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View Full Version : Command And Conquer, red alert


Cully
July 27th, 2008, 11:06
hi people
i am trying to emulate command and conquer, red alert, retaliation. i can play it however when everyone makes units the game starts to get a bit slow. this happens on ps1 aswell. does anyone know of a solution?? all help appreciated.

Plugin: Pete's OpenGL Driver 1.1.77
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 XT
OGL version: 2.1.7415 Release

Resolution/Color:
- 640x480 Window mode
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 1
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]

Computer:
amd 2800+ processor
1 gb ddr ram
128 mb agp graphics card(radeon 9800xt)
windows xp service pack 3

jonc2006
July 27th, 2008, 12:08
you say it happens on a real ps1 as well? then there isnt anything you can do about it really, what condition is the disc in?

karas81
July 27th, 2008, 12:49
i can play it however when everyone makes units the game starts to get a bit slow. this happens on ps1 aswell

If its a bug in the real PSX, how can you expect something different in emulation ?

Cully
July 28th, 2008, 10:08
ah no disc i run it off iso, but the image was made off a good disc. anyway id hardly call it a bug i just figured the psx was not powerful enuf 2 run that game properly

karas81
July 28th, 2008, 10:16
i just figured the psx was not powerful enuf 2 run that game properly

Nope, the game is not coded properly to fit the hardware specs.