View Full Version : finally a 3do emu
Speedbutt
February 10th, 2002, 00:55
yes :) http://freedo.sourceforge.net/
Shiori
February 10th, 2002, 02:51
what games does that console has anyway? :confused:
Kellicros
February 10th, 2002, 03:27
Originally posted by Shiori
what games does that console has anyway? :confused:
http://www.gamefaqs.com/console/3do/
:heh:
Shiori
February 10th, 2002, 03:45
quite a list, eh? ;)
SadAngel
February 10th, 2002, 18:24
I remember a game for the 3DO... was some kind of MK clone, but was way better in graphics (apparently)... for this console I saw various titles that (apparently again) were good, but they only looked good in the magazine's pics, like Samurai SD, or who dont remember NFS for the 3DO????????? CRAP!!!!!!
Speedbutt
February 10th, 2002, 20:06
who dont remember NFS for the 3DO????????? CRAP!!!!!!
Actually i think it was the best NFS i've ever played i spent years and years running around with my porshe making crash and watch the replay.
kairi00
February 10th, 2002, 20:57
The only 3DO game I want to play was that Yu Yu Hakusho fighting game. I don't know about the gameplay, but the anime intro rocks! :)
sonicfoot
February 10th, 2002, 21:36
:confused: ummmmm...........................ive never heard of a console called 3do, could you point me to somewhere where i can learn more about it?
Speedbutt
February 10th, 2002, 22:21
http://ryan6012.tripod.com/
this a very good site if you want to know more about 3DO,and all that could have been
SadAngel
February 11th, 2002, 02:48
hhmm... the only thing I liked about the 3DO was the fact of the people who develop it was licencing to anyone who wanted to make the console, something never seen before, but for the games??? it wasn't the same history.... I wonder why game dev stayed away from this console?????
SadAngel
February 11th, 2002, 02:53
yeah!!!! It was as bad as I though!!!! the MK clone I saw, I was browsing this 3DO site, and in the worst game list of this guy was this piece of crap, SUPREME WARRIOR!!! it remember me the days of Pit fighter for the SNES, what a piece of ****!!!!!!!!!
http://ryan6012.tripod.com/3DOGAMES/id7.html
SadAngel
February 11th, 2002, 02:54
Originally posted by SadAngel
yeah!!!! It was as bad as I though!!!! the MK clone I saw, I was browsing this 3DO site, and in the worst game list of this guy was this piece of crap, SUPREME WARRIOR!!! it remember me the days of Pit fighter for the SNES, what a piece of ****!!!!!!!!!
http://ryan6012.tripod.com/3DOGAMES/id7.html
uhh... I apologize... I remember the SUPREME WARRIOR game... it was also a piece of crap, but it wasn't the name of the game I though... :(
Kellicros
February 11th, 2002, 04:10
Originally posted by sonicfoot
:confused: ummmmm...........................ive never heard of a console called 3do, could you point me to somewhere where i can learn more about it?
There's a 3DO hardware faq at gamefaqs.com, full of 3do information.
http://db.gamefaqs.com/console/3do/file/3do.txt
Speedbutt
February 12th, 2002, 02:52
Originally posted by sonicfoot
:confused: ummmmm...........................ive never heard of a console called 3do, could you point me to somewhere where i can learn more about it?
http://www.classicgaming.com/museum/3do/index.shtml
this is the best document text so far i ever read on the 3DO it just need a few more line on the M2 but it's great.
takwu
February 12th, 2002, 05:16
D was pretty awesome for its time.
D2 on the Dreamcast was way too different tho.
ebola
February 12th, 2002, 11:06
3do blows. it came out when the fmv games were popular. sewer rat and other crap like that. it lasted a bit longer than jaguar but not much.
takwu
February 13th, 2002, 07:00
3DO had bad marketing and timing. The console and the games were actually pretty decent.
Never heard of "sewer rat" but it reminds me of "sewer shark" which was a fmv game for the sega cd.
the 3DO was released way before the Saturn and Playstation. It was the console that started the 32-bit generation.
It was quite expensive from the beginning, and unreasonable compared to the newer consoles when they came out.
Then developers started to abandon 3DO. In fact a lot of 3DO titles were ported to the Playstation, which was the last entry in the same generation. (N64 isn't REALLY the same generation for obvious reasons)
So what happened was 3DO lost some exclusivity in its game library and sank way down. A price drop was too late.
Playstation on the other hand got even more games and beat the crap out of the Saturn which was superior but doomed by the lack of 3rd party support. Sega simply couldn't write enough games to go against the rest of the world.
Fabinho
February 13th, 2002, 21:49
Need for Speed 1 in 3DO really cools...
His colour pallete is near to perfection!
SadAngel
February 14th, 2002, 03:36
Originally posted by Fabinho
Need for Speed 1 in 3DO really cools...
His colour pallete is near to perfection!
well I may be wrong with this, coz all of you said exactly the oppose, but to me, NFS for the 3DO was a piece of crap, it has the most "chapucero" gameplay than any other version I have seen.
Fabinho
February 14th, 2002, 12:03
Maybe now we say that, but in 5-6 years ago, it was incredible ;)
ebola
February 15th, 2002, 03:59
Originally posted by takwu
Never heard of "sewer rat" but it reminds me of "sewer shark" which was a fmv game for the sega cd.
yea your right sewer shark. i'm not a fan of the fmv games. it seemed that sega cd and 3do pushed these games hard. i was more of a street fighter and neo geo fighting game fan back then.
ShadowDancer
February 16th, 2002, 03:05
I remember when this came out here in the US. It was priced at $800! I was like, WTF!
But it's not as bad as the Neo Geo and it's $200+ cartridges. Geez..... Was the economy that good back then?
takwu
February 16th, 2002, 23:19
people were quite crazy about Street Fighter II and they would buy the actual arcade board. The Neo Geo was a cheap alternative, relatively speaking. And it did deliver true arcade quality games at the time.
Aracde quality used to be a buzz-word that was never quite accomplished for the games on other home consoles.
Speedbutt
March 8th, 2002, 13:42
Well we have finally some news from awright69 on http://sourceforge.net/projects/freedo/
Not that I'm making excuses or anything, but I've been putting in 60-70 hours at work for the past 4 weeks or so. Needless to say, there has not been much time for coding. I have, however, been learning ARM assembler and I have the major structs decoded. Anybody had any experience with the SMTPE-style sync info in the 3DO .AIFC files? I am ignoring the structs at this time but I am sure they are used to synchronize action with gfx somehow. Must have another look at those ROMs!
And here what he told me on another forum:
[quote]... i have spent only about 2 hours on the project in the past week. i put in over 70 hours last week on my "paying" job so i am a bit stretched at the moment. i did make some progress with the sound/dsp emu though. the blasted cel anims are gonna be a 2400-beer operation though. the video hardware guys must have been on some _good_ LSD when they came up with the framebuffer specs[/qupte]
So for 3DO lovers out there (i know theres few) there's a emu comming up for you...well i hope.
ToM_E
March 11th, 2002, 04:18
Ahhh...I remember 3do...I was stunned at the graphics of Super Street Fighter 2 Turbo...since it was te only system that had it. But then...when I went to go buy it...it was dead. :evil:
Speedbutt
March 15th, 2002, 12:31
I've found more news that he post on The CodeMan Forum (http://thecodeman.d2g.com/scripts/cgibin-3do/ultimatebb.cgi)
i have at long last acquired the sdk for the 3do.... i rescued these cds from the garbage dump... where else? what depths will i go to?
these cds will be of little use to anyone except those planning on doing an emulator (see the freedo project) or writing a game for two reasons: first, these discs are in mac hfs format (remember that the 3do development platform was mac); second, the master game discs were "encrypted" _BY 3DO_ for play on consumer systems... do you really think you could submit the encryption form (which i also have a copy of) to 3do now, and have them happily return an encrypted disk you could get duplicated? i seriously doubt they even have that private encryption key anymore. after all, the 3do corp is in such a sorry financial, legal, and moral state that it's near certain they'll cease ops or be bought in the next few months, and it's already evident to all of us that they abandoned the market of users and developers (after they took our $$$ and our confidence in them) long ago.
i plan to create clonecd or cdrwin images of them, rar them and post them on anybody's ftp that cares to, and consents to, host them.
hysterical (historical) value only, educational purposes only, YMMV, not responsible for legal troubles from, to or by ANYONE. period.
i have the following 6 cds available:
3do portfolio version 2.5 (the latest)
3do toolkit version 1.5 (the latest)
3do toolkit version 1.4
3do toolkit version 1.3/portfolio 1.2 combined (looks like one of the first issues)
portfolio update 1.3
toolkit update 1.3.1
if you consent to hosting these files, email me with an upload account i will send them as soon as I have them done.
pure_hate
March 15th, 2002, 12:53
lets be fair.... when we say its sucks.... we say it suck in comparison with what????
(not a 3DO fan at all brrrrrrrrrrrrrrrrrrrrrrrrr)
Speedbutt
April 19th, 2002, 00:42
We finally have some more.
Posted By: awright69
Date: 2002-04-17 14:17
Summary:IMPORTANT FreeDO Structure Change! Please Read!
There have been some HUGE developments with FreeDO in the past week.
The project has forked.
What this means is, there is now a "dirty" side (legally speaking, the reverse engineering portions will be performed in here) and a "SourceForge-legal" or "clean" side to the project. The "dirty" side gains knowledge of the 3DO hardware, creates emulations of this hardware directly for testing purposes ONLY, and will create an intermediate specification, which the "clean" side can then use to write its non-infringing, public, emulation code from. The two sides are independent, and no coder can "switch" sides from dirty to clean. Once the choice is made by a coder to be "dirty", that is the coder's final decision. The only legal way to protect either side of the effort to the maximum extent allowed by law is to do it this way. The DMCA law in the US, as well as other, similar laws abroad, made this our only possible course of action. We cite, as precedent, the Sony/Connectix lawsuit, Sony's loss of injunction and appeal, the denial of Sony's case to be heard by the US Supreme court and Sony's ultimate purchase of Connectix VGS assets. Our reversing and clean techniques are virtually the same as Connectix's. The only difference between Connectix and us? Connectix was SELLING a commercial product, and we are NOT, nor do we intend to, sell this emulator. This project is a labor of love, and no amount of potential legal action by large corporations will change that fact. We are simply attempting to preserve this console's history in as loving and direct a manner as possible. It is a shame that the 3DO Interactive Multiplayer product did not "make it" in the marketplace; surely, many of us feel that instead of taking it to the corporate grave with them, it would be nicer to release once-confidential information about this obviously no-longer-commercially-viable product to caretakers such as ourselves, but it's not going to happen.
On the "dirty" side:
Several developers, outside the US, have staged a hardware-hacking jamboree and have come up with the first implementation of the ARM60 CPU emulator, and they've got it reading the 3DO ROMs. They are now banging the graphics coprocessors to map them out. DSPs, they're going to have to wait a while. This is where the real development is taking place, right now, as we speak. You do _not_ have to have actual developer hardware or crack your home 3DO unit open to participate in this side; all you really need is a commitment to make time for the project on some regular basis. The "dirty" files are NOT, nor will they EVER, be posted, discussed, or hosted at SourceForge. This is to protect the openness of the clean side, as well as SourceForge itself, from legal action. Instead, they will be hosted on developer machines ONLY, and will NEVER, EVER be released to the public for dissemination or release in any way, to preserve the trade secrets that will be examined. Discussion about the project will typically involve email or chat sessions among the developers. There are currently 4 developers on this side of the project, and they are all within hours of communicating with each other. Each is making a heavy time, money and development resource commitment to make this portion of the project a success, since all of the rest is depending on it.
On the "clean" side:
As the specification of expected application calls and results becomes clear, the specification itself will be updated and posted at SourceForge for the "clean" implementors to do as they wish. Nothing is yet happening here, nor will there for some time, at least until an actual "spec" is generated! ;-) The spec will contain NO original ROM, BIOS, DSP or any other proprietary code, nor will it reveal any "trade secret" of 3DO console hardware operation; it will merely be a list of what the application (game) software wants, and a list of possible actions, results or errors it can receive in reply. This is to be used as a blueprint or map to generate a higher-level emulator that is coded by individuals who have never known or seen the "dirty" side of the reversing effort.
This is how we are implementing this partitioning of development. Coders who vote to be "dirty" can not switch at will back to "clean". Careful documentation will be kept as a legal defense and record of these actions.
A couple of coders still have not decided which way they'll swing. Obviously, some developers will be able to contribute more heavily than others, and others have decided they are not able to commit the time or resources to such efforts due to their "day job" or fear of possible legal action against us, which no one wants nor can foresee.
Anyway, if you want to sign up and contribute to the project on the "clean" side, just send us your sourceforge id and we'll add you to the project. If you want to be "dirty", just give us your permission to forward your email to the "dirty" developers, and we'll make sure they get in touch with you
takwu
April 19th, 2002, 07:53
cool
sounds like a plan.
if the dirty side succeeds (which I really cannot predict), the clean side shouldnt have a problem.
this could be the start of something significant in the ngemu scene.
Speedbutt
April 25th, 2002, 22:26
Few change the dirty side is now known as the closed side
and the clean is known as the open side
Speedbutt
May 11th, 2002, 14:05
some progress here.
awright69 post to screen of what the team made running so far on The Codeman's forum
and he also said this
I have had these shots since late April, and we almost decided not to release them, but we wanted you to know that this is truly happening. It is important to note that the project is NOT running full titles yet; the code they have simply runs portions of it. Also, NO binaries are, or will be, available for testing yet; even I do not have this particular code. Since the FreeDO project has forked, it will take some more time, as Torx and CodeMan intimated, to "get it right" and provide enough detailed specification to allow the final code to be written. We still have a long way to go but as you can see, the development of the graphics is pretty much on spot.
here's a shot of it displaying the Station Invasion splash screen
http://www.dcrossman.com/dcreng/allen/shot1.jpg
here it is running the PhotoCD app.
http://www.dcrossman.com/dcreng/allen/shot2.jpg
takwu
May 11th, 2002, 20:01
I was gonna sell my 3DO and games a few months ago... I guess I'll keep them for a while ;)
Speedbutt
May 11th, 2002, 20:16
lol
yep keep it wil be better.
Speedbutt
July 3rd, 2002, 17:46
Hello.
First of all we like to say thanks to all people, who keep tracking our project.
As you can read at previous posts we will not be anymore open source project, therefore we've take decision to change our host.
It will not be anymore at sourceforge.net .
Our new web currently under construction, and as soon it will be finished we will let you know.
It can be found at http://www.freedo.org .
ammoQ
July 19th, 2002, 18:49
A friend of mine had a 3DO.. way too expensive for normal people; games were on the same technical level like PSX games, so when the PSX appeared, 3DO became obsolete.
takwu
October 2nd, 2002, 06:20
I wonder where Speedbutt has gone.
Anyway, I was cleaning up my URLs and found that the FreeDO project has been progressing (maybe very well, I cannot really tell) during the last month or so.
Perhaps NGEmu should reconsider covering this platform, just for this emulator.
Check out the last URL above.
fivefeet8
October 2nd, 2002, 06:28
Originally posted by ToM_E
Ahhh...I remember 3do...I was stunned at the graphics of Super Street Fighter 2 Turbo...since it was te only system that had it. But then...when I went to go buy it...it was dead. :evil:
The sega saturn conversions was way better.. SSF2 collection baby!! :)
The 3do version had no parallax backgrounds.. Weird, because even it's 16 bit counterparts had em..
Speedbutt
October 2nd, 2002, 23:37
Originally posted by takwu
I wonder where Speedbutt has gone.
I'm still here but mostly offline :)
Anyway, I was cleaning up my URLs and found that the FreeDO project has been progressing (maybe very well, I cannot really tell) during the last month or so.
Yes indeed they progress periodicly ( sorry me english sucks :( )
If you really like the 3DO i suggest, if you didn't already did, to register on their board just to read and see their progress.
Perhaps NGEmu should reconsider covering this platform, just for this emulator.
Agreed.
_E_
October 3rd, 2002, 00:27
This console is not very popular and its games are hard to find!!
Kazuya
October 3rd, 2002, 08:58
Btw, the mk clone was named Way of the warrior
Speedbutt
October 6th, 2002, 17:02
Great news on their board ,they seem to be close to a releasse,
but it's only for win 2k/Xp :(
xxlenigma
October 8th, 2002, 18:49
Quick question the emulator would work on 2k right what about ME???Thanks:)
Speedbutt
October 8th, 2002, 21:34
From what i read on their forum they will concentrate more on 2k/xp and linux before even doing a win 9x(95,98,ME) version.
Speedbutt
October 9th, 2002, 21:54
Other news if you care :D
http://www.dcrossman.com/images/FreeDO-alpha-shot1.PNG
here's what will it look like
+ there's a logo contest
more info on http://www.freedo.org
takwu
November 30th, 2002, 21:29
Geez they are going to release a PocketPC version... too bad mine is only a PPC2000 and doesn't support the microdrive. Are you listening Santa? ;)
Again check out the link by Speedbutt.
Speedbutt
December 1st, 2002, 17:52
yeah they make a pocket pc version but no win 9x that's a kick in the :p
Speedbutt
May 22nd, 2003, 00:39
Finaly a first release
Freedo.org (http://www.freedo.org)
Speedbutt
August 9th, 2003, 19:39
Doess anyone still follow Freedo ? :dance: cause I do :D :thumb:
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