View Full Version : What graphics plugin looks the most sexiest?
July 24th, 2008, 17:56
Yeah, you all wanted it, here it is!
What graphics plugin looks more lurvly than others? Particularly for MGS :) I'm using P.E.Op.S soft driver but it still looks a little rough. Can I get it a bit smoother (I plan to record videos so if I want to get it as snazzy as possible).
July 24th, 2008, 18:48
For MGS you can use Pete's OGL plugin with these settings (http://forums.ngemu.com/psx-plugin-questions-troubleshooting/76200-metal-gear-solid-ogl-config.html#post995251).
July 24th, 2008, 20:18
Is that the best quality plug in or just the most reliable? I've been messing around with them all and they all work well, producing pretty much the same results.
Haven't messed with the settings much though, just used the set 'Nice' or 'Fast'.
July 24th, 2008, 20:44
Pete's OpenGL 2 plugin offers best quality but it's missing an option which is crucial for MGS, PC FPS calculation.
July 24th, 2008, 21:32
What's the effect of this option? Awesome performance?
July 24th, 2008, 21:34
Yeah. You can get occasional slowdowns without that game fix turned on.
July 24th, 2008, 22:34
some games have issues (such as slowdown and speed up) with the main emulator vsync timings even though it could appear to be constantly running at 60 or 50(for PAL) FPS. the PC FPS calculation fix corrects this but only use this fix with games that need it because if you use it with a game that doesnt need it, you will probably get performance issues that way as well.
July 26th, 2008, 06:54
I tend to run any game that I can with Pete's OpenGL2 plugin, having those post process shaders to make an old game look more like a newer game is totally awesome.
July 26th, 2008, 11:26
It's definitely the Peops plugin for me. No messing around with the graphics, no glitches, just the original graphics as they were intended to be, that's all I need!
July 26th, 2008, 13:16
it all depend on your pc, video card and I wonder how are we going to tell how it looks on psx and via emulators.
I hope you all do not set the setting to maximum.
July 27th, 2008, 20:42
Emurex it really depends on the game, some games look better with different settings while others run crappy with some settings (like ToD's heat wave effect runs like crap if you crank frame buffer upload to Full).
I do like to agree with bobotns opinion, mostly the shader I use is anti-aliasing (not that craptastic blur that most the downloadable shaders use), I use an algorithm from one of ATI's whitepapers, makes a huge different on 3D games, doesn't work so well on 2D though. For 2D games I use an anisotropic shaders, again the algorithm from an ATI whitepaper, the anisotropic algorithm was originally designed for soft-shadows in hlsl (direct x shader language), but works awesomely on 2D games and allows for up to 32x anisotropy before it starts to affect framerate.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.