Deses
July 24th, 2008, 18:52
Hello!
I've got two problems with my game...
The most important one it's the loooong charging times between the world and the battles. The games almost freezes and all is slow. Then the battle begins and all is OK.
The other problem is this:
http://c.imagehost.org/0873/Sin_t_tulo.jpg
Can you see the blue/green lines?
Now my settings:
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: NVIDIA GeForce 7600 GT 512 Mb
Resolution/Color:
- 1280x960 Window mode
Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 0 MBytes (Auto = 0 Mb? wtf!)
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]
Well, let's see if you can help me. ^^
Thanks for all!
I've got two problems with my game...
The most important one it's the loooong charging times between the world and the battles. The games almost freezes and all is slow. Then the battle begins and all is OK.
The other problem is this:
http://c.imagehost.org/0873/Sin_t_tulo.jpg
Can you see the blue/green lines?
Now my settings:
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: NVIDIA GeForce 7600 GT 512 Mb
Resolution/Color:
- 1280x960 Window mode
Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 0 MBytes (Auto = 0 Mb? wtf!)
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]
Well, let's see if you can help me. ^^
Thanks for all!