View Full Version : [GC] F-Zero GX (Official Thread)
John Peterson
January 21st, 2009, 06:45
http://img12.imageshack.us/img12/1315/fzerothread.png
F-Zero GX
Current issues
The F-Zero GX (http://wiki.dolphin-emu.org/index.php?title=F-Zero_GX) wiki article
Previous issues
Like these games
Super Monkey Ball 1
Super Monkey Ball 2
Super Monkey Ball Wii (?)
this game also utilize floating point registers that are not fully emulated yet. Therefore the game is not playable. No vehicles will be seen during the intro (just the bright sparks from them?) and when you start a game all vehicles will jump off the road after a few seconds so that you are either stuck at the starting line or are detected as falling of the track so that you get the "Retired" message and the track is restarted.
Recommended settings:
Core
Dual Core: Yes, it seems to work
Idle Skipping: Yes, it seems to work
Optimize Quantizers: Yes, it seems to work
Special settings: If TLBHack = 1 and EnableFPRF = True under [Core] in either Dolphin.ini or GFZE01.ini (NTSC) or GFZP01.ini (PAL) you don't need to disable JIT LoadStore lwz to start the game with either the 32 bit or 64 bit version of Dolphin. (The game will crash after the "av" logo otherwise.)
OpenGL
No spciel settings to mention
Controls in nJoy
Nothing to point out at the moment
Other threads
Developer help: F-Zero GX
Thanks to NeoSlider for these pictures
nosound.97
January 21st, 2009, 07:22
Good work, John! Will it work soon?
ector
January 21st, 2009, 09:41
F-Zero GX
Special settings: You have to disable at least JIT LoadStore lwz from the Dolphin-Debugger window to avoid that the game crashes after the "av" logo. You also need to enable the manual ini setting TLBHack = 1 under [Core] in either Dolphin.ini or GFZE01.ini (NTSC).
At least in 64-bit mode, it boots fine without disabling LoadStore.
Still broken math though so not playable, yet.
okusai3000
January 21st, 2009, 15:07
Great guys!! I wish that in the future you could try to fix the Super mario soccer!It would AWESOME! :D It has a TLB error like the F-zero
NeoSlider
January 21st, 2009, 15:18
You also need to enable the manual ini setting TLBHack = 1 under [Core] in either Dolphin.ini or GFZE01.ini (NTSC).
Just a small note, it should be TLBHack=1 without spaces otherwise it won't work.
Great guys!! I wish that in the future you could try to fix the Super mario soccer!It would AWESOME! :D It has a TLB error like the F-zero
If you mean Super Mario Strikers, it already works if you eneble the TBLHack. See here: http://forums.ngemu.com/dolphin-discussion/107877-dolphin-svn-shots-61.html#post1571734
MisterMr
January 22nd, 2009, 00:12
Cool, been wanting to play this on Dolphin since I first downloaded it.
John Peterson
January 22nd, 2009, 01:12
Great guys!! I wish that in the future you could try to fix the Super mario soccer!It would AWESOME! :D It has a TLB error like the F-zero
If you mean the GC version you can find a link to the thread about it in my new thread guide here :)
Chert
January 22nd, 2009, 03:44
John Peterson, In Star Wars Rogue Leader 2 & 3 same errors. If you fix f-zero gx, it works and for SW?
isamu
January 26th, 2009, 12:41
Just wanted to say thanks for starting this thread and I cannot wait for the lovely day when F-ZeroGX is fully emulated in Dolphin with little to know errors and steering wheel support. Kepp us posted on progress :D
niuus
January 26th, 2009, 15:06
Guess i'll have to rip it and try it, it's been a long while since i played it. Oh well, it's BBA time again for my GC. I'll also check Killer7 & GUN.
Cool, been wanting to play this on Dolphin since I first downloaded it.
C'mon man, is it really necessary to tell everyone you're pirating? :rolleyes:
Nintendo Maniac
January 26th, 2009, 22:09
He may be referring to dolphin with the downloaded part.
Also, that last screenshot... F-Zero GX in HD *droooool* We need a pic from a better-looking track now, like Big Blue.
niuus
January 26th, 2009, 22:39
Also, that last screenshot... F-Zero GX in HD *droooool* We need a pic from a better-looking track now, like Big Blue.
Looking good, huh? :D Rogue Squadron II has even better graphics, i wonder how it would look if it worked.
NeoSlider
January 26th, 2009, 22:44
Here's a few more pictures from some of the other tracks:
NeoSlider
January 26th, 2009, 22:46
And a couple more:
Nintendo Maniac
January 26th, 2009, 22:50
umm... uber-drool? XD You get a cookie :D
Oh, and does the widescreen function work? Wouldn't that fit even MORE graphical goodness on the screen?
(and where's a pic of the first big blue :P)
Oh, and are you able to access the pilot profiles for some up-close shots of the machines?
NeoSlider
January 26th, 2009, 22:55
OK, here's a couple of widescreen shots including one from the first Big Blue!
Nintendo Maniac
January 26th, 2009, 23:01
whoa, that's epic! Since I'm out of cookies, I'll give you over 9000 internets instead.
And I just realized, with a res THAT high, you can see the 1st place machine on the starting grid when even in 30th!
MisterMr
January 27th, 2009, 03:41
Can't wait for it to actually run in game.
isamu
January 29th, 2009, 08:09
OK, here's a couple of widescreen shots including one from the first Big Blue!
Neoslider you are seriously giving me a heart attack with those pics!!!! But the thing I don't get is, if the game crashes and does not allow you play it, how did you grab those screens?
Also, when Nintento Maniac says "F-Zero GX in HD *droooool*"......does this mean that the game will be upscaled to a higher rez and look like it does in those pics, once it's running?
Nintendo Maniac
January 29th, 2009, 08:14
Um, not to be picky, but this isn't upscaling, this is what's called "rendering at a higher resolution" :P (upscaling would be if you rendered at like 640x480 and then enlarged the on-screen image to 1024x768 without changing the actual rendering resolution)
From what I understand, the game goes far enough in to get to most everything but the actual racing. You can load a track, but as soon as the countdown is over, all goes haywire. (I can't test this out myself since my cpu doesn't support SSE2)
isamu
January 29th, 2009, 08:47
Um, not to be picky, but this isn't upscaling, this is what's called "rendering at a higher resolution" :P (upscaling would be if you rendered at like 640x480 and then enlarged the on-screen image to 1024x768 without changing the actual rendering resolution)
From what I understand, the game goes far enough in to get to most everything but the actual racing. You can load a track, but as soon as the countdown is over, all goes haywire. (I can't test this out myself since my cpu doesn't support SSE2)
Ah thanks for the clarification :)
So, is NeoSlider one of the people working on cracking the TLB problem? Any progress on getting it implemented?
Also, does Triforce use TLB? If not, would it be easier to emulate F-ZeroAX instead?
ector
January 29th, 2009, 09:20
It probably isn't a TLB problem - the TLBHack seems to have been enough to get around that. It's an FPU emulation problem - just like in the Super Monkey Ball games (the games seems to use exactly the same totally bizarre math library).
John Peterson
January 29th, 2009, 09:34
Also, does Triforce use TLB? If not, would it be easier to emulate F-ZeroAX instead?
I would guess that the arcade version use both TLB and floating point registers in a similar way as the console version, if the hardware is similar. But I'm not sure.
What I can gather from the GameCube version right now is that the problem is not primarily the use of any translation lookaside buffer but rather the unsupported floating point registers. I think ector patched all functions that used the mffsx instruction, but there are still unpatched mcrfs instructions. That means that when the game passes by a mcrfs instruction the code may go wrong shortly after that since mcrfs may have read incorrect register values.
As I see it fixing the FPSCR values in Interpreter_FloatingPoint.cpp so that they are set in the correct way would fix the game. But the reason they don't work is because they are hard to fix. However, I thought that the PowerPC emulator PearPC had working interpreter functions for those instructions, but I may be wrong about that.
MisterMr
February 2nd, 2009, 02:44
Dolphin doesn't support floating point registers yet, so no, you won't be able to actually race until that is emulated.
isamu
February 2nd, 2009, 07:42
Dolphin doesn't support floating point registers yet, so no, you won't be able to actually race until that is emulated.
Thanks for the clarification MisterMr(great band btw. Saw them Live last year).
So can you tell me if this floating point thingamajig is being worked on, and when do you suspect it will be emulated?
nosound.97
February 2nd, 2009, 07:48
So can you tell me if this floating point thingamajig is being worked on, and when do you suspect it will be emulated?
I don't think it is right place. Go to Dolphin Google-code page, find this issue and ask about devs about it. I bet they'll answer.
ector
February 2nd, 2009, 12:32
Tracking it here: Issue 546 - dolphin-emu - Floating point math errors (F-Zero, Super Monkey Ball 1/2/Wii) - Google Code (http://code.google.com/p/dolphin-emu/issues/detail?id=546&start=100)
MisterMr
February 4th, 2009, 05:01
Thanks for the clarification MisterMr(great band btw. Saw them Live last year).
Lol too bad I didn't choose my username because of the band lol
Nintendo Maniac
February 8th, 2009, 20:31
Wait, how did you get it to stretch to widescreen AND render in hi-res? When you check the "stretch to fit" box or whatever it's called, it renders using the original 640x480 res. But if you leave it unchecked, games are stuck at 4:3, aren't they? That would mean that widescreen on F-Zero GX would be smooshed into a 4:3 ratio, no?
(unfortunatly I cannot test this out myself since I have no idea where to find the debugger window to disable "JIT LoadStore lwz")
nosound.97
February 8th, 2009, 20:43
(unfortunatly I cannot test this out myself since I have no idea where to find the debugger window to disable "JIT LoadStore lwz")
In command like where DolphinWx located write "DolphinWx -d" at the end and you will get debugger. Then run game, choose "Dolphin-Debugger" window and then disable "JIT LoadStore lwz". Then choose play and here we go.
Nintendo Maniac
February 8th, 2009, 20:53
Thanks!... too bad I'll have to wait until next weekend to have access to a PC that can run Dolphin.
nosound.97
February 8th, 2009, 21:04
If you're not sure here's pic
http://cs4140.vkontakte.ru/u25222954/71660491/x_649eff3f.jpg
NeoSlider
February 8th, 2009, 23:45
Wait, how did you get it to stretch to widescreen AND render in hi-res? When you check the "stretch to fit" box or whatever it's called, it renders using the original 640x480 res. But if you leave it unchecked, games are stuck at 4:3, aren't they? That would mean that widescreen on F-Zero GX would be smooshed into a 4:3 ratio, no?
(unfortunatly I cannot test this out myself since I have no idea where to find the debugger window to disable "JIT LoadStore lwz")
Correct, the widescreen image was squashed into 4:3 in hi-res then I used a editing program to make the screenshot the correct ratio. If you just use stretch to fit and take a shot of that, it looks nowhere near as good! Hopefully someone, one day will implement a hi-res stretch to fit mode!
If you use the 64bit version you don't need to disable JIT LoadStore lwz or anything else, just use the TLBHack and the game will run.
Nintendo Maniac
February 9th, 2009, 02:55
Oh, really? I'm always using the 64 bit version since there are quite the "uber PCs" I test dolphin on (quad core, 6 to 8 GB or RAM, etc)
Unless I'm doing something wrong with the TLB Hack, I still always got a lock-up at the Sega-AV logo. All I'm doing is putting the following line under [Core] in Dolphin.ini:TLBHack = 1 This is correct, isn't it?
EDIT: Wait, I would also disable "JIT...something" in the configuration since I originally thought that's what you meant by "JIT LoadStore lwz". So maybe having that off makes F-Zero GX never boot? Man I really wish I talked about this BEFORE I did my testing oppurtunity >_<
IOmega666
February 9th, 2009, 02:56
TLBHack
maybe ? .
Nintendo Maniac
February 9th, 2009, 03:05
Look again, I corrected that typo :P
I copied the text for the settings in the first post into a .txt so I can remember what settings to use for F-Zero GX. Then for the TLBHack I always just copy and paste that line into the Dolphin.ini file to make sure it's exactly right.
IOmega666
February 9th, 2009, 03:25
Maybe its
TLBHack=1
And no TLBHack = 1
Gotcha ?
Nintendo Maniac
February 9th, 2009, 03:46
But everything else in Dolphin.ini has a spaces around the = sign...
Here's a small snippet:
LEBios = True
UseDynarec = True
UseDualCore = False
SkipIdle = True
LockThreads = True
MisterMr
February 9th, 2009, 05:38
I think F-Zero GX is gonna be at a playable state soon along with other FPR games. Due to the fact that when you go to the Google Code page for Dolphin, I can skim through and see a lot of work being done for floating point.
isamu
February 9th, 2009, 07:02
I think F-Zero GX is gonna be at a playable state soon along with other FPR games. Due to the fact that when you go to the Google Code page for Dolphin, I can skim through and see a lot of work being done for floating point.
Yeah, that would absolutely fantastic if he can resolve that issue. I await that fruitful day with baited breath :wub::thumb:
isamu
February 9th, 2009, 09:08
Am I the only one that thinks hrydgard is not a man, but a God, and one of the greatest Gods on the entire earth, for attempting to to resolve the issue with F-ZeroGX? Seriously...he's up there with El Semi as far Gods go.
I hope he comes to this thread to see how many people are rooting for him to make F-ZeroGX run at full speed with no glitches in Dawlfin.
Nintendo Maniac
February 15th, 2009, 19:56
I got it to run!... kinda. It makes it past the Sega-AV logo, but after creating a memory card save and inputting a name, dolphin freezes. It also freezes even if I tell it to not create a save file.
Used standard Dolphin (non-IL) 64-bit r2195
So, any idea what I'm doing wrong?
fcz_x
March 16th, 2009, 21:57
something new in dolphin new rev???
MisterMr
March 23rd, 2009, 08:36
So is this actually playable yet, or are FP registers still not implemented?
MisterMr
March 24th, 2009, 21:32
Okay I so I just ripped the game, so I just ran it under Dolphin SVN r2745.
JIT: Crashed after the save file prompt came up.
--
IL: Crashed Dolphin as soon as I got passed the Nintendo/Sega logo. WTF.
HALP!
nosound.97
March 24th, 2009, 21:34
Right click on game -> Properties -> tick TLB hack (not square)
Nintendo Maniac
March 24th, 2009, 21:35
TLBhack is intergrated into the GUI now? sweet.
MisterMr
March 24th, 2009, 21:46
TLBHack is checked... was checked already before I downloaded r2745. I downloaded this SVN from the Dolphin main site.
Otherwise everything is defaulted from whatever Daco set it as on the Dolphin main site.
Here are the settings I have...
F-Zero Config
http://img148.imageshack.us/img148/8743/fzeroconfig.jpg
OpenGL
http://img25.imageshack.us/img25/2857/opengl1.jpghttp://img23.imageshack.us/img23/4186/opengl2.jpg
Dolphin Config
http://img21.imageshack.us/img21/9972/dolphinconfig.jpg
EDIT: Okay so I tried that debugger trick from a page ago and I got onto the menu, but fo course everything f**ks up the second I try to load anything in-game. (Lol my comp ony got 23 fps on the title screen.)
isamu
May 15th, 2009, 12:25
FPRs are the bane of my existence :mad:
okusai3000
May 31st, 2009, 04:11
well, when this game is going to be able to play?
Flat
May 31st, 2009, 10:11
well, when this game is going to be able to play?
when you fix it .. :drool:
Why-Fi
May 31st, 2009, 20:38
= just wait until the devs fix it... ;)
I'm also looking forward to playing this game on dolphin... All those beautiful graphics rendered in HD... :drool:
isamu
June 1st, 2009, 07:16
= just wait until the devs fix it... ;)
I'm also looking forward to playing this game on dolphin... All those beautiful graphics rendered in HD... :drool:
Yeah, this is seriously going to be the greatest thing to happen in the emulation community as far as I'm concerned. Words cannot describe how much I'm looking forward to this monumental moment.
ShadowFX
June 15th, 2009, 23:06
Bumping this thread. FPU updates are being made so we might get a playable F-ZERO GX sooner than we thought. If you look at the game now, some graphical fixes are already visible. Awesome!
MisterMr
June 16th, 2009, 05:06
^That is great news!
I haven't played F-Zero GX in years. I created a backup from a friends disc a couple months ago, so I can't wait to actually play it again like the old days with my buddies. Man F-Zero GX is such a kick-ass game!
JaPeL
June 16th, 2009, 07:21
I wonder what other games Will be afected by this FPU fix
/me wishing this can fix Star Fox Adventures u.u
MisterMr
June 16th, 2009, 09:24
Don't get your hopes up too much, StarFox Assault doesn't even run 100% yet. :dead:
JaPeL
June 16th, 2009, 09:25
just... let me dream :cry:
sl1nk3
June 16th, 2009, 12:53
Don't get your hopes up too much, StarFox Assault doesn't even run 100% yet. :dead:
well he meant Starfox Adventures, which doesn't even boot, even in interpreter right now..
this one needs some black magic on the DSP side :p
ShadowFX
June 16th, 2009, 14:26
It's a real teaser, everything looks great until you want to start a match ;)
Oh yeah, I think the movies aren't working correctly either.
isamu
June 18th, 2009, 07:38
Bumping this thread. FPU updates are being made so we might get a playable F-ZERO GX sooner than we thought. If you look at the game now, some graphical fixes are already visible. Awesome!
Thank you so much for that encouraging piece of info ShadowFX. Can I ask where you found this news? Link?
I have a question for you guys though....given that
F-ZeroGX on the game cube supports the force feedback steering wheel from Logitech, is it safe to assume that the emulated version will support any Windows USB FFB wheel?
This is what I'm wondering. As long as Dolphin recognizes DirectX controls and the HID USB protocol, will F-ZeroGX in Dolphin recognize my wheel and deliver the same FFB effects(not rumble, mind you) as were in the original CG version?
I have this wheel BTW:
http://www.frex.com/gp/ffbwheel/simwheelmomo29w-800.jpg
.....Now....imagine that same wheel but with this butterfly steering wheel instead:
http://ep.yimg.com/ip/I/ltbmotorsport_2058_9162062
Notice the shift padals behind the wheel in the first pic? I want to use those to drift, and use the buttons on the wheel to initiate my boosts. Playing the game this way will replicate playing F-Zero AX in the deluxe cabinet in the arcade almost EXACTLY! I even have an iVibe unit to replicate the seat vibrations :eyemove::D
ShadowFX
June 18th, 2009, 08:48
Thank you so much for that encouraging piece of info ShadowFX. Can I ask where you found this news? Link?
I have the Google Code (http://code.google.com/p/dolphin-emu/source/list) page of Dolphin bookmarked so I can check it regularly. Be sure to thank ector later ;)
Why-Fi
June 20th, 2009, 13:48
I don't really know if this is useful to you guys, or if you already know of this, but I've found a page full of Gamecube info for devs, and I think it includes some info on how the GC operates with the Floating Point Registers, so I thought I'd bring this here:
Yet Another Gamecube Documentation (http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx1)
If this is useful to you, it might be the "cure" for F-Zero GX! :D
nosound.97
June 20th, 2009, 13:57
Well, you came up late with news, this is Dolphin dev's main doc FOR YEARS already! :p
Why-Fi
June 20th, 2009, 15:57
Oops... sorry for that... I didn't know it...
indecisive985
June 22nd, 2009, 04:22
isamu, nice wheel. it's a lot better than logitech's best right?
how much?
edit:
hot damn that is an expensive wheel! looks amazing, though
isamu
June 22nd, 2009, 08:35
isamu, nice wheel. it's a lot better than logitech's best right?
how much?
edit:
hot damn that is an expensive wheel! looks amazing, though
Hehe, thanks. Yeah, it wasn't cheap but you get what you pay for, especially when using it with games that deliver good ffb effects such as Sega Rally Championship and Daytona USA via the Sega Model 2 emulator.
I've played the F-Zero AX deluxe arcade cabinet only once, but since then it has been my dream to replicate that experience at home with similar kick ass controls :)
I hope ector will read this thread and will implement the same FFB effects found in the GameCube version.
MisterMr
June 22nd, 2009, 23:33
That wheel looks hella fun, here's to the Dolphin Team getting F-Zero GX up and running!
isamu
June 27th, 2009, 08:22
here's to the Dolphin Team getting F-Zero GX up and running!
I can drink to that :)
buugtdbgt
June 27th, 2009, 10:42
it works now?
isamu
June 28th, 2009, 07:52
it works now?
No. We're just toasting to the eventuality of it working:thumb:
buugtdbgt
June 28th, 2009, 11:37
the day this game works is when ill invite everyone in my house to playy it on my tv and get fked up.
Why-Fi
June 28th, 2009, 13:27
Yeah... like you could beat me... :evil:
MAH BOIII, you still have to race A LOT in order to beat me in F-Zero!...
(no ofense meant)
MisterMr
July 25th, 2009, 00:59
Hey guys just wanted to bump the thread for two reasons...
1) John you gotta update the first post, Dolphin can now get to the menu without the debugger now and it runs slightly faster. Videos still show up black, but you can hear sound from them.
2) John, or a mod, you might want to add this for the first post, made by me for the official thread.
http://img12.imageshack.us/img12/1315/fzerothread.png
isamu
July 25th, 2009, 06:39
Hey guys just wanted to bump the thread for two reasons...
1) John you gotta update the first post, Dolphin can now get to the menu without the debugger now and it runs slightly faster. Videos still show up black, but you can hear sound from them.
2) John, or a mod, you might want to add this for the first post, made by me for the official thread.
http://img12.imageshack.us/img12/1315/fzerothread.png
Thanks for the update MM :)
MisterMr
July 25th, 2009, 07:45
No prob, I love this game and can't wait for it to actually work :P
EDIT: If a mod could update the first post for John, that'd be great, or change the poster of the first post to me, I'll gladly manage the F-Zero GX thread. :)
John Peterson
August 13th, 2009, 12:11
No prob, I love this game and can't wait for it to actually work :P
EDIT: If a mod could update the first post for John, that'd be great, or change the poster of the first post to me, I'll gladly manage the F-Zero GX thread. :)
Very nice picture. You're very welcome to take over the thread. If I can have it back again when the game works :) Just kidding, you are free to take over the threads I haven't updated in a while.
MisterMr
August 13th, 2009, 19:00
Thanks John. :)
I think it's up to a mod at this point though. :P
okusai3000
October 20th, 2009, 03:44
There are any news about this game folks?:(
buddh4sack
October 27th, 2009, 20:39
I would also love to hear if we're any closer to playability... I see from the Google Code link that the project is very active.
F-Zero GX in HD is going to be incredible!
Bass17000
November 2nd, 2009, 21:48
Is there any news about F-Zero GX. I'm very impatient to test it in HD. It would be so amazing ! ! !
Anyone know why this forum has less and less wii/gc shots and news about dolphin emu?? I heard on a russian forum?? i find this forum is very good but since summer 2009, few comments about this emu. what pity
Gareth1977
November 2nd, 2009, 22:26
Revisions are being released less often than before, so not as much news. The good thing is the emulator is so much more compatible than before, but that also means less news.
TheBlackSkull
November 3rd, 2009, 20:02
Are you guys REAL F-Zero fans ?? Let's see: Do you know the names of all drivers and the names of their machines all well ? Yeah ? OK that's good BUT do you also know how much each machine weight and who build it ? :D:D
Raph_the_Great
November 3rd, 2009, 21:26
@TheBlackSkull
Do you???oO
@other
Ha-ha! I didn't even see this thread!:wub:
I'm glad that there are other people facing the same problems as me.:eyemove:
I guess we can overcome them together:evil::lol:
MisterMr
November 6th, 2009, 10:02
@Bass17000
The emulator is getting better, which means less need for improvement, which means less revisions, because Dolphin's harder to perfect.
Bass17000
November 7th, 2009, 12:42
Ok thanks MisterMr. But it's true, i'm so impatient to test it in HD. One year ago i was possible to see f-zero gx ingame but iy stoped at the begin of the race and today is the same :cry:
I wish it could be a reality in a near future ;)
Gareth1977
November 7th, 2009, 14:25
Im sure it will be in the future
buddh4sack
November 23rd, 2009, 22:19
F-Zero GX fails to load unless I disable the JIT compiler; is this the same for everybody else right now?
ShadowFX
December 4th, 2009, 19:35
Well I'm not sure if it's an update but F-ZERO GX is not crashing anymore since a few revisions ago (not sure how many). JIT-IL hangs the game so use the normal version instead. I'm awaiting the day it can be fully played but at least now you don't have to use the debugger to get further into the game.
Just a heads up.
Edit: Sometimes it can crash, unfortunately, so I'm not sure how random it is.
buddh4sack
December 7th, 2009, 16:53
Well I'm not sure if it's an update but F-ZERO GX is not crashing anymore since a few revisions ago (not sure how many). JIT-IL hangs the game so use the normal version instead. I'm awaiting the day it can be fully played but at least now you don't have to use the debugger to get further into the game.
Just a heads up.
Edit: Sometimes it can crash, unfortunately, so I'm not sure how random it is.
Hmmm... I'm still not having any luck at all. Would you please post an md5sum of your game ISO?
MisterMr
December 8th, 2009, 05:11
So I'm assuming this game is at the top of everyones "I wish this would work on Dolphin!" lists?
ShadowFX
December 8th, 2009, 14:14
So I'm assuming this game is at the top of everyones "I wish this would work on Dolphin!" lists?
And I assume yours isn't..? ;)
Hmmm... I'm still not having any luck at all. Would you please post an md5sum of your game ISO?
# MD5 checksums generated by MD5summer (http://www.md5summer.org)
# Generated 8-12-2009 15:12:55
e1081d2e1701de9dd5114388e361dbdf *F-ZERO GX (E).gcm
TheBlackSkull
January 11th, 2010, 15:47
Hey there seems to be some improvement in newest revs.
You still cannot drive but you won't fall down anymore. You can't move but the time is running and at least you can take a nice look around ;)
isamu
January 12th, 2010, 08:48
Hey there seems to be some improvement in newest revs.
You still cannot drive but you won't fall down anymore. You can't move but the time is running and at least you can take a nice look around ;)
that is FANTASTIC news!!!!!!!! Slowly but surely we will get this game emulated, and it will be a glorious day when it happens! By the way TBS, how does the game look on your display? I'm talking in terms of image quality, resolution and texture quality? Better than it does on your GameCube?
There's another thing I'd like to talk about....since the game cube version allows you to watch your replays from the memory card, do you suppose, when the game is emulated in Dolphin, we will be able to use the virtual memory card feature to swap gamesave files as well as race replays? I think that would take the game to a whole new level, where we can watch each other's replays by swapping our save files. How likely will this be possible?
ShadowFX
January 12th, 2010, 09:17
The latest revs refuse to go further than the memory card check on the beginning (crash). It used to go further in-game without the usage of the debugger. Guess it's still WIP.
TheBlackSkull
January 12th, 2010, 12:26
that is FANTASTIC news!!!!!!!! Slowly but surely we will get this game emulated, and it will be a glorious day when it happens! By the way TBS, how does the game look on your display? I'm talking in terms of image quality, resolution and texture quality? Better than it does on your GameCube?
There's another thing I'd like to talk about....since the game cube version allows you to watch your replays from the memory card, do you suppose, when the game is emulated in Dolphin, we will be able to use the virtual memory card feature to swap gamesave files as well as race replays? I think that would take the game to a whole new level, where we can watch each other's replays by swapping our save files. How likely will this be possible?
First the game looks FANTASTIC. It looks like true HD. The game looks now like it was designed for PC.
About the replays. Of course it's possible. Just upload your Memory Card file and everybode can use it to watch the replays ;)
But it only works if your game has the same region as others. For example PAL won't work on NTSC version. But you can convert them
pyong
January 12th, 2010, 22:55
The game starts up, looks fine, a ton of small errors after the memory card is written to, the menu is slow at the beginning but when you choose an option it runs fullspeed, then when you get ingame it runs about 70-80% speed with the vehicle not there in an electric storm.
ShadowFX
January 13th, 2010, 12:14
The game starts up, looks fine, a ton of small errors after the memory card is written to, the menu is slow at the beginning but when you choose an option it runs fullspeed, then when you get ingame it runs about 70-80% speed with the vehicle not there in an electric storm.
I take it you are running it with the debugger enabled? Otherwise I can not get it past the memory card check without a full crash.
TheBlackSkull
January 13th, 2010, 12:21
No debugger and no error messages... And the game runs fullspeed all the time. Only problem is you cannot move when trying to race
ShadowFX
January 13th, 2010, 12:31
Odd, then it could be something on my end. Any particular settings you have set?
Edit: Scrap that, it's working again. It gets broken sometimes probably due to heavy WIP in SVN. Furthermore, I don't see any changes since the December revs.
RetroX
January 15th, 2010, 14:51
playable!! -> r4839 - dolphin-emu - Project Hosting on Google Code (http://code.google.com/p/dolphin-emu/source/detail?r=4839)
Experiment T
January 15th, 2010, 15:20
this is gonna be one of the happiest days for many people now that this game has become playable.
KrossX
January 15th, 2010, 15:31
You can grab a build from here: Dolphin Emulator Download (http://dolphin-emulator.com/)
I don't know who's responsible of those though.
And as usual, consider SVN builds "as is" and ment for testing purposes.
Now go test F-Zero, and post videos. XD
Kupfel
January 15th, 2010, 17:19
OMFG it looks so bloody aaaamazing!
runs better on openGL for me altho a bit slower. dx9 has random short slowdowns/hangs all the time, it's weird.
Everything seems to be just perfect except the shadows of cars/carts.
ShadowFX
January 15th, 2010, 18:42
Those shadows are minor issues, I'm sure it'll be fixed. I have already posted an issue of the Story Mode crashing right when you're previewing the first mission race track. In any case, unbelievable that this came faster than I would have expected.
Kupfel
January 15th, 2010, 20:25
uhm story mode works perfectly fine for me. already finished 3 tracks earlier
KrossX
January 15th, 2010, 20:31
So, where are the videos and screenshots? O_o
T. Goodchild
January 15th, 2010, 22:14
So, where are the videos and screenshots? O_o
YouTube - Dolphin svn 4842 F-Zero Gx Ngc (http://www.youtube.com/watch?v=GaesnuYPC90)
YouTube - Dolphin SVN R 4844 - F-Zero GX - GameCube Emulator (http://www.youtube.com/watch?v=kBoiOBya9JY)
YouTube - F-ZERO GX GC NTSC 480P DolphinIL 4845 (http://www.youtube.com/watch?v=Xz8FTGBVLoE)
Freestate
January 16th, 2010, 02:38
To avoid crashes uncheck safe texture cache directx plugin
shuffle2
January 16th, 2010, 03:34
[GC] F-ZERO GX (http://forums.dolphin-emu.com/thread-357.html)
isamu
January 16th, 2010, 07:36
I am in utter disbelief! This is utterly shocking and fantastic beyond words!!! Thank you SO MUCH to the devs for making this game playable at last! I'm sure it's just a matter of time before all the glitches and slowdowns are ironed out. Thanks once again :banana: :bow: :slave: :rock:
ShadowFX
January 16th, 2010, 11:53
uhm story mode works perfectly fine for me. already finished 3 tracks earlier
Not that I don't believe you, but can you put up some screenshots? I have a feeling it's something on my end perhaps. Btw, I'm using the PAL version and the OpenGL plugin (DX does the same here).
This is what I get:
Unhandled Exception
Code: 0xC0000005
Call stack info:
DolphinIL!0x00612935 : ?
skid
January 16th, 2010, 12:25
ShadowFX, do you have safe texture cache on? If so, try turning it off.
ShadowFX
January 16th, 2010, 12:40
I have it off on both plugins.
skid
January 16th, 2010, 12:47
ShadowFX, I saw that you gave +1 to rev4848. There is a chance that 4848 may fix the problem. Have you tried it out?
ShadowFX
January 16th, 2010, 13:01
Actually, I'm using R4849 right now. No change.
skid
January 16th, 2010, 13:12
ok, it looks like some sorta JIT or MMU problem.
ShadowFX
January 16th, 2010, 13:21
Does that mean you have verified it on your end? This could be a PAL issue.
Edit: After further investigation, both PAL and NTSC have this. Also, it seems this could be a JIT32/IL problem according to some people.
TheBlackSkull
January 16th, 2010, 17:08
Man this game is the BEST racing game in the universe. I've played it for hours right now since it became playable. Just completed Story mode and unlocked almost all characters. It's amazing how well it runs. Full speed all the time, full sound and no crashes it's wonderful. I just wish we could do some versus races online this would be the last thing to make this game perfect
thetrout
January 16th, 2010, 17:36
Story mode crashes while previewing the first track for me too. OpenGL NTSC.
jedikevin20
January 17th, 2010, 02:54
The Crash should now be fixed as of svn 4862.
r4862 - dolphin-emu - Project Hosting on Google Code (http://code.google.com/p/dolphin-emu/source/detail?r=4862)
Just a headsup. If you on a 32 bit OS and trying to figure out why your game is running so slow while you are reading that everyone is getting 50+ fps then be sure to readr4839 - dolphin-emu - Project Hosting on Google Code (http://code.google.com/p/dolphin-emu/source/detail?r=4839) as skidau has stated that ector will be working on getting the changes to 32 bit users.
MisterMr
January 17th, 2010, 05:23
Hey guys, long time no see!
Just wanted to post saying YES F-ZERO GX is finally being worked on again! ^_^
pyong
January 18th, 2010, 01:46
The game works!
fleckenzwerk
January 18th, 2010, 19:36
i need some help,
the program dolphin with mario card works, and windows find my wii controller.
in the wii remote configuration in dolphin i can see that he find my wii controller, because in recording i can see the battery and movments.
so if i start a game i can play with keyboard but not with my wii controller.
settings:
connect real wiimote /on
use real wiimote /on
emulated extensions /nunchuck
recording / data from tutorial
button mapping / standard
i hope y can help.
sorry for my english
Nintendo Maniac
January 19th, 2010, 08:58
I demand some Eyefinity screenshots and videos (please not off-sceen) if the widescreen hack works for this game! (such as from you TheBlackSkull - if you don't have multimonitor with that CRAZY setup...)
For games with built-in anamorphic widescreen (such as this one), does the widescreen hack work properly? Or do you need to turn off the in-game widescreen setting?
Why-Fi
January 20th, 2010, 18:50
IT FINALLY WORKS??? (I'm gonna rip it from the disk soon to test it). :drool:
isamu
January 21st, 2010, 09:00
what build are you guys using? It keeps crashing for me after a few seconds after the race begins. I'm using build x64-r4913 by mamario. Specs:
Win 7 64bit Ultimate
Core 2 Duo T9900 3.06 GHz 6MB Mobile Processor
2x nVidia GeForce Go GTX 280M w/1GB in SLI Mode
8192MB DDR3 1333 Ram
Anything I should make certain I have enabled/checked?
Why-Fi
January 21st, 2010, 16:04
Hmm, I can't get past the savefile loading screen. What do I need to do to play it? I've seen some videos on YouTube showing it working. :drool:
sabin1981
January 21st, 2010, 23:08
Oh god... *sniffle* I feel like crying from happiness! You have NO idea how much I LOVE the F-Zero series and how long I've been waiting to play this in glorious HD-o-Vision on my PC!
I freakin' love you guys! <3 <3 <3
=Edit=
YEAAAAAAH BABY!!
57-60fps at all times :D Oh man, I love you guys!
isamu
January 22nd, 2010, 07:26
C'mon where the **** is the love????? This thread should be at least 377485834859 pages long!!!
This game is now playable gentlemen..... PLAYABLE!!!!!!!!!!!!!!!
And it looks and runs ****ing gorgeous to boot! 50-60fps 85-90% of the time in 1080p!!!!!!!!!!
Marvelous....simply marvelous!!!
Oh and that's not all....guess what I found??? I just found a PAR code I've been looking for for AGES!!!!!!! It's a no music code!!! That means you can type the code into the Pro Action Replay box and then it will disable F-Zero GX's In game music.....something you CAN'T DO IN THE GAME ITSELF!!! This means that you can run Winamp in the background while it's playing your favorite tunes, and still have the sound effects from the game mixed in!!!!!!!!! This is ****ing HUUUUUUUUUUGE for me, as I simply ABHOR the music in F-Zero GX LMAO!!
Lex_Light
January 22nd, 2010, 14:46
Hmm, I can't get past the savefile loading screen. What do I need to do to play it? I've seen some videos on YouTube showing it working. :drool:
Use JitIL experimental engine (Config. options). ;)
Why-Fi
January 22nd, 2010, 18:12
Oh, ok, got it to work now, but at a tremendously slow speed, much slower than any other game I've played on Dolphin. :/
And I can't import my saves for some reason. Weird. :(
If anyone has any solution to any of these problems please tell me.
Thanks in advance,
~Why-Fi
jedikevin20
January 22nd, 2010, 18:39
You are probably going slow because you on Windows 32 bit system. For now the x86 version of dolphin is crappy on many gamecube games as they put that TLB hack on slow memory access since commit 4839.
2 days ago ector posted this on a issue about slow win 32 play
"Yeah, this is known, JitIL 32-bit was slowed down through a hack to make F-Zero work. I'll be working on finding a better solution and getting the speed back up later this week."
If you on 32 bit OS all you can do is wait.
Also Issue 2072 talks about many people having a strange bug with the idle skipping and frame limiter. Its been accepted as a problem so that may be one of your problems too.
isamu
January 22nd, 2010, 23:12
it's worth upgrading to Win7 64bit just for this game. Seriously.
Why-Fi
January 22nd, 2010, 23:51
How can I know if my computer suports 64-bit?
Also, could you try to solve my save-importing problem, please?
Thanks in advance,
~Why-Fi
cooliscool
January 22nd, 2010, 23:57
How can I know if my computer suports 64-bit?
Also, could you try to solve my save-importing problem, please?
Thanks in advance,
~Why-Fi
It's a Core 2 Duo, all of which are 64-bit.
jedikevin20
January 23rd, 2010, 02:03
Yeah if you have a core 2 duo it should support a 64 bit OS
Nintendo Maniac
January 23rd, 2010, 03:37
Any Intel CPU from the Core 2 Duo and newer is 64-bit compatible (EXCEPT Atom) along with 1 or 2 before that. This would be the Pentium D, all Core2-branded CPUs, all modern multi-core Pentium-branded CPUs, and the entire "i#" series (i7, i5, etc.), and socket LGA 775 Celeron CPUs and newer.
For AMD, it would be all CPUs newer than the Athlon 64. That is the Athlon 64, Athlon II, Athlon Neo, Turion 64, Turion Neo, all Phenom-branded CPUs, all Opteron-branded CPUs, and Sempron CPUs using the AM2 socket and newer.
Freestate
January 23rd, 2010, 06:36
(EXCEPT Atom)
Not all,there are some atoms with x64.
Nintendo Maniac
January 23rd, 2010, 07:24
No wonder I missed it, x64 is only available on the 3 highest tier models, and Atom's notable CPUs are on the low-end.
buddh4sack
January 28th, 2010, 17:49
This is amazing! Thanks to everyone involved!
Why-Fi
January 28th, 2010, 18:02
Still no solution for x86? :(
Lex_Light
January 28th, 2010, 18:46
Use JitIL experimental. ;)
Why-Fi
January 28th, 2010, 18:51
Use JitIL experimental. ;)
I know that JitIL works, I mean the speed problem. It's slow as hell on x86.
jedikevin20
January 28th, 2010, 19:29
No fix yet. JitIL32+tLB hack games are still slow. Best thing to do is to keep watching Issue 2119 - dolphin-emu - Fzero (and other TLB games) needs the 32bit Dolphin fixed to reach full speed (slow memory access) - Project Hosting on Google Code (http://code.google.com/p/dolphin-emu/issues/detail?id=2119) to see if they have made any headway.
Super Nest
January 28th, 2010, 20:08
Mmmm, I have r4977 and the game still crashes for me after selecting the tv mode.
Lex_Light
January 28th, 2010, 20:13
Use JitIL experimental, or else x64 builds if you have a x64 OS. ;)
Nintendo Maniac
January 28th, 2010, 21:50
I found a video of a guy CLEARLY trying to imitate me :P (he used the same character as me on one of if not my favorite track)
hbey13164m4
Off-Topic: HOLY CRAP LEX_LIGHT Your specs are on level with mine! Though I have less RAM and a better GPU :P And Ironically a slower CPU at a higher clock.
Lex_Light
January 28th, 2010, 22:19
Exactly, Nintendo Maniac, exactly.
But I can play GB/GBC/GBA games, NES/SNES games, N64 games, PSX games and NDS games at full speed in emulators. ;)
Nintendo Maniac
January 28th, 2010, 22:21
Same here, except for the NDS because I really don't like No$GBA (I'd rather not go into it)
Lex_Light
January 28th, 2010, 22:30
I like NO$GBA, because it emulates some games at full speed. ;)
Nintendo Maniac
January 28th, 2010, 22:38
But I already have a DS and M3 lite adapter, so if I feel like doing "shady business" (pretty much never), that works better anyway (though I still usually use an emulator for a quick sampling). I really use homebrew 99.99% of the time on my M3, and use my own dumped DS games in an emulator (for reasons other than speed, since I have the original hardware for that)
Anyway, WE BE GETTING TOO OFF TOPIC D: Could we like, maybe stop?
Super Nest
January 29th, 2010, 00:04
Use JitIL experimental, or else x64 builds if you have a x64 OS. ;)
The weird thing is the game worked for me a few releases ago. I played a few courses without any crashes.
isamu
January 29th, 2010, 07:16
I like NO$GBA, because it emulates some games at full speed. ;)
but no ss support = fail
ideas/dsemu ftw :thumb:
Why-Fi
January 30th, 2010, 19:28
Aww, still no fix for the speed problem in 32-bit... :(
It said on google code it would be finished soon...
If it was another game, I'd probably not mind the slowdown, but a racing game without speed is ridiculous. Especially THIS racing game (>1000 km/h. :D )
Until then I'll have to cope with not having HD in my TV/Wii. :(
sergitox29
February 10th, 2010, 07:57
any news about the 32 version?
bufalo
February 10th, 2010, 11:17
Your specs are on level with mine! Though I have less RAM and a better GPU :P And Ironically a slower CPU at a higher clock.
So do mines, have you had any possitive results on that specs running any GC game? I remember I tried soul calibur 2 two or three mounths ago, and results were very dissapointing. Donīt think emulation have reach the level that could run smoothly on a single core cpu, but I hope so ...
Sorry for my english, Iīm spanish too (saludos Lex!)
Nintendo Maniac
February 10th, 2010, 17:58
bufalo, don't even try. Even DreamCast emulation is tough on this hardware. Note that it IS possible on higher-end single core CPUs though, so don't just think that single core = fail.
Also your CPU is either better than mine or an equivalent Pentium 4, because the Athlon XP didn't support SSE2, which is required for Dolphin.
Really, in terms of emulating the consoles of the last generation, only the Xbox will probably run well (since it already uses an x86 CPU at only 733MHz). The problem is that there's barely any interest in developing and Xbox emulator - only Cxbx and its delphi port Dxbx are being worked on (heck its forum is even listed below N64 emulation!)
In other news, here's a 720p video I found of a non-dark track for once:
OnD_PETqWnE
Unfortunately, it appears that F-Zero GX is so fast-paced that YouTube's compression goes into overdrive and kills the quality (not so much on the darker tracks at least)
bufalo
February 10th, 2010, 22:55
Actually nulldc is running ok on: AMD64 3000+, Geforce 6600 256 AGP, 1.5gb ddr 400.
Only curiosity moved me to test like I said, about two or three mounths ago, soul calibur 2 and new super mario wii after see how fine did NSMBW run on my gaming pc (my wife owned the wii that period and needed some alternative:dead:).
Nintendo Maniac
February 10th, 2010, 23:07
Athlon 64? Sorry, but you're running newer hardware than you think. That's in the generation of processors AFTER what me and Lex_Light are using. The only equivalent CPU that could still run Dolphin (slowly though) would be the early Pentium 4, which I also have (@ 2GHz, which is still slower than an Athlon XP 2100+ even at stock clocks)
ratero
February 11th, 2010, 00:40
I dont get why you guys like this game :dead:
sabin1981
February 11th, 2010, 00:48
The game is awesome! I don't get why you don't like it :P
@Nintendo_Maniac
Your avatar made me LOL. Couldn't tell if it was dynamic script based or a real one, so I even loaded up FireFox to check -- and I definitely LOL'd. I'm running Chrome, so it said "You still haven't upgraded to FireFox3 or Opera 9.6? *facepalm*" but I see your proper av under FireFox :D
Nintendo Maniac
February 11th, 2010, 01:28
I'm using an APNG image (animated PNG) - they only work in a few programs, and coincidentally Firefox and Opera are 2 of them. In programs with PNG support but not APNG, it shows only the first frame. So I have it as a 2-frame animation that is set to show the first frame for only 1 millisecond, the first frame being the one with the "upgrade your browser" message.
I'm a moderate Chrome supporter as well, but APNG isn't supported in Chrome, so too bad :P However, more and more the whole Theora/H.264 YouTube HTML5 controversy is making me unsupportive of Chrome somewhat, unless Google saves the day with its planned On2 acquisition.
And I need to update the Opera part to say 10. It'd be a more concrete version number than "9.6". I'll probably change it when 10.5 comes out (it'll have OGG Theora/Vorbis HTML5 support).
EDIT: Well I just went and updated it to Opera 10 anyway.
bufalo
February 11th, 2010, 14:58
Athlon 64? Sorry, but you're running newer hardware than you think. That's in the generation of processors AFTER what me and Lex_Light are using. The only equivalent CPU that could still run Dolphin (slowly though) would be the early Pentium 4, which I also have (@ 2GHz, which is still slower than an Athlon XP 2100+ even at stock clocks)
I know, I also have a P4 HT 3.02 ghz, 2gb ddr 400, 512mb AGP (radeon x1650 I think) with worse results that on AMD, even having 1 net ghz more on procesor and much better gfx card. I have to say that my p4 werenīt absolutely optimiced when I tried this(and still needs format c: :)), and the AMD is.
Nintendo Maniac
February 11th, 2010, 17:38
The funny thing is that and Athlon 64 3000+ is supposed to be equivalent to a 3GHz Pentium 4, hence the naming method AMD used.
bufalo
February 11th, 2010, 20:52
The funny thing is that and Athlon 64 3000+ is supposed to be equivalent to a 3GHz Pentium 4, hence the naming method AMD used.
One good friend got this AMD (+ motherboard) seeing that I was going to made an arcade cab with a 750 mhz athlon :dead: so I have it only few mounths ago while my P4 have been with me many time and I know itīs limits but tested it deeply with each emu and I can say they are equivalent, really close.
Iīm so satisfied with the performance that I have a big big doubt about if my cab really need a (another :dead:) hardware upgrade. The target of course would be GC/Wii emulation, but in fact there are not a big amount of arcade games on their catalogs.
First we need is to escape from street fighter IV. It owns us all :D
edit: sorry by the offtopic
Nintendo Maniac
February 11th, 2010, 20:56
Eh... not really much of a street fighter fan. The only traditional-styled fighting game I've played is Crucis/Fatal+Fake and that's just because I'm such a big Fate/stay night fan. Also my dad's PC is still an 850MHz Pentium 3 :P
In other news, here's a 4:3 1080p video showing that yes, 32bit is indeed still considerably slow (beware of ugly black borders!):
tmPouumqykE
Why-Fi
February 14th, 2010, 12:02
Hey, someone recently made a patch to fix this (JIT32 "fix" for Fzero GX (http://forums.dolphin-emu.com/thread-7257-post-68274.html#pid68274)), did anyone test it yet?
Jack Frost
February 14th, 2010, 19:16
The fix is bad, and looks pretty random to me. Not gonna apply.
RetroX
February 15th, 2010, 12:11
Fix is working, but its slowing things down. Nothing random about it. F-zero is working
after that patch under JIT32 (faster than current JITIL32). Its not a proper JIT32 fix,
because this is just fallback to interpreter. Thats why i posted it on forum for those
who want to experiment, it was not meant to be commited to SVN (if i wanted to do that, i would do it personally).
ShadowFX
February 15th, 2010, 16:12
I still think we should wait for ector to come up with a more proper fix.
Jack Frost
February 15th, 2010, 18:05
Its random since it only operates on one operand size, and not all of them - the operand size cannot be of enough value to cause serious trouble around there. Its random - happening by chance that it improves some things (while obviously slowing others down).
Even for a hack, its nothing that should ever be committed. Proper fix preferred, of course.
Cindori
March 4th, 2010, 12:32
How do you use experimental JitL? I'm finding nothing under Options... using latest release. My game crasches after setting Save Profile. Win 7 x64
D1M1TR1
March 4th, 2010, 16:04
Open the Config window and you'll see the different CPU options. Please note that JIT and JITIL were separate executables until r4891, so if you are using the latest build from the official Dolphin page, just run DolphinIL.exe instead of Dolphin.exe. (Or just download unofficial revisions built by other people.)
Nintendo Maniac
April 3rd, 2010, 09:17
Here's a rare 1080p video that's NOT ugly!
7axirDhloTk
It's because it's only a track intro, so it's not all uber-fast to make YouTube's compression kick in heavily.
TheBlackSkull
April 14th, 2010, 12:56
Just whats wrong with this game ?
I didn't play it for a while and now in newest Revs it's all crazy. You can't see the track and you're falling instantly if you start a race. So I can't play the game...
The menu,pilot profiles,F-Zero shop and everything else works fine but I can't race^^
Hope this will be fixed soon...
Nintendo Maniac
April 23rd, 2010, 02:52
Hey, can someone do me a REALLY quick favor?
I just need someone to take a PNG screenshot that's the same as the one below (doesn't have to be EXACT exact), except at the largest resolution and with the most anti-aliasing and anisotropic filtering you can possibly render at (must be AT LEAST 1080p, widescreen preferred but not required). I'll even credit the screenshot-taker in the video description and/or in an annotation at the beginning (lasting at least 15 seconds) if they want.
http://i.imagehost.org/0609/DolphinIL-2010-01-15-17-55-29-26.jpg
Basically I'm going to be uploading a new copy of S.S.H.'s Big Blue remix to YouTube since the one already on there isn't that great of quality (even for YouTube), and I want to future-proof it as much as possible by using a REALLY high-res video (the higher-res the video is on YouTube, the better quality the audio is as well)
And PLEASE make sure you use PNG and not JPG. Yes the filesize will be huge, but I'm not interested in just viewing it but actually USING it. Most image hosts don't allow >1MB files or so, so just use a typical file host like Mediafire or something.
ShadowFX
April 23rd, 2010, 19:47
Hey, can someone do me a REALLY quick favor?
Let me know if it fits your needs: SCREENSHOT (http://www.xs4all.nl/~vdnoort/emulation/dolphin/gfzp01-1.png)
Nintendo Maniac
April 23rd, 2010, 19:55
*drool*
Even though it's not QUITE 1080p, it's close enough since I was going to upscale the video anyway; I still wanted a really hi-res image though because upscaling to like 800% ain't exactly pretty. :P
I can still see SOME aliasing, but it's not major, so don't worry about it.
How do you want me to credit you, if at all?
If anyone else thinks they can do better, go right ahead, I won't be working on this until later today - perhaps around 7 or 8pm EST?
I'll link the video in this topic when it's done for any and all who care to see the final result (the video-portion is just going to still image though, so don't expect much)
ShadowFX
April 23rd, 2010, 21:31
Check the link again, though I'm not sure if I can do much more than 9x SSAA via D3D. And about the credit, you can use my name if you want but it's not like I want you to :)
Nintendo Maniac
April 23rd, 2010, 23:02
lol wut, you re-took it didn't you? :P Before it was only 1904x1042 and had black bars on the right & left. Now it's a full 1920x1080, and the aliasing seems considerably less as well.
Technically it's less work for me to not give credit; I only asked as more incentive - I honestly didn't think someone would come through this quickly. O_o
ShadowFX
April 23rd, 2010, 23:12
Well then, I'll leave it up to you, and yes, I re-took it more properly.
Nintendo Maniac
April 23rd, 2010, 23:20
Though, I gotta ask: how the heck did you get 1904x1042?! That's such a funky res, not to mention where did the black bars come from?
EDIT: I just realized, I can't use my declipping software until I get the 2.5" HDD IDE adapter I ordered off newegg, so until I actually say so, everyone else still has a chance of taking a better & higher-res screenshot :P
Note that 2560x1600 is the largest I can use via my traditional means, but I THINK I know how I could use an even higher-res screenshot. If you DO take a shot larger than 2560x1600, make sure you take one at 2560x1600/1440 as well for "back-up" incase I can't make it happen.
ShadowFX
April 24th, 2010, 08:29
Though, I gotta ask: how the heck did you get 1904x1042?! That's such a funky res, not to mention where did the black bars come from?
I took the screenshot windowed, even though I had set the resolution to 1920x1080.
Nintendo Maniac
April 24th, 2010, 20:45
So was the second one done VIA fullscreen then or something? Please tell me you didn't upscale it D:
50CALBR
April 25th, 2010, 01:31
I believe I've found a way to get clear footage of F-zero, Might be posting a video very soon.
Nintendo Maniac
April 25th, 2010, 07:09
Is it the suggestion I made in the video topic, about lowering the video framerate to 15fps in order double the bits used per frame?
If so, BAD YOU - you were supposed to ignore that suggestion because it's terrible future-proofing :P
50CALBR
April 25th, 2010, 07:14
Is it the suggestion I made in the video topic, about lowering the video framerate to 15fps in order double the bits used per frame?
If so, BAD YOU - you were supposed to ignore that suggestion because it's terrible future-proofing :P
The video is up. You tell me what framerate you think it is running.
[edit]
The game, not the video.
Nintendo Maniac
April 25th, 2010, 07:45
Ya know, you can post the video link in this topic as well - you're not gonna get banned or anything :P
And if it's about the game's framerate, then you didn't do what I suggested. My idea was to record at 60fps like normal, but then for every 4 frames drop the last 3 and and quadruple the length of the existing frames. This essentially gives a full-speed yet 15fps video. (this is something that can be done via VirtualDub)
Either way, for your video, every 5th frame is a duplicate of the 4th, and every once in a while a 4th frame would be a duplicate of the 3rd. That would mean... 25fps? That was PAL50, wasn't it? I don't think that'd be enough... that's why I suggested 15fps - it's 2 YouTube frames for every video frame. The only thing is that it would probably be a bit choppy, so a motion blur via post-processing may be useful (also available via VirtualDub) but that would just reduce detail even more.
If you're too lazy/don't how to do it yourself, you could upload a copy of the original video file to something like mediafire, rapidshare, etc. and I could do it myself and upload to YouTube (you'd get credit). Note that I'd HIGHLY recommend losslessly compressing with the MSU Screen Capture Lossless Codec or FFV1 before uploading.
50CALBR
April 25th, 2010, 08:07
Ya know, you can post the video link in this topic as well - you're not gonna get banned or anything :P
And if it's about the game's framerate, then you didn't do what I suggested. My idea was to record at 60fps like normal, but then for every 4 frames drop the last 3 and and quadruple the length of the existing frames. This essentially gives a full-speed yet 15fps video. (this is something that can be done via VirtualDub)
I never said I did it your way did I?, I've made changes to the video anyway and it'll be up again in about 15mins.
Nintendo Maniac
April 25th, 2010, 08:21
I never said I did it your way did I?No, but you never said you DIDN'T. :P
EDIT: Even though your video isn't fully processed (only 360p was available), I already checked and it seems you're trying my 15fps idea... and IMO it's surprisingly not all that choppy. However, if this doesn't really work, I don't think you'd want to drop all the way to 10fps... now that's gotta be noticeably choppy.
The weird thing is that YouTube insists on upsampling the framerate to (or near) 30fps, even if it goes into 30, like 15fps. O_o Either way, double frames should IN THEORY still give less compression artifacts.
EDIT 2: Yay, it's fully processed. Hmm... is it just me, or does it look like you used a motion blur? It looks like it might have been better if you didn't, since I think it basically traded compression artifacts for blurriness... Other than that, IMO while the quality isn't super, it's not crappy either (though the motion blur isn't helping, especially at the end with the "FINISH")
ShadowFX
April 25th, 2010, 08:39
So was the second one done VIA fullscreen then or something? Please tell me you didn't upscale it D:
Yes, full screen. And no, I didn't upscale it.
50CALBR
April 25th, 2010, 09:09
No, but you never said you DIDN'T. :P
Touché
Though at 15fps you really need the motion blur otherwise it is VERY noticeable. I've tried a few ways now to reduce the artifacts but nothing works. Blame Youtube. My diagnosis; We'll have to get used to it.
TheBlackSkull
April 25th, 2010, 12:41
Ok I don't know that much about emulators or video editing. I know the basics how to built a PC or how to install an OS but I don't know very much about the stuff you guys are talking about so I might be missing something but can you tell me...
WHY are you making it so difficult to record a vid ? I mean that 15 fps, motion blur and frames dropping stuff ect...
I mean why aren't you just recording a vid normal ? F-Zero GX runs fullspeed wich are 60fps. So I just set the video capture of Fraps to 60 fps and start recording and voila you have a perfect video (although it's very large) ;)
Wouldn't it be MUCH easier that way ?
50CALBR
April 25th, 2010, 17:03
Ok I don't know that much about emulators or video editing. I know the basics how to built a PC or how to install an OS but I don't know very much about the stuff you guys are talking about so I might be missing something but can you tell me...
WHY are you making it so difficult to record a vid ? I mean that 15 fps, motion blur and frames dropping stuff ect...
I mean why aren't you just recording a vid normal ? F-Zero GX runs fullspeed wich are 60fps. So I just set the video capture of Fraps to 60 fps and start recording and voila you have a perfect video (although it's very large) ;)
Wouldn't it be MUCH easier that way ?
Youtube encodes the video's we upload. Their encoding has much lower bit-rate than the videos we are uploading. In videos with high movement you get artifacts. What we were doing was experimenting with ways to reduce the severity of the artifacts.
First you claim that you have no idea what we are talking about, then you offer advice on how to do it correctly? The interwebs is full of strange and wonderful people........:rolleyes:
Nintendo Maniac
April 25th, 2010, 22:07
Though at 15fps you really need the motion blur otherwise it is VERY noticeable.I personally would at least like to see what it looks like without the motion blur. Why can't you just have 2 copies, one with the blur and one without?
EDIT: If anyone cares, I'm now making that audio-video thing with that Big Blue screenshot, so I'm no longer accepting screenshots.
EDIT 2: And here's the final "audio-video" for all who care: http://www.youtube.com/watch?v=FMHdNXpN6WI
RipMaster3000
March 8th, 2011, 10:39
I'm not sure if you guys find this interesting, but I managed to rip the models used in the game, and view them in 3DSMax:
This is just one model, because I was in practice mode:
http://img20.imageshack.us/img20/3345/ripso.jpg
Basically, using this method, its possible to rip every level [in parts] and all cars and character models :D
Interesting? :P
isamu
March 9th, 2011, 18:20
I'm not sure if you guys find this interesting, but I managed to rip the models used in the game, and view them in 3DSMax:
This is just one model, because I was in practice mode:
http://img20.imageshack.us/img20/3345/ripso.jpg
Basically, using this method, its possible to rip every level [in parts] and all cars and character models :D
Interesting? :P
*VERY* interesting! Could this lead to actual car mod and perhaps....*gulp*....track mods as well?
RipMaster3000
March 9th, 2011, 19:44
well, apparently someone already made loads of f-zero car models for Trackmania, which, i think, can be reverse converted into 3d models. [atleast, i hope]
For example:
Blue Falcon: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Blue Falcon (http://www.trackmania-carpark.com/car.php?id=1907)
Black Bull: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Black Bull (http://www.trackmania-carpark.com/car.php?id=1902)
Golden Fox: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Golden Fox (http://www.trackmania-carpark.com/car.php?id=1908)
Fire Stingray: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Fire Stingray (http://www.trackmania-carpark.com/car.php?id=1909)
Wild Goose: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Wild Goose (http://www.trackmania-carpark.com/car.php?id=1912)
White Cat: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX White Cat (http://www.trackmania-carpark.com/car.php?id=1913)
Red Gazelle: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Red Gazelle (http://www.trackmania-carpark.com/car.php?id=1914)
Iron Tiger: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Iron Tiger (http://www.trackmania-carpark.com/car.php?id=1916)
Hyper Speeder: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Hyper Speeder (http://www.trackmania-carpark.com/car.php?id=1918)
Crazy Bear: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Crazy Bear (http://www.trackmania-carpark.com/car.php?id=1919)
Deep Claw: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Deep Claw (http://www.trackmania-carpark.com/car.php?id=1921)
Big Fang: Trackmania Carpark • 3D Models • Fakes/Weird F-zero GX Big Fang (http://www.trackmania-carpark.com/car.php?id=1923)
As for the tracks, i dont think anyone has tried ripping them [mainly because its unthinkable lots of work...]
i also ran into this guy, who made a next gen version of Big Blue, and some cars: YouTube - Project Big Blue 2010 - HD (http://www.youtube.com/watch?v=lvZlGoCghv8)
Nintendo Maniac
March 9th, 2011, 23:59
^They weren't made, they're directly ripped from GX. You can tell because they still use the low-poly driver models.
RipMaster3000
March 10th, 2011, 10:31
Yeah, I know, but when you rip them , they don't come out this clean ;)
BretKinney
March 12th, 2011, 21:48
Does the current Dolphin emulator (r7335) for x86 Windows still support this game?
Also, has anyone ripped the textures from that game. I'm planning to do a LittleBigPlanet level that's based on the Story Mode.
Nintendo Maniac
March 12th, 2011, 21:53
^Usually things don't suddenly become unsupported...
BretKinney
March 12th, 2011, 21:55
I take it that the game will have some errors on x86, correct?
masta.g.86
March 12th, 2011, 21:58
There aren't any games that run 100% perfectly.
If there are game breaking errors in the x86 version, the x86-64 version will likely have the same problems.
BretKinney
March 12th, 2011, 22:02
Oh okay, thanks Mr. Horse... er I mean masta.g.86.
masta.g.86
March 12th, 2011, 22:08
Sure thing.
Glad to see someone that recognizes my avatar's character.
Really though, the best way to find out if anything has changed is to just try it out. Dolphin is free, so why not?
I have a Hackintosh setup in VMware, but I can't properly emulate Dolphin due to a lack of OpenGL acceleration in Mac OSX guests. Otherwise, I would have a more definitive answer for you.
TheBlackSkull
March 12th, 2011, 22:41
There aren't any games that run 100% perfectly.
Super Smash Bros. Melee
'nuff said
masta.g.86
March 12th, 2011, 22:47
Being able to play a game from beginning to end does not constitute "perfect". It's definitely a shining example of what Dolphin is capable of, but it is by no means perfect.
Emulation, by default, does not aim for perfection. Instead, it is a compromise between compatibility and playability. This becomes more apparent with more complex consoles.
TheBlackSkull
March 12th, 2011, 22:57
Melee plays everthing exactly as it should. Every Character,Stage,Song,Voice,Trophy,Mode and everything else I can think of.
If this isn't perfect, then what IS perfect to you ?
masta.g.86
March 12th, 2011, 23:05
Native code execution.
There are code inaccuracies that you cannot see or hear that occur internally to Dolphin. As I said though, SSBM is certainly a shining example of Dolphin's capability. Simultaneously, emulation isn't about perfection. It's about finding the line between compatibility and playability by getting as close to perfection as possible.
TheBlackSkull
March 12th, 2011, 23:40
Ok, but for someone who just wants to play games on dolphin, why should that one care code inaccuracies ? I mean, you cannot see them, you cannot hear them, you don't even notice them.
So it doesn't even matter because no one will ever notice the difference when playing the game.
BretKinney
March 13th, 2011, 00:02
I do have a problem.
Every time I'm playing story mode, the cutscenes won't show up and the gameplay will sometimes slowdown (good enough to get Rainbow Phoenix, right? Edit: Somewhat no...), yet the main menu is at a good framerate. Anyway to fix this?
Edit: It turns out that as of r6572, Story Mode videos cannot display, and I have r7335. Well ain't I stupid?
Now Dolphin crashed on me...
the_randomizer
March 13th, 2011, 04:40
I do have a problem.
Every time I'm playing story mode, the cutscenes won't show up and the gameplay will sometimes slowdown (good enough to get Rainbow Phoenix, right? Edit: Somewhat no...), yet the main menu is at a good framerate. Anyway to fix this?
Edit: It turns out that as of r6572, Story Mode videos cannot display, and I have r7335. Well ain't I stupid?
Now Dolphin crashed on me...
Wow you can actually get the bloody game to load? I get the Sega logo and the POS crashes.
TheBlackSkull
March 13th, 2011, 14:04
Wow you can actually get the bloody game to load? I get the Sega logo and the POS crashes.
The game runs perfectly fine but crashes very often in Grand Prix mode :(
Strangely, Story mode runs fine...
@BretKinney you can see Storymode vids only with OpenGL plugin at this time.
the_randomizer
March 13th, 2011, 15:46
The game runs perfectly fine but crashes very often in Grand Prix mode :(
Strangely, Story mode runs fine...
@BretKinney you can see Storymode vids only with OpenGL plugin at this time.
Really? I must have the wrong settings enabled, then. As to what the "right" settings are, I have no clue.
What does the configuration supposed to look like?
the_randomizer
March 14th, 2011, 02:10
Seriously, why the crap can't I get this stupid game to run on revision 7338!?
TheBlackSkull
March 14th, 2011, 03:39
I dunno. The only thing I can think of is that maybe, the game won't boot on 32-bit versions of dolphin...
Maybe it only works on 64-bit versions of dolphin ?
the_randomizer
March 14th, 2011, 03:56
I dunno. The only thing I can think of is that maybe, the game won't boot on 32-bit versions of dolphin...
Maybe it only works on 64-bit versions of dolphin ?
Talk about asinine OS discrimination. What's your current config for Dolphin?
TheBlackSkull
March 14th, 2011, 04:09
Revision 7338 I'm using these settings. Specs are in my sig. Game runs great but as I said before, crashes very frequently in Grand prix mode.
the_randomizer
March 14th, 2011, 04:27
Revision 7338 I'm using these settings. Specs are in my sig. Game runs great but as I said before, crashes very frequently in Grand prix mode.
Followed your configuration settings, but it didn't do jack squat. Stupid x64 exclusivity. Ah, bullocks. What a load of bull****
RipMaster3000
March 14th, 2011, 19:49
Does the current Dolphin emulator (r7335) for x86 Windows still support this game?
yes, the only thing not working at all now is garage mode and story vids [as pointed out, only partially] if im correct.
in garage mode you can make vehicles, but they dont show when choosing/customizing/racing. the decals dont work properly either.
I dunno. The only thing I can think of is that maybe, the game won't boot on 32-bit versions of dolphin...
Maybe it only works on 64-bit versions of dolphin ?
yes it runs fine on x86 dolphin, just get the settings right.
usually setting the engine to JITL is enough to get it running.
the_randomizer
March 14th, 2011, 23:04
yes, the only thing not working at all now is garage mode and story vids [as pointed out, only partially] if im correct.
in garage mode you can make vehicles, but they dont show when choosing/customizing/racing. the decals dont work properly either.
yes it runs fine on x86 dolphin, just get the settings right.
usually setting the engine to JITL is enough to get it running.
But what are the "right" settings for Dolphin? The JTTL core didn't do crap. What about the "lock threads to core" or any other settings? And no, don't tell my specs "aren't enough to run dolphin"; I can run Soul Calibur 2 and SSBM full speed.
RipMaster3000
March 15th, 2011, 00:29
But what are the "right" settings for Dolphin? The JTTL core didn't do crap. What about the "lock threads to core" or any other settings? And no, don't tell my specs "aren't enough to run dolphin"; I can run Soul Calibur 2 and SSBM full speed.
so i tried, and I cant get it to work on my vista 64bit machine, using the 32 bit emu
the 64bit works just fine
now i tried the 32bit version on my win7 laptop, which i thought worked in the past.. but it doesnt anymore :/
trying new settings...
EDIT:
and i got it to work, running with about 30 fps on my laptop [32bit win7]
my settings:
Dolphin 7335 x86
#CONFIG
##General
-Skip bios
-JITIL
##Display
-Direct3D 9
#GRAPHICS
##General
[CHECK] Enable Copy --> RAM
EDIT:
these settings DO NOT work for the NTSC version on my 64bit vista pc, using the 32bit emulator.
these settings do however, work for the PAL version, on my 64bit vista pc, using the 32bit emulator.
so try the PAL version if NTSC doesnt work for you, it apparently makes a difference
the_randomizer
March 15th, 2011, 00:50
What a load of BS! I tried the settings, even going as far as resetting the configurations, to no avail. This is a bunch of bullocks.
RipMaster3000
March 15th, 2011, 10:17
What a load of BS! I tried the settings, even going as far as resetting the configurations, to no avail. This is a bunch of bullocks.
what OS are you running?
you could also try older versions, i'd recommend starting at 5xxx.
and just play with the settings.
did you also try the PAL version?
the_randomizer
March 15th, 2011, 14:32
what OS are you running?
you could also try older versions, i'd recommend starting at 5xxx.
and just play with the settings.
did you also try the PAL version?
Look at my signature for the specs. Apparently, my hardware isn't good enough to run FZeroGX (*sarcasm*).
RipMaster3000
March 15th, 2011, 14:41
well, i basically have the same specs [as fast cpu, GTX285] but use 64bit windows
i recommend you do the same, its kinda weird actually that you use 4gb ram with 32 bit windows :P 64bit is faster and safer ^^
i recommend you play around with different versions and settings, worked for me.
isamu
March 16th, 2011, 07:39
Look at my signature for the specs. Apparently, my hardware isn't good enough to run FZeroGX (*sarcasm*).
Yeah, get 64bit dude. F-zero doesn't jive too well with 32.
the_randomizer
March 16th, 2011, 17:38
Yeah, get 64bit dude. F-zero doesn't jive too well with 32.
Not worth upgrading an OS from 32-bit to 64-bit for one game. If you ask me, OS discrimination has got to be the biggest oversight in emulation. And FYI, Windows 7 32-bit still uses 4GB for RAM. It'll be a cold day in Hell before I'm going through several thousand revisions just to find one that works.
RipMaster3000
March 16th, 2011, 19:16
Not worth upgrading an OS from 32-bit to 64-bit for one game. If you ask me, OS discrimination has got to be the biggest oversight in emulation. And FYI, Windows 7 32-bit still uses 4GB for RAM. It'll be a cold day in Hell before I'm going through several thousand revisions just to find one that works.
in fact, win7 indeed recognizes 4GB RAM, but it cant use 4 GB, due to the limitations of 32bit operating systems.
32bit operating systems are only able to use 3 GB RAM, at max. More info here: Ask Dan: What's with the 3Gb memory barrier? (http://www.dansdata.com/askdan00015.htm)
Besides more RAM possibility 64bit operating systems offers better performance, and more important: more security.
Im not saying you need to upgrade to 64bit windows, because i obviously got it working on my 32bit windows LAPTOP.
So as I said before: try different emulator versions, and different settings.
The best things in life require a bit of effort, and so does getting F-Zero to work.
the_randomizer
March 16th, 2011, 19:26
in fact, win7 indeed recognizes 4GB RAM, but it cant use 4 GB, due to the limitations of 32bit operating systems.
32bit operating systems are only able to use 3 GB RAM, at max. More info here: Ask Dan: What's with the 3Gb memory barrier? (http://www.dansdata.com/askdan00015.htm)
Besides more RAM possibility 64bit operating systems offers better performance, and more important: more security.
Im not saying you need to upgrade to 64bit windows, because i obviously got it working on my 32bit windows LAPTOP.
So as I said before: try different emulator versions, and different settings.
The best things in life require a bit of effort, and so does getting F-Zero to work.
What revision are you using?
RipMaster3000
March 16th, 2011, 20:18
What revision are you using?
i used r7335 , as i said above. settings quoted below :P
i got it to work, running with about 30 fps on my laptop [32bit win7]
my settings:
Dolphin 7335 x86
#CONFIG
##General
-Skip bios
-JITIL
##Display
-Direct3D 9
#GRAPHICS
##General
[CHECK] Enable Copy --> RAM
EDIT:
these settings DO NOT work for the NTSC version on my 64bit vista pc, using the 32bit emulator.
these settings do however, work for the PAL version, on my 64bit vista pc, using the 32bit emulator.
so try the PAL version if NTSC doesnt work for you, it apparently makes a difference
BretKinney
March 17th, 2011, 11:23
You can see Storymode vids only with OpenGL plugin at this time.
OpenGL doesn't work on me for some reason. And I use Dolphin on XP SP3.
lwindowlicker
April 9th, 2011, 21:50
No matter what I do, the game simply won't load. I just get a black screen when I open the iso.
the_randomizer
April 9th, 2011, 22:20
No matter what I do, the game simply won't load. I just get a black screen when I open the iso.
FINALLY! Someone who has the same issue with the game! And all those spurious "Works in Dolphin" claims...uh-huh, and I guess that means Obama is likable, too.
TheBlackSkull
April 9th, 2011, 23:52
But it really DOES work. There's no reason to lie about this, right ?
the_randomizer
April 10th, 2011, 05:02
But it really DOES work. There's no reason to lie about this, right ?
Who said anything about lying? What revision? What settings? Where did you download it from? Does it only work 64-bit OSes? If you have a screenshot of the configuration (ALL of the settings required to get it to run) then I'll be more than willing to believe it. If it only works on 64-bit OSes, then I'm SOL (and OS discrimination is asinine). I'm not trying to be a jerk about it, it just pisses me off that out of tens of thousands of users, I have to be the one that can't get the bloody POS to run.
TheBlackSkull
April 11th, 2011, 21:26
I kinda like how you call it OS discrimination. Dunno why, it just sounds funny^^
But it really looks like this is the problem.
the_randomizer
April 11th, 2011, 23:13
I kinda like how you call it OS discrimination. Dunno why, it just sounds funny^^
But it really looks like this is the problem.
This doesn't help me getting this asinine thing to run. Am I going to have to look elsewhere for help or what? :mad:
Who was the pigheaded bedlamite that made that decision to make certain things not run on 32-bit operating systems? What a pile of steaming horse s***. Every time I ask for help, especially this particular issue; I guess it's true that there are no stupid questions, just stupid answers.
http://failblog.files.wordpress.com/2011/04/c854c80c-bdbc-47d7-9ed8-09635152e436.jpg
SVG
April 12th, 2011, 17:01
My F-Zero GX runs great on last Dolphin version. I had problems with the first run, but i play it 30-60 constant FPS.
I burned the game to try it on Wii. It works perfect, but i have a problem: the game got black screen when i access car selection menu in any mode (Grand Prix and Practice). I can only play Story mode Part 1, where i don't need to access car selection menu. The DVD is burned at 1x with img burn, no problems related with ISO or DVD. But why happens this no-load error? Any ideas?
masta.g.86
April 12th, 2011, 17:15
Buy the game.
the_randomizer
April 12th, 2011, 23:03
Seriously, how in the name of holy heck are people getting this game to run when all I get is a crash? What revision, what OS version, what configuration?
Warning: I will keep asking these questions until I get a REAL answer.
SVG
April 12th, 2011, 23:20
Seriously, how in the name of holy heck are people getting this game to run when all I get is a crash? What revision, what OS version, what configuration?
Warning: I will keep asking these questions until I get a REAL answer.
Dolphin:
Dolphin r7436
DEFAULT settings (D3D9)
PC:
Windows 7 Ultimate (32-bit)
My hardware specs:
Processor:
Intel(R) Core 2 Quad Q9400 @ 2.66GHz (4 CPUs)
Memory:
3GB DDR2
Hard Drive:
1TB SATA
Video Card:
ASUS Nvidia GeForce GTX295 1792MB
Monitor:
Asus Widescreen 22'' 1440x900 + Philips TV 32'' 1366x768 (1280x720)
Sound Card:
Realtek HD Audio Output
Speakers/Headphones:
Logitech G35
Keyboard:
Microsoft Comfort Curve Keyboard 2000 v1.0
Mouse:
Logitech G9x
Motherboard:
Asus P5QD Turbo
the_randomizer
April 12th, 2011, 23:51
What a POS program, I have very similar specs to you, including a 32-bit OS. What a load of bullocks, the emulator crashes on me.
I ask a troubleshooting question only to get ignored and tossed aside like a bag of moldy tangerines that were sitting under the sun for weeks at a time. What a great place this is!
Looks like I have no other option but to do this:
YouTube - Rick Astley - Never Gonna Give You Up (http://www.youtube.com/watch?v=dQw4w9WgXcQ)
And this:
http://www.youtube.com/watch?v=v1PBptSDIh8
masta.g.86
April 13th, 2011, 02:09
If it's any consolation, it doesn't run for me either, and I have a 64bit OS.
Though as others pointed out, it's probably because I have the NTSC version. I'm able able to get through the pre-game acknowledgment screens, but Dolphin crashes right as the main title screen is supposed to load.
the_randomizer
April 13th, 2011, 02:55
Good to know I'm not the only one. The fact that only the PAL version works is a load of BS.
snickothemule
April 13th, 2011, 03:42
It's not really, it's pretty rad this game shows anything at all, to call BS because it doesn't work for a particular region is a pretty unfair thing to say.
the_randomizer
April 13th, 2011, 04:19
It's not really, it's pretty rad this game shows anything at all, to call BS because it doesn't work for a particular region is a pretty unfair thing to say.
Oh? And to say it works only for PAL is fair, and not NTSC and PAL? ?How the he** are people playing this on Dolphin!?
xZabuzax
April 13th, 2011, 07:00
I finished the NTSC version with Dolphin r6045 in master difficulty and story mode and had almost all the cars and all, story mode tends to crash a bit tho, messing with the FIFO stuff fixed some crash, after i finished the race i save and revert the FIFO to the original settings till i spot another crash.
Anyways, with my spec you could play F-Zero GX at decent speed, 30 - 48 fps racing using EFB copy to ram (EFB to ram fixes the shadow problem in the car), pretty neat game.
Haven't tested the game in recent revisions of Dolphin.
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