the controls to and I have everything but the rumble working perfectly?

gamefreak94
September 18th, 2009, 14:06
So does this other comrade of your accompany you everywhere throughout the entire course of the game?

ViperXtreme
September 18th, 2009, 15:09
shcumi, did you try to DEPRESS the left and right analog sticks on the rumblepad2? i believe the two 'missing' buttons you were refering. in playstation,they are also called L3 and R3 :)
@gamefreak: looks like it,havent finish it yet

SCHUMI_4EVER
September 18th, 2009, 15:18
0_o lol, never realized the analog sticks could also be used as buttons XD

PrTv
September 19th, 2009, 06:42
@makotech222: Yes, afaik MT Framework Engine 2 can utilize up to 8 cores (was discussed by the devs way back in DMC4 development) And it does loves fast quadies. (changing from X2 4000+ to 5200 merited me around ~7-10FPS average performance increase)


My experience somehow doesn't echo that of Viper. As going from C2D E4400@3Ghz to C2Q Q8400@3.5Ghz virtually gives me nothing in term of performance.

I mean, @1360*768 all high AA off AF 16X I used to get ~71 average FPS from the benchmak with 9600GT@730/1000. With a new CPU and 4GB of ram all working at higher speed (C2D and ram were at 10*300 but C2Q and ram are now at 8*440), I still get the same kind of performance.

It seems to me that this VGA is too slow to play most modern games comfortably, and already maxed out by my old C2D 3.0.

FYI, I even edited the config file, enabling 4 threads rendering (increase thread job), but it still seems to me that only 2 core are utilized. It's kind of funny that when you launch the game, you're greeted with "runs great on core i7", whilst in actuality the game merely uses 2 cores.

IamWhatIam
September 19th, 2009, 09:52
0_o lol, never realized the analog sticks could also be used as buttons XD

lol you are indeed a noob. the analogue sticks have a micro switch at the bottom. When you see the pad properties in the control panel you can see these buttons functionality.
But IMO these are difficult to use cause you end up moving the stick rather than pushing it down.

SCHUMI_4EVER
September 19th, 2009, 10:09
lol you are indeed a noob. the analogue sticks have a micro switch at the bottom. When you see the pad properties in the control panel you can see these buttons functionality.
But IMO these are difficult to use cause you end up moving the stick rather than pushing it down.

I am no such thing. Properties merely calls them Joysticks and I assure you I have a propper joystick where I can't press down to engage another button so there's no reason why I should have thought it would be any different with these two small ones. Plus Logitech does not mention it. And I have had virtually no interaction with a PS1 controller and my only interaction with a PS2 controller was playing SSX Tricky and Lego Racers 2 back when I was a kid and neither required me to press the Analog sticks.
And yes I do usually end up moving the stick when trying to press the button, thankfully though in The Last Remnant the only times I use it are either at a time where moving the stick does nothing, or when it controls the camera and pressing it returns me to the default view.

ViperXtreme
September 19th, 2009, 16:16
Excuses excuses :rolleyes: :lol: :innocent:
:joke:
I myself didn't knew it until i played Chrono Cross eons ago. I accidentally depressed the analog sticks and Serge Quick turned or sumthin.

Anyway...
@PrTv: Well, obviously your getting a heavy bottleneck with that 9600GT already with such a fast processor so i wouldn't expect much of an improvement at that point.

Afaik, the Job thread in the MT Framewiork 2.0 engine as mentioned by some devs or analysts long ago were supposed to be around number of cores minus 1 and that would be the job thread (either the omitted core is for the additional graphics rasterizing or for sumthin else)

Prafull
September 19th, 2009, 18:03
Got the game today. Looks ok with everything maxed out @ full hd resolutions. Controls were really bad to start with but once I switched to RE4 type controls its slightly better. should keep me busy for few days I hope. I haven't died yet but don't know why I feel I am playing it like a n00b (something just doesnt feel right).

PrTv
September 19th, 2009, 20:04
Anyway...
@PrTv: Well, obviously your getting a heavy bottleneck with that 9600GT already with such a fast processor so i wouldn't expect much of an improvement at that point.

Afaik, the Job thread in the MT Framewiork 2.0 engine as mentioned by some devs or analysts long ago were supposed to be around number of cores minus 1 and that would be the job thread (either the omitted core is for the additional graphics rasterizing or for sumthin else)

That's exactly right, it seems.

When I messed around with the setting, I also found that the number was 3 in stead of 4. At first I thought there's something wrong when the game detected my setup, so I changed it to 4 "just in case".

Maybe that setting hurts the performance. Tomorrow I'll try reducing it to 3 and will see if there is anything to gain.

BTW, no matter how the game will run, I don't find it entertaining anymore. It's not that the game is not good, but I have finished it at least 4.5 times (quit mid-way on my 2nd professional run) on 360. This is unlike Batman AA, where PhysX does add many interesting effects, making it very exciting to revisit the game (I also completed it once on 360). Too bad my 9600GT can't cut it with PhysX enabled i.e. when there is no physics on scene the game runs at normal speed, but then something happens it drops down to 2x-5x and the performance too fluctuates to be enjoyable. Frankly, that game really makes me want more powerful VGA just to see those subtle enhancements. :drool:

PrTv
September 20th, 2009, 14:44
I changed it back from 4 to 3 and now CPU load are distributed equally among all cores.

http://img22.imageshack.us/img22/6329/remt.th.jpg (http://img22.imageshack.us/i/remt.jpg/)

The game utilized up to 88-90% of all 4 cores, but the end result is in the same ball park as my previous C2D setup. Since I use the same graphical settings, I'm kind of wonder where does this extra work go. I mean, what did core 3 and 4 calculate, since my C2D, with less MHZ and cache per core, delivered the same result with 2 less threads. I have a feeling that it may come down to that VGA again. :drool:

Mr. Duck Sauce
September 21st, 2009, 10:06
Mostly 50-60FPS (i locked it at 60FPS) but on more intensive scenes and some place with high geometry and details goes down to 40ish

Tearing was annoying but vsync can fix it, which introduces a problem, the slow loading problem DMC4 had (both used the MT Framework engine)

what slow loading problem? only if you use dx9, there is no loading bar in dx10 at all and just directly starts. So its more optimized in dx10 just like dmc4.

Butz_san
September 25th, 2009, 01:07
what slow loading problem? only if you use dx9, there is no loading bar in dx10 at all and just directly starts. So its more optimized in dx10 just like dmc4.

DX10 is slowest than Dx9 if you don't have a video card powerful enough. I got like 55-60 fps using 800*600 in DX9

Mr. Duck Sauce
September 25th, 2009, 01:50
DX10 is slowest than Dx9 if you don't have a video card powerful enough. I got like 55-60 fps using 800*600 in DX9

I have a good enough setup to run both, dx9 is slower.

ViperXtreme
September 28th, 2009, 08:38
Made a video of the mercenaries mode, No Mercy ,mode. Just like in DMC4's Legendary Dark Knight mode, No mercy adds much more enemies on screen at once, its quite fun hehe.

b7JdSMDsK_8

PrTv
September 29th, 2009, 06:27
DX10 is slowest than Dx9 if you don't have a video card powerful enough. I got like 55-60 fps using 800*600 in DX9

I agree.

I've just upgraded to GTX260 and tried the game in DX10 mode. To my amazement, the game performs faster than it does in DX9 mode.

I however can't find any visual difference between the two, but the DX10 seems to get rid of that glitchy shadow plagues the DX9 mode (and X360 version).

This is what I'm talking about.
http://img15.imageshack.us/img15/5390/re51j.jpg

Another thing is that, running the game in Windows 7 (DX10), my CPU doesn't seem to have as much load as it did in XP (DX9 with 9600GT). A page earlier, I posted a picture showing all 4 cores @87% load, but now the load is merely <40%.

ViperXtreme
October 7th, 2009, 10:15
2nd RE5 mercenaries no mercy video i made :)
VKOTYF_wE7U