View Full Version : nJoy v0.3: Multi-controller support.
Falcon4ever
July 21st, 2008, 21:45
Hi!,
I just finished updating my input plugin nJoy.
nJoy v0.3 now features multi-controller support!
- Enjoy! ;)
*update*
Unofficial SVN builds of dolphin can be found here:
NYLEVEIA (http://www.nyleveia.com/nevada/release/) (often updated, thanks daco (http://forums.ngemu.com/members/104175.html)!)
Builds created by me can be found here:
http://falcon4ever.pcsx2.net/dolphin/SVN_builds/ (I dont often update this page)
Chrono Archangel
July 21st, 2008, 21:49
Good job Falc :)
I'll give it a shout on mainpage tonight when i get home
hyas
July 21st, 2008, 21:58
Thx for compiling =3
btw have you tested it yet? (dumb question, I know) because I tried to open the emu and it failed to open the new pad plugin, showing an "unknown error"
daco
July 21st, 2008, 21:59
thx man
ionelush2001
July 21st, 2008, 22:08
working with PS2 pad
coolcat12
July 21st, 2008, 22:15
Thanks man! But how do I make both my 360 controllers to work for it?
ionelush2001
July 21st, 2008, 22:22
i dont know i only have ps2 and gamecube
RyuRanX
July 21st, 2008, 22:25
The plugin configuration is working fine, all buttons are assigned perfectly, but ingame L, R and Z doesn't work. Both analogic sticks aren't working upwards (they're reverse).
Nivalis
July 21st, 2008, 22:26
Just a heads up, R47 compile breaks njoy support for both 32bit and 64bit
coolcat12
July 21st, 2008, 22:30
I can't seem to get both 360 controllers working for it. Both are connected but only 1p shows up.
xcedf
July 21st, 2008, 22:32
I've got the same prob on 0,3 as on 0,2 When you press down on analog stick the character moves down when yo press up the charachter still moves down)
Please someone Help
And much gracefull to Dolphin Team for this amazing Emu^_^
Falcon4ever
July 21st, 2008, 22:32
Just a heads up, R47 compile breaks njoy support for both 32bit and 64bit
Confirmed, something went wrong while we tried to add x64 support :lol: :innocent:
Hmm yea the analog part might need some tweaks....
I only tested this plugin with my logitech rumblepad2 and a logitech digital extreme...
DarkSchneider
July 21st, 2008, 22:33
I've got the same prob on 0,3 ass on 0,2 When you press down on analog stick the character moves down when yo press up the charachter still moves down)
Please someone Help
And much gracefull to Dolphin Team for this amazing Emu^_^
Confirmed! I got the same problem as well.
dzedi
July 21st, 2008, 22:34
yes It`s got the same problem as the 0.2 version
But it means that if you push the stick all the way up it works downwards,
if you push it more gently it goes upwards until a certain point.
Falcon4ever
July 21st, 2008, 22:41
Hmm must be something wrong with the ranges of the analog stick.
Could you guys please state which brand/type of pad you're using? Atm its quite difficult to compare...
xcedf
July 21st, 2008, 22:41
Falcon4ever Please if you have the some way to fix analog problem for other controllers, please fix it)
I'm using two pads one from DVtech other from ThrustMaster
The other part of plugin works great) Tested on my two Gamepads^_~
Great work Man
coolcat12
July 21st, 2008, 22:43
I should note, both my 360 controllers are wireless. Anyone else using them?
Falcon4ever
July 21st, 2008, 22:43
Falcon4ever Please if you have the some way to fix analog problem for other controllers, please fix it)
The other part of plugin works great) Tested on my two Gamepads^_~
Great work Man
Ofcourse we will try to fix it ;)... just be patient.
dzedi
July 21st, 2008, 22:46
My controller is a Sony Dual Shock 2 connected through a usb adapter of Technology Innovation brand (drivers are called Double Vibration Controller) which came with my (long gone PoS) wheel.
DarkSchneider
July 21st, 2008, 22:47
Fyi. I'm using a Saitek P990 Dual Analog Gamepad
xcedf
July 21st, 2008, 22:49
Hmm must be something wrong with the ranges of the analog stick.
Could you guys please state which brand/type of pad you're using? Atm its quite difficult to compare...
Currently use Two Pads
DVtech model JS26 & ThrustMaster model DualTRigger
DJoneK
July 21st, 2008, 22:53
First of all, hello everyone. First time posting here. I've been lurking for the past couple of weeks and it's been great. Tons of updates and improvements.
Well, I have the 360 Wired Controller and I'm having the same problem with the analog stick. Pushing up, translates into down somehow, somewhere.
I'm actually using the XBCD drivers so I am catching a couple of other problems as well. The Analog Triggers on the back aren't recognized at all. And the right analog stick is recognized as only one axis. Both X and Y configure to the "5" setting. Everything else seems ok.
In the XBCD app, the analog triggers are recognized as the Z axis. Left trigger is Z+, Right trigger is Z-. The Right Analog is set to RX+ (Right), RX- (Left), RY+ (Down) and RY- (Up).
I'm guessing you wont support these drivers since you dont even have the 360 controllers in the first place, but I had to install them for them to run well on other applications and emulators like PCSX2. This is the only way we Xbox 360 Controller owners can tweak all the different settings like Deadzones and extend the analogs to full range. Otherwise, some games wouldn't recognize the analog sticks well, when pushed to any corner (Up/Left, Up/Right, etc). Darn that whole XInput thingy.
Hope this helps somewhat. Lol.
EDIT: Ok, right analog stick only recognizes the X axis, but not the Y axis. So, if I slightly tip it to any side, it catches the X axis.
EDIT2: I kept messing around the XBCD app and now all of a sudden, the right analog is recognized properly. I just disabled the "RZ and Slider" features that were set to on even though they weren't being used. I also forgot to mention that the "Half press" box doesn't display anything.
Falcon4ever
July 22nd, 2008, 00:24
*update* my post with a new build r50.
Hopefully a lot is fixed, x64 support is added thanks to F|RES. Still a lot to do...
daco
July 22nd, 2008, 00:31
*update* my post with a new build r50.
Hopefully a lot is fixed, x64 support is added thanks to F|RES. Still a lot to do...
already compiled and uploading atm. i still got to test it but ye, it compiles lol
Mad
July 22nd, 2008, 00:36
The same bugs persists here.
Button R doesnt work, and the X Axis still goes crazy if you push it all the way up.
Wh87
July 22nd, 2008, 00:52
The same bugs persists here.
Button R doesnt work, and the X Axis still goes crazy if you push it all the way up.
x or y axis ? my y axis is the one having problems (up/down) while x is fine.
i cant find a workaround for my ps2 controllers since their drivers settings are lacking but with my logitech controller i just limit the y axis to 70% movement, sure that slows it down a bit but fixes the problem -.-
Mad
July 22nd, 2008, 01:07
Yeah sorry its the Y axis. Dunno whos up/down left/right.
Chaos_Blader
July 22nd, 2008, 01:11
Aren't the gamecube L and R buttons analog? The plugin does not work trying to set the X360 controllers L and R Trigger.
bernardoms
July 22nd, 2008, 01:53
njoy 0.3 plugin don't have suport for keyboard?:(
Wh87
July 22nd, 2008, 01:56
njoy 0.3 plugin don't have suport for keyboard?:(
nope, a joystick/controller plugin only.
N4ch007
July 22nd, 2008, 02:26
i have a wireless xbox 360 joystick and iīm also experimenting the reverse control if i push up all the way. well, for the moment, iīll sick with the keyboard. however the rest works flawlessly!
falcon, iīd like to congratulate you for everything you bring to the emulation scene. keep it up!
heatblazer
July 22nd, 2008, 05:17
x360 controller here :)
urbangangsta101
July 22nd, 2008, 08:15
Falcon, any chance you could add an option to assign seperate buttons for the D-pad? my d-pad consists of buttons 13 (Up),14 (Right),15 (Down) & 16 (Left) and i can't assign them on your plugin. I've seen a few gamepads like this...
Thanks :thumb:
outermon
July 22nd, 2008, 08:18
I actually have the same problem you guys seem to have with the emulator controllers, only on my real gamecube. Two cheap Pelican controllers that suck, both of which do the same thing when I press up all the way; they go down. My nintendo official controller works perfectly though. Maybe it's just a gamecube not liking non-gamecube controllers thing. Or maybe I just happen to have really sucky controllers...
ShadowFX
July 22nd, 2008, 09:36
...both of which do the same thing when I press up all the way; they go down. ... Or maybe I just happen to have really sucky controllers...
Not really, my Saitek P2600 controller does the exact same thing here. I assume it's a bug.
Falcon4ever
July 22nd, 2008, 09:50
Falcon, any chance you could add an option to assign seperate buttons for the D-pad? my d-pad consists of buttons 13 (Up),14 (Right),15 (Down) & 16 (Left) and i can't assign them on your plugin. I've seen a few gamepads like this...
Thanks :thumb:
Yea i will look into this, it seems that some pads dont have a real D-pad (which uses a POV/hat), instead they use buttons for up/down/left/right.
About the analog: i guess i should go back to the drawing board :p...
njoy 0.3 plugin don't have suport for keyboard?:(
Its a joystick plugin, if you want to use the keyboard you should just stick with the simplepad plugin for now.
urbangangsta101
July 22nd, 2008, 12:21
Yea i will look into this, it seems that some pads dont have a real D-pad (which uses a POV/hat), instead they use buttons for up/down/left/right.
Awesome! Once that is included and the analog is fixed this will be a perfect plugin! :lol:
gamersat678
July 22nd, 2008, 15:21
Here's a report.
Microsoft SideWinder Plug & Play Game Pad won't move on the Y axis (the controller is a 2 axis d pad like config)
3in1 magic joy box
-Gamecube controller works flawlessly so far
-PS2 controller has the Y axis problem (too much up and the emu will give u down)
Falcon4ever
July 22nd, 2008, 15:44
ok guys, should be fixed now. I forgot to set a pressure value for the shoulder buttons. r57 should be ok. (Padsimple is screwed so exclude it before trying to build).
Wh87
July 22nd, 2008, 16:13
anybody built and tested ?
daco
July 22nd, 2008, 16:15
anybody built and tested ?
im still reinstalling directxsdk. i started having trouble with it...again
Wh87
July 22nd, 2008, 19:39
hmm, i thought people would have tested it by now -.- i guess something is wrong
DarkSchneider
July 22nd, 2008, 19:54
I've tested it! It works without a single problem ;)
Congratulation Falcon and thank you for your efforts!! ;) *THUMPS UP*
helles
July 22nd, 2008, 19:56
Wow!
Nice things happened since I left home :)
nJoy now works here very well! (r58)
coolcat12
July 22nd, 2008, 20:31
Never mind. Fixed it! :) Thanks!
heatblazer
July 22nd, 2008, 20:32
how do we get it? redownload?
urbangangsta101
July 22nd, 2008, 20:58
Seems to be working perfectly! just need to get the D-Pad assignment problem sorted and its 100% awesome! :thumb:
Wh87
July 22nd, 2008, 21:19
how do we get it? redownload?
build it yourself, or wait for someone to build it.
seems like somone already has
NYLEVEIA (http://www.nyleveia.com/nevada/release/)
DJoneK
July 22nd, 2008, 21:49
I still cant get the analog triggers to be recognized. I got an Xbox 360 Wired controller. The analog sticks problem is fixed! Good job!
Falcon4ever
July 22nd, 2008, 22:46
Seems to be working perfectly! just need to get the D-Pad assignment problem sorted and its 100% awesome! :thumb:
thats next on my todo list :) + halfpress for the shoulder buttons.
helles
July 22nd, 2008, 23:06
What's the problem with the dpad? It works fine here, using a speed link gamepad.
Falcon4ever
July 22nd, 2008, 23:31
What's the problem with the dpad? It works fine here, using a speed link gamepad.
Some joysticks dont have a 'Real' d-pad, which should be a POV/hat. In this case the d-pad is actually consisting out of 4 buttons (same buttons as A B X Y).
helles
July 22nd, 2008, 23:37
ah, okay, thanks.
Here I just press one button, the plugin recognizes the dpad and everything works fine.
The plugin of VisualBoyAdvance for example wants to see four buttons as dpad, but it also works with the same pad. oO
Hm... I think these are things I don't have to understand :D
Mad
July 23rd, 2008, 00:40
Its working great here, but on Luigiīs Mansion....
Gonna test a little more before....
Falcon4ever
July 23rd, 2008, 01:51
rev60 online:
nJoy:
- Enabled Half press for shoulder buttons
- Added a option to select controller type
- Normal controllers should use the default joystick
- Some joysticks dont have a real hat (POV) but fake this with buttons.
In this case Joystick (no hat) should be selected.
After this is selected, four new buttons will appear for the d-pad.
- Next version will probably include keyboard support.
Good night :).
I did a quick test and it seems to be working (the new joystick mode) but please try and confirm it in this topic.
daco
July 23rd, 2008, 01:52
rev60 online:
Good night :).
I did a quick test and it seems to be working (the new joystick mode) but please try and confirm it in this topic.
damn is it 2:52 already?
i should go to sleep as well. downloading and compiling my build for today.
DJoneK
July 23rd, 2008, 06:39
Analog Triggers (Z axis) is still not recognized :(
urbangangsta101
July 23rd, 2008, 08:00
rev60 online:
Good night :).
I did a quick test and it seems to be working (the new joystick mode) but please try and confirm it in this topic.
Thank you Falcon!
In the words of the Simpsons comic book guy:-
Best..... Plugin...... Everrrrr! :thumb:
Analog Triggers (Z axis) is still not recognized :(
What gamepad?
DJoneK
July 23rd, 2008, 08:40
Xbox 360 Wired Controller, using XBCD+ drivers.
urbangangsta101
July 23rd, 2008, 10:52
Xbox 360 Wired Controller, using XBCD+ drivers.
Change the triggers to buttons on the driver then try again thats what i have done. I have a perfect setup profile for XBCD that i use, but ill have to upload it later as im at work. Watch this space..
MakaveliKnightG
July 23rd, 2008, 12:35
Yes thank you i finally can play with my ps2 controleur on your great emulateur
urbangangsta101
July 23rd, 2008, 17:07
Xbox 360 Wired Controller, using XBCD+ drivers.
Here is my Perfect Setup config file for XBCD, load this and you'll be sorted!
DJoneK
July 23rd, 2008, 19:21
Yeah, thanks for the help urbangansta101. I actually know that I can change the triggers to buttons and it will recognize it that way. I actually have 2 profiles set up just for that. BUT, what I would like is for the proggie to recognize the analog buttons properly like the GC controllers.
For example like in Super Mario Sunshine, where if you press the analog halfway, you can run around while shooting water everywhere (and how much water you shoot depends on how far you press the button), but if you press it fully, then you stop and shoot water. I believe (someone please tell me if I'm wrong) that something like that should be possible in the long run, so starting with recognizing the analog triggers would be a start.
I realize not even the original "Dolphin KB/X360 pad" plugin does this but it would be nice to have it sometime in the future.
Thanks again.
heatblazer
July 23rd, 2008, 19:28
OK... everything works just great. Vibrations, sound... Eaagh... can you tell me which game runs? I`ve tried RE: ZERO and ZELDA... they are 90% glitchy to be played....???
urbangangsta101
July 23rd, 2008, 20:52
Yeah, thanks for the help urbangansta101. I actually know that I can change the triggers to buttons and it will recognize it that way. I actually have 2 profiles set up just for that. BUT, what I would like is for the proggie to recognize the analog buttons properly like the GC controllers.
For example like in Super Mario Sunshine, where if you press the analog halfway, you can run around while shooting water everywhere (and how much water you shoot depends on how far you press the button), but if you press it fully, then you stop and shoot water. I believe (someone please tell me if I'm wrong) that something like that should be possible in the long run, so starting with recognizing the analog triggers would be a start.
I realize not even the original "Dolphin KB/X360 pad" plugin does this but it would be nice to have it sometime in the future.
Thanks again.
You can setup the Half-Press option on nJoy, just hold that button and it will half the pressure on analog buttons.
DJoneK
July 23rd, 2008, 21:32
Well, it doesn't seem to be working in Super Mario Sunshine. I set the Half Press to the right analog stick (as a button), but mario still wont shoot water while running. Have you tested it in any other game?
coolcat12
July 24th, 2008, 01:16
Mario doesn't run and shot water for me neither.
maddinxt
July 24th, 2008, 19:12
i have one problem, the njoy works 90% fine!
all buttons are perfekt, but if i move the left analog stick up it moves down, why??? left, richt, down is perfekt but up dont work!?!?!?
RockmanForte
July 24th, 2008, 19:19
Mario doesn't run and shot water for me neither.
What controller do you use ?
coolcat12
July 24th, 2008, 20:38
Xbox 360 controller.
RockmanForte
July 24th, 2008, 20:41
Oh... it is better to get game cube controller which works beautifully.
Fire-Ham
July 25th, 2008, 14:47
Oh... it is better to get game cube controller which works beautifully.
For the time being.
Falcon4ever
July 26th, 2008, 20:38
Copied from emutalk:
sadly, the same bug as always happens when left Analog is pushed all the way up = does like it's all the way to the bottom.. you should really take reports more seriously falc, I told you about that years ago when you had the 1st version out! :)
(1) Download this file
http://falcon4ever.pcsx2.net/joysticktest.zip
(2) Connect 1 controller only (the rest is ignored)
(3) It will print out the current value of the analog 1 2 3 4
(usually mapped on main x, y, sub x, y)
Give me the min and max values of each row from SDL and emu mode.
To use emu mode, press and hold button 1.
And please state the name of the device.
Example:
Logitech Rumblepad 2
sdl analog row1: -32768 <-> 32767 (left - right)
sdl analog row2: -32768 <-> 32767 (up - down)
sdl analog row3: -32768 <-> 32767 (left - right)
sdl analog row4: -32268 <-> 32767 (up - down)
emu analog row1: -128 <-> 127 (left - right)
emu analog row2: 127 <-> -127 (up - down)
emu analog row3: -128 <-> 127 (left - right)
emu analog row4: 127 <-> -127 (up - down)
ONLY USE THIS TOOL/POST YOUR RESULTS IF YOU'RE SUFFERING FROM THE BUG
sourcecode: http://falcon4ever.pcsx2.net/keyboardtest.cpp
based on: http://code.google.com/p/dolphin-emu/source/browse/trunk/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp#255
daco
July 26th, 2008, 21:13
my results are pretty much the same as yours as we got the same controller (logitech rumblepad 2, mine is the wired version)
except i noticed when pressing up/down on the 4point thingy(first 2 rows) the tester keeps registring up/down untill you press something else. left&right are safe
value's in sdl mode:
-32257 <-> 31986 (left right with non analog stick, the 4point thingy)
-32257 <-> 31986 (up and down)
as for the analog(3th and 4th row) , same as yours
besson3c
July 28th, 2008, 00:20
Do you guys have any recommendations for GC -> USB adapters, or is there no real relevant distinction between these various choices?
HitoV
July 28th, 2008, 05:52
Works perfect on my ps2 pad adapter! Thank you so much you rule!
Falcon4ever
July 28th, 2008, 09:58
Ok it seems like knuckles was still using some old version of nJoy, the analog should be fixed.
@besso3c: no clue, I dont think there are much differences anyway.
Hemi3
July 29th, 2008, 21:54
I'm crashing with a controller connected to my USB port as soon as any game starts. I'm using some really crappy Century Concept controller with no analog controls at all. If I unplug the controller from the USB port, games do not crash anymore. It seems this controller itself is not compatible at all but it is the only one I have at the moment.
coolcat12
August 3rd, 2008, 03:51
With rev126 Zelda TP crashed with this plugin when I hit the "back button" on my 360 controller. Telling me it has to disable rumble now.
Bianc0neri
August 3rd, 2008, 04:05
Hey, Falc. do rumblefunction support a XBOX 360 Controller (wired, wireless)? Cause, when I press the "half press"-button down, I get a error that says "Rumble is disabled" or something like that, and the emulator crash. Is this normal?
And, it would still be lovely if you could add z-axis, you have certainly spotted this issue, and I appreciate your hard work. Keep it up. =)
Falcon4ever
August 3rd, 2008, 11:37
Hey, Falc. do rumblefunction support a XBOX 360 Controller (wired, wireless)? Cause, when I press the "half press"-button down, I get a error that says "Rumble is disabled" or something like that, and the emulator crash. Is this normal?
And, it would still be lovely if you could add z-axis, you have certainly spotted this issue, and I appreciate your hard work. Keep it up. =)
Yea it seems like the xbox360 controller doesnt works with the 'normal' directinput force feedback plugins. ector uses XInput for his xbox360 input plugin (padsimple), so i might need to make a special profile for the xbox360 controller. (that would solve the issues with the shoulder buttons too).
Bianc0neri
August 3rd, 2008, 15:37
Yea it seems like the xbox360 controller doesnt works with the 'normal' directinput force feedback plugins. ector uses XInput for his xbox360 input plugin (padsimple), so i might need to make a special profile for the xbox360 controller. (that would solve the issues with the shoulder buttons too).
Ah, thanks, but I still prefer your plugin as well. Okay, I've discovered this issue too about your plugin. When I've configured my controller with your plugin and press "OK"-button, it all wents fine, then I close the emulator and open it again. When I then look at the configurations, the B-button go back to the normal value. Like, I need to configure it again. No other buttons is affected though.
Cpt. Obvious
August 18th, 2008, 00:07
my logitech dual action usb has the same problems, pressing button 0 (assigned to 'b'; labeled as button 1 on the pad itself though)
gives an error window with the title 'FFconst' content is: 'force feedback device not found. nJoy will now disable rumble'. but after that dolphin crashes 'instruction at "0x01561c94" referenced memory at "0x00000000" memory could not be 'read'.' (yeah I disabled Drwatson32) anyways I think this could be resolved by enabling to disable rumble. (if it's not available already, if so I haven't found the switch yet, not in the config window or in the ini file)
daco
August 18th, 2008, 00:09
my logitech dual action usb has the same problems, pressing button 0 (assigned to 'b'; labeled as button 1 on the pad itself though)
gives an error window with the title 'FFconst' content is: 'force feedback device not found. nJoy will now disable rumble'. but after that dolphin crashes 'instruction at "0x01561c94" referenced memory at "0x00000000" memory could not be 'read'.' (yeah I disabled Drwatson32) anyways I think this could be resolved by enabling to disable rumble. (if it's not available already, if so I haven't found the switch yet, not in the config window or in the ini file)
psst, if your on 32bit check my sig for the njoy that has rumble disabled.
if your 64bit you'll have to wait or get a rev not by me :P
i enabled rumble when compiling
Master_T
August 18th, 2008, 09:02
I have a ps2 controller connected through usb adapter, and running Vista x64.
Everything seem to work, but there are 2 problems:
1- The button config resets every time I restart the emu.
2- The HAT switch (the D-Pad) is not recognized properly, it gets mapped on button0, which is actually the left x-axis.
jasong
August 18th, 2008, 09:32
The only problem I have with it right now is that the half press/click on the shoulder buttons doesn't work. I use the disabled rumble because it also crashes. I'm also using a Logitech dual action.
EmuFan23
August 22nd, 2008, 14:37
It worked very well with the Saitek controller i purchased, the 360 looking one;) Not the wireless one, they were out:( But this thing is fine.
siulmagic
September 23rd, 2008, 12:41
for some reason even tho im using you njoy plugin with rumble disabled it still gives me the error about the rumble not being present then it crashes dolphin
niuus
September 23rd, 2008, 13:56
for some reason even tho im using you njoy plugin with rumble disabled it still gives me the error about the rumble not being present then it crashes dolphin
Funny, i'm using a PS2 controller with a USB adapter, and rumble doesn't work (it won't crash the emu nor give me any message, though).
daco
September 23rd, 2008, 16:17
for some reason even tho im using you njoy plugin with rumble disabled it still gives me the error about the rumble not being present then it crashes dolphin
if it does that download the njoy from my sig that has rumble disabled
wrinklyninja
September 23rd, 2008, 21:19
Rumble works for me using my Xbox 360 controllers, but with my 4th generic one, it crashes with the 'no force feedback' error whenever I press L1, even though the controller technically supports ff.
Could I possibly request the ability to save button maps for controllers in this plugin, as it defaults to the wrong controls for the 360 pads, and having to reset them each time is tedious. Something akin to Project64's solution would be ideal. Thanks.
GizmoTheGreen
September 29th, 2008, 22:57
Hi!
I'm a new user of this emulator.
Im using a GC to USb adapter from mayflash with the vista x64 driver from them called superjoybox13 or something.
I also have this inverted analog stick for my C stick, the normal one is working fine.
I also have the bug when the emu doesnt see the "emulated R and L"
Say the plugin sees them and assigns them, but the game doesnt detect them, even if i assign R to the A button link still dosnt crouch if i press the button.
the latest rev on Dacos site gave a 404, im currently stuck on the 609 x64 build, using vista, the only game i have to try with is WW
edit: i forgot to mention the reson for my post, is theese bugs fixed? if not, how can i help to fix them?
thx
daco
September 30th, 2008, 00:15
the latest rev on Dacos site gave a 404,
and nobody told me...
thx, ill look into it
EDIT: **** i know why.
made a blunt php mistake. try again in 5min
GizmoTheGreen
September 30th, 2008, 13:44
thx!
I'll download and try it first thing when I get home ;)
Edit: Donwloaded and tried, Link still does't obey my R and L presses. :(
And my C stick Up/Down is still inverted.
Otherwise I think it's been sped up from 609 :)
I'll try the "debug" plugin a few pages back to see what I get from the C stick
Edit2: bleh, 404 on that one :P
ShadowFX
October 25th, 2008, 14:59
Just wanted to report a small bug I didn't want to hold back. The Dolphin main window doesn't get its focus back after clicking on the OK button of the nJoy config window. Nitpicking, I know... but when other windows happen to be open at the same time, they get the focus. Happened to me several times :)
Edit: Awesome, it's fixed in revision 1024 and up :thumb:
sl1nk3
November 13th, 2008, 19:36
As this is obviously the best thread to talk about Njoy, i'm posting this here too :D
So i thought it would be cool to have keyboard support in Dolphin, even if there's already PadSimple, for multiplayer etc... and there it is : (actually my first C++ modification :p)
Note that i've used DInput, but haven't added any path for Linux users,
Also -but you might already know that- Rumble is broken and seems to crash badly...
you can find the patch file here : http://forums.ngemu.com/dolphin-discussion/107876-dolphin-svn-discussion-thread-193.html#post1508590
EDIT: I've fixed the problem related to rumble, it's now working, but only for first controller... i may need to create severals rumble instances and also verify that the instanced DInput device is equal to the SDL device (...) for now, it just work for one controller, until it's fixed.
darkhider
November 16th, 2008, 04:13
Hi sl1nk3, I have a suggestion about your keyboard mod for njoy. While dolphin is in the background, you open a notepad for example, and when you're typing in notepad, it also affects dolphin. So if you press enter, it will press start in dolphin ( because I assigned the "Start" button of gc controller on my enter key using the keyboard)
If you have time, you can fix it if possible.
Thanks
sl1nk3
November 16th, 2008, 20:34
Hi sl1nk3, I have a suggestion about your keyboard mod for njoy. While dolphin is in the background, you open a notepad for example, and when you're typing in notepad, it also affects dolphin. So if you press enter, it will press start in dolphin ( because I assigned the "Start" button of gc controller on my enter key using the keyboard)
If you have time, you can fix it if possible.
Thanks
I'll add that tomorrow, PadSimple has this option already, so i'll just port the thing, it's a simple check... I didn't add it in the first place because i didn't know where to put the checkbox :dead:
Also...... WELL..... I've coded a nice multi controller rumble feature that you can enable/disable in Njoy's GUI (it's per controller enable, not the old global define) :D
But for now it's too hacky to be released, I'll probably create a thread about that tomorrow, for people to test it.
darkhider
November 17th, 2008, 03:13
Alright thanks =)
sl1nk3
November 17th, 2008, 22:06
// added to SVN since r2840
You can still find the old version there :
A little remind of what there's in it :
-> Keyboard support was the first addition.
-> Multiples Fix for rumble : ready for multi controller.
-> Multiples changes in buttons mapping too thanks to Sonicadvance's nJoy 0.4
It's based on an old version of nJoy though, and should not be needed anymore :p
Keyboard with nJoy can be done by using two pad plugin in the config file, and rumble has now been added so..
RockmanForte
November 18th, 2008, 00:03
Sl1nk3,
the button mapping was correct yet ?? We have a problem with Luigi's Mansion for vaccuum. The L was not responsive when we suck the fire into the vaccuum and spit it out. Can you take a look at that ?
sl1nk3
November 18th, 2008, 19:57
Sl1nk3,
the button mapping was correct yet ?? We have a problem with Luigi's Mansion for vaccuum. The L was not responsive when we suck the fire into the vaccuum and spit it out. Can you take a look at that ?
The only game that i got with such a problem is Metroid prime where you can't use the scanner...
So i used axis for the L/R Shoulders just like the real pad and it didn't help, so at least metroid prime's issue doesn't seem to be related to any plugin pad issue :rolleyes:
I guess it's the same for other games with similar problem, however it could still be caused by a glitch in the Core, something about pad emulation a part about L/R or something... That i can't fix now, sorry :p
RockmanForte
November 18th, 2008, 19:59
Ahh, ok. I am sure they will fix it anyway. Thanks. :)
frebb
November 19th, 2008, 17:54
Hi, I've been trying to set up njoy 0.3 (? rev 1216) with my Trio linker 2 plus adapter.
not much luck though, especially with the analog sticks being either inverted + some axis respond some does not. or acting as constantly pressed in a direction. Even though it's properly calibrated as a generic hud device (is that the name for it?) the standard non-driver xp/vista joystick thingy.
Also the d-pad doesn't assign at all/incorrectly?
Anyway i'm wondering if this is caused by the plugin not being developed far enough and if these problems are common in joystick/njoy interactions.
thanks!
/F
sl1nk3
November 19th, 2008, 18:08
Hi, I've been trying to set up njoy 0.3 (? rev 1216) with my Trio linker 2 plus adapter.
not much luck though, especially with the analog sticks being either inverted + some axis respond some does not. or acting as constantly pressed in a direction. Even though it's properly calibrated as a generic hud device (is that the name for it?) the standard non-driver xp/vista joystick thingy.
Also the d-pad doesn't assign at all/incorrectly?
Anyway i'm wondering if this is caused by the plugin not being developed far enough and if these problems are common in joystick/njoy interactions.
thanks!
/F
afaik, it shouldn't do that, you may want to calibrate your joystick using windows's pad manager (axis needs this).
As for inverted Axis, well, i don't see any reason for this :???: have you tried to setup nJoy ??
also, if your joypad doesn't support D-Pad the good way, you can setup nJoy to map the D-Pad as buttons instead of a real D-Pad, i think that's your case :thumb:
frebb
November 19th, 2008, 18:38
Hi
I feel quite stupid, the problem was that i mixed up the different axis' while assigning them. So the assigns themselves were faulty. Finally i got it working just fine, feels nice to play with an autentic gc controller!
Oh, how do i configure njoy to map d-pad as buttons? its recognized as POV (point-of-view) in the xp padmanager and assign to 0 in njoy (all directions = 0).
Thanks!
/F
darkhider
November 21st, 2008, 22:14
Hi sl1nk3, can you make this plugin for 64 bit operating system?
Thanks.
sl1nk3
November 22nd, 2008, 00:14
Hi sl1nk3, can you make this plugin for 64 bit operating system?
Thanks.
I just added it ;)
Please report if there's any problem, it hasn't been tested yet.
(link is in my sign)
darkhider
November 22nd, 2008, 13:38
Thanks a lot, once again.
mixo!
November 22nd, 2008, 15:25
thanks sl1nk3 thats its i was loking for........
testing!!!!
sl1nk3
November 22nd, 2008, 15:46
Hum... I tested the x64 version this morning, and it seemed a bit unstable...
So I spent some time fixing the code, and I must say there was some pretty glitch :D
However, I think it's way better now, it hasn't crashed even once while i as testing it (i've reached my 100th SSBM game :p)
You can grab the latest updated version in the same post as always :
http://forums.ngemu.com/dolphin-discussion/108320-njoy-v0-3-multi-controller-support-5.html#post1512607
Have fun :)
daco
November 23rd, 2008, 02:43
P.S : also please note that the messages boxes that appear on loading are there for debugging purposes only, and will obviously be removed soon !
#ifdef _DEBUG
that will help alot :P
sl1nk3
November 23rd, 2008, 12:30
#ifdef _DEBUG
that will help alot :P
I don't think anyone would take some time to use the debug build :p
And when i mean "debugging purposes" it's just a msgbox that says "rumble enabled" nothing more :D
But anyway, I've just removed my FFeedback driver so i can test by myself and will be removing these msg box, or keep them for the debug build like you said in a few minutes :D !
darkhider
November 23rd, 2008, 18:49
Guys, in ssbm using vista 64, I'm unable to restart the game. Like when you're in-game, you gotta press L, R, A, and Start buttons to end a match. I can't seem to do it. I can do it on my XP 32 bit pc though.
What do you guys think the problem is?
sl1nk3
November 23rd, 2008, 20:01
Sorry, i said "a few minutes", but hadn't time to fix everything i wanted to :D
So it's been delayed to now (link is in my sign, removed the msg box on startup, fixed some stuff and modified others..) :p
darkhider, that's really odd oO
Are you sure that every buttons is mapped properly ? There shouldn't be any difference there... I'll test this asap !
darkhider
November 23rd, 2008, 23:53
I even tried with dolphin kb/x360pad plugin and its the same problem. So I guess its not the njoy's problem but i still want to fix it. :(
ken07
November 25th, 2008, 13:55
how come i cannot assign keyboard at analog? only DOWN and LEFT assigned UP and RIGHT cannot be assigned
EDIT
After i press ok after assigned UP and RIGHT button, when open nJoy again it will become blank, but if i leave it and not press ok, UP and RIGHT key can be used
sl1nk3
November 25th, 2008, 17:39
I even tried with dolphin kb/x360pad plugin and its the same problem. So I guess its not the njoy's problem but i still want to fix it. :(
You're using the keyboard, right ? some keyboard can't use more than a fixed number of inputs, that may be the case here, try using others keys.
If you're using a Joystick, I don't know what's the problem, as both my joystick works fine on both x64 and x86 :???:
how come i cannot assign keyboard at analog? only DOWN and LEFT assigned UP and RIGHT cannot be assigned
EDIT
After i press ok after assigned UP and RIGHT button, when open nJoy again it will become blank, but if i leave it and not press ok, UP and RIGHT key can be used
****..
You're right, i'll need to take a look at this, thanks ;)
Edit: that was quite stupid, sorry for breaking this last time :/
I'm updating right now...
Kein
November 25th, 2008, 22:46
n-Joy 0.3 doesn't want to work with my PAD (DI compatible). Well, actually, I can assign some buttons, but not D-pad. Gamepad itself send the code, but n-Joy can see it only when gamepad analog mode is disabled. It's a POV-signals.
[UPD at Wed Nov 26 02:10:04 2008]
Problem is changed. Everything seems to works fine except of button assigned for A-button -> it just doesn't work in game menu of Tales of Symphonia (menu called by 'Y' during gameplay). But - it works when I skip the dialogs 0_o
snooooopy
November 25th, 2008, 23:11
to daco
the link in your sign give me a 404 error :p (32bit plugin ^_° )
is there a 32bit version of the sl1nk3's nJoy ??
(don't know wath is x86 :p but don't work on my computer so :p is not that :p
ken07
November 25th, 2008, 23:14
You're using the keyboard, right ? some keyboard can't use more than a fixed number of inputs, that may be the case here, try using others keys.
If you're using a Joystick, I don't know what's the problem, as both my joystick works fine on both x64 and x86 :???:
****..
You're right, i'll need to take a look at this, thanks ;)
Edit: that was quite stupid, sorry for breaking this last time :/
I'm updating right now...
Thanks sl1nk3, its working normally now
sl1nk3
November 26th, 2008, 19:42
n-Joy 0.3 doesn't want to work with my PAD (DI compatible). Well, actually, I can assign some buttons, but not D-pad. Gamepad itself send the code, but n-Joy can see it only when gamepad analog mode is disabled. It's a POV-signals.
[UPD at Wed Nov 26 02:10:04 2008]
Problem is changed. Everything seems to works fine except of button assigned for A-button -> it just doesn't work in game menu of Tales of Symphonia (menu called by 'Y' during gameplay). But - it works when I skip the dialogs 0_o
Huh, Strange... what's your gamepad ?
Anyway, it may be a GameIssue, i don't think this problem is related to nJoy...
Also, i'll modify the way you can switch between a no hat gamepad and a standard gamepad, this listbox is not that fine actually, a single checkbox may be better.
to daco
the link in your sign give me a 404 error :p (32bit plugin ^_° )
is there a 32bit version of the sl1nk3's nJoy ??
(don't know wath is x86 :p but don't work on my computer so :p is not that :p
x86 'means' 32bits :p
So this one WILL work with the 32bits build, and if you can't get this to work, you may try the x64 one instead, or may not be using it properly...
:)
sl1nk3
November 26th, 2008, 23:28
Hey, i've updated the thing a bit...
So I removed the old "controller type" combobox, and replaced it with a checkbox, i thought it was much more appropriate.
Also added an hidden "rumble strength" feature, you can tweak it in nJoy's ini config, it goes from 1 to 10, with 9 being the default rumble strength.
Also, keyboard is working right now, and I fixed another bug related to the DPAD while using a no hat joystick, introduced with the latest update... sorry :D
(which also fixed the crash that could happen when stopping a game and launching nJoy's config box)
Thus I think there's not so much i could add now ( maybe keyboard using SDL or Wx ? :dead:) and i think it's likely one of the latest updates ;)
gugu
November 27th, 2008, 02:46
Tanks sl1nk3 ! Great work !
snooooopy
November 27th, 2008, 19:16
to sl1nk3
I'll retry :p
But don't know wath's I have done wrong ... juste put in "pluggin" floders .... and dolphin don't accept him I'll try on linux :p my be it'll be bether than vista :p
Thank :)
Edit I must be stupid gy -_- 86 work perfectly on vista srry :p
and many thanks :p
Riks75
November 28th, 2008, 16:39
Hello everybody ! I am new in this forum and I want know what is the best version of Dolphin or the lastest ( My english is very bad, I know... :p )
Thanks !!!
sl1nk3
November 28th, 2008, 19:34
Tanks sl1nk3 ! Great work !
You're welcome ;)
to sl1nk3
I'll retry :p
But don't know wath's I have done wrong ... juste put in "pluggin" floders .... and dolphin don't accept him I'll try on linux :p my be it'll be bether than vista :p
Thank :)
Edit I must be stupid gy -_- 86 work perfectly on vista srry :p
and many thanks :p
that happens sometimes :p
Hello everybody ! I am new in this forum and I want know what is the best version of Dolphin or the lastest ( My english is very bad, I know... :p )
Thanks !!!
Mauvais endroit pour demander įa, va dans "Discussion thread" ;)
P.S: there's a impressive lot of french around here oO
snooooopy
November 29th, 2008, 12:39
Just one question? plugin are ok for all os ? I mean if a take the 86 one can I use it on 32 bits linux ?
thinks not but don't know how work a pluggin so ....
(ouais dingue :p pleins de franįais :p)
sl1nk3
November 29th, 2008, 14:22
No, it shouldn't work on linux sorry :(
It'll likely compile, but you won't be able to use rumble or keyboard as it's using DirectInput which is windows only :(
However, you should still be able to use a gamepad (but you'd rather use nJoy from the SVN for this :p)
Kein
November 29th, 2008, 14:54
sl1nk3
Anyway, it may be a GameIssue, i don't think this problem is related to nJoy...
So, it is a game issue?
penetecostal07
November 29th, 2008, 15:12
hey i using xbox 360 microsoft controller and th eimput plugin i using doesnt detect the back to triggers how do i get it to detect them
sl1nk3
November 29th, 2008, 16:31
sl1nk3
So, it is a game issue?
I Don't know sorry.. But i'm assuming it's either a game issue (problem for this game only), or a pad issue as i don't have any game with behaving like that.
sorry :(
hey i using xbox 360 microsoft controller and th eimput plugin i using doesnt detect the back to triggers how do i get it to detect them
Are you using an X360 controller with nJoy ?
because nJoy shouldn't support X360 controllers, at least for now...
You should use PadSimple, which is perfect for X360 controllers (but doesn't support normal pads)
P.S : I updated the Source code it's now way cleaner, there's nothing new except a little fix for rumble settings not being saved correctly if you used keyboard just before :p
penetecostal07
November 29th, 2008, 17:17
LOl yeah i think its njoy its falconforever and padsimple i dont think works
sl1nk3
November 30th, 2008, 22:56
I just updated the plugin a little bit, fixed a crash that could happen when lauching a game with rumble disabled then enabling it while the game was running.
Also modified the 'deadzone' setting to be a bit better, with circular deadzone instead of cubic, and modified the values allowed, they're now going from 5 to 75, 5 by 5.
(link is in my sig as always :p)
xcedf
November 30th, 2008, 23:35
sl1nk3 Much thanks for your rumble feature)))
N4ch007
December 1st, 2008, 02:18
sl1nk3, amazing work! the plugin now doesn't crash anymore with my wireless xbox 360 controller!
sl1nk3
December 6th, 2008, 00:25
The Crash was because of the D-Pad, was a normale Vista Crash "The Programm dont works anymore bla bla bla..." and there is no crash anymore since i checked the "map d-pad as buttons" or s.th. checkbox ...
Fixed this crash related to Dpad when using a no hat joystick, also, "map Dpad as buttons" is now automatically detected (it should already have been, but, it was crashing instead when selecting joystick )
Also did some misc changes so people don't think this is nJoy 0.4 from SVN, this one is now known as 'nJoy RumbleMod...' instead :p
i'm wondering if i should add SonicAdvance's work into this too, especially shoulder as axis.
felix_gattuso
December 8th, 2008, 10:58
hei guy! i'm new in this forum and i'm italian so i don't write a very good english....what's the last version-edition very very good of the dolphin ? i have the r1007 but for example zelda TW don't start but in the 1349 start....while Zelda WW start very good but i cant listen the sound!
Super Empra
December 8th, 2008, 15:53
hei guy! i'm new in this forum and i'm italian so i don't write a very good english....what's the last version-edition very very good of the dolphin ? i have the r1007 but for example zelda TW don't start but in the 1349 start....while Zelda WW start very good but i cant listen the sound!
R1449 is the latest version. Sound in Zelda WW doesn't work yet in any version.
felix_gattuso
December 8th, 2008, 19:41
why my dolphin give me this problem? "Failed to load plugin Plugins\Plugins_VideoDX9.dll - unknown error" ! Please give a reply :D thanks!
Laurensnl
December 8th, 2008, 19:56
why my dolphin give me this problem? "Failed to load plugin Plugins\Plugins_VideoDX9.dll - unknown error" ! Please give a reply :D thanks!
Damn do some research before asking noob questions. The awnser is all over the forum jeez. Download the newest Direct X from Microsoft.com.
sl1nk3
December 8th, 2008, 20:29
Facts_And_Questions - dolphin-emu - Google Code (http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions)
Oh and by the way, this is NOT the good topic, this one is about nJoy plugin, not Dolphin's latest revision or something...
wren20v
December 9th, 2008, 18:17
nJoy v0.4 Problem
I have 2 Saitek P2600 and 2 Saitek P2900 controllers. They are configured and work perfectly in nJoy v0.3. When I try to configure them in nJoy v0.4, it automatically assigns any Gamecube controller button that I click on to A-0, which I assume is one of the analog axes.
If I press a button on my controller quickly enough, I can correctly assign it before it assigns it to A-0. However, I am unable to assign the analog sticks correctly. It won't even recognize the right stick (throttle/rudder stick).
This issue occurs on all of my gamepads. I even unplugged all but one and tested each one individually and the problem still occurs.
Laurensnl
December 9th, 2008, 19:51
Try holding the button and than assign it by pressing the button on nJoy v0.4 you under stand? So you first hold the button you want to assign and than click on it with your mouse. It worked for me!
sl1nk3
December 9th, 2008, 20:05
yeah nJoy 0.4 is still glitchy unfortunately...
Hats are not working correctly, half press button's broken, and axis are still glitchy, but the idea is good i think.
Even if i would rather use axis for shoulders only :p
Remember 'nJoy 0.4' (as it's called :p) is still a 'test plugin' anyway ;)
(p.s: it's not the one made by me either, even if i called mine nJoy 0.4 in the beginning)
sl1nk3
December 14th, 2008, 02:35
Alright, I've updated the plugin one more time and here what's been added/modified :
Fixed a crash when using a pad without any joystick (that was happening to me with my wiimote :???:)
Added r1488 check, so you can't use non-existing buttons, axes, or hats
Thanks to Sonicadvance's nJoy 0.4, i've been inspired by some of the things he made and added them to this :D , thus there's now some stuff like buttons shown as "Bx", axes shown as "Ax" and hats (pov) shown as "Hx" with x being a numeral, so it's a bit clearer now.
Also, you can now map R & L Shoulders to either a button or an axis, just like the real Gamecube pad, but unlike nJoy 0.4 you can't map anything as axis, i thought this was unnecessary, maybe axis as buttons to be able to use some cheap gamepad later...
and that's it, download link can be found in my sign :heh:
Flat
December 14th, 2008, 10:57
why dont you add your fixes to the svn?
fallengod
December 15th, 2008, 03:39
any news of the wii fit board will be supported soon?
sl1nk3
December 15th, 2008, 22:07
why dont you add your fixes to the svn?
I haven't asked SVN access yet, so i can't add anything to SVN by myself, also.. there's already two nJoy plugin on the SVN (...) see this as a training maybe :D
P.S : I updated the plugin once more :p
I added the possibility to map Sticks as buttons instead of Axis, if your pad doesn't have enough axes, as well as some other changes ->
Shadowkain
December 17th, 2008, 06:59
so im new you guys rock cause im new to this gc emu but it will be fantastic to get it all set up
so i get a error saying couldnt init core... and im using the njoy plugin that i got from sl1nk3
sl1nk3
December 17th, 2008, 22:45
so i get a error saying couldnt init core... and im using the njoy plugin that i got from sl1nk3
Afaik, This usually happens when Dolphin can't load essentials plugins like graphics plugins, is dolphin set up well already ?
payandcry
December 19th, 2008, 15:24
Hi,
I canīt use my xbox360 controller to play any wii games. Iīve tested all plugins njoy 0.3 and 04. Both donīt recognize the axis in the configuration, but the other buttons they do. The other problem is that the LT an the RT are axis, too.
shahadithyab
December 20th, 2008, 17:42
can anybody help i have use my keyboard comp.
payandcry
December 20th, 2008, 17:58
Who can use his controller to play wii games???
shahadithyab
December 22nd, 2008, 03:25
can i play with my wii mote controller on pc .does dolphin supports it is there a way to play games with wii mote controller with dolphin on pc
pilucco
December 26th, 2008, 09:22
Since revision 1623 i got this error on njoy plug in: writenormalop - a1 cannot be imm then dolphin crash.....
-Dragoon-
December 26th, 2008, 11:02
Since revision 1623 i got this error on njoy plug in: writenormalop - a1 cannot be imm then dolphin crash.....
If you press "yes" each time, you can continue the emulation but it's really annoying and pops up every 30 seconds. A way to fix this would be appreciated.
sl1nk3
December 26th, 2008, 13:39
Is it really related to nJoy ?
I think it has something to do with the latest change made to the core, and has probably been fixed in revs > R1643 ;)
nosound.97
December 26th, 2008, 14:07
hi guys! can you tell me which plugin is better: njoy 3 or 4
pilucco
December 27th, 2008, 08:45
If you press "yes" each time, you can continue the emulation but it's really annoying and pops up every 30 seconds. A way to fix this would be appreciated.
Hi.
In revision 1697 problem gone.....
eric13
December 28th, 2008, 02:09
whats the best gamepad for pc any suggestions ?
nosound.97
December 28th, 2008, 08:39
whats the best gamepad for pc any suggestions ?
dual analogue gamepad(f.e. my logitech wingman cordless rumblepad)
sl1nk3
December 28th, 2008, 12:26
I would say a PS2 or Gamecube Gamepad with a PC adaptator :D
If you already have the pad, then it's cheap and you'll get a good gamepad for sure !
EDIT: I'm thinking of adding Xpad support to my plugin, if anyone care, i'd like to know what's wrong with theses pads actually, i heard buttons were working but axis weren't, is that right ?
also, some changes have been made to the plugin lately :p
nosound.97
December 28th, 2008, 20:02
What is Xpad support?
sl1nk3
December 28th, 2008, 20:34
xbox 360 pad, they don't use the same path as others 'normal' pads
Dax
December 28th, 2008, 20:37
What do you mean by "what's wrong" with them? :p
Anyway, you probably already know this, but I'll state it for the record I guess: Xbox 360 pads use XInput[by default, unless the user installs XBCD, then it uses DInput], a different API.
sl1nk3
December 28th, 2008, 20:59
yes, and it'll probably be needed in order to support rumble on those X360 controllers..
But as the plugin is using the SDL to detect inputs, and as i saw some people using nJoy with their X360 controllers (and mostly having problems too), i thought there was some kind of support already, needing to be perfected that's all ;)
For rumble at least, i'm sure it'll need XInput, but i don't know if SDL already detect it and can use it to map buttons/axes/hats etc...
saifooz
January 2nd, 2009, 11:07
DolphinWx R1727 uploaded with nJoy v0.4 Multi-controller (Test Build)
encounter
January 6th, 2009, 13:10
Hello Community and first a big thanks for This nice Tool.
My first Post, and i have also the best Controller on a PC, a Xbox 360 Wireless Controller.
A Plugin for this Controller would be very nice, yes ;)
I have also played my Time with PS2 Controller and a lot of other more or less usefull Controller, much expensive and a lot of very cheap Things, but the very best was and is Xbox360,specialy for Carracing :)
Ive never thought, that there are so many difference between a good and the very best Controller.
Luiku
January 9th, 2009, 15:48
Muchas GRacias..
nosound.97
January 9th, 2009, 20:22
Muchas GRacias..
????? what??
in english please (have you read the rules?)
IOmega666
January 9th, 2009, 21:31
He said , Thank You, xD
BTW, Luiku, im from argentina too, so here you have to speak in english only, its in the rules ? ok ? .
KabooZ
January 12th, 2009, 02:27
hmmm i'm from germany (and live there XD) and i thought "muchas gracias" is pretty known like nihao,xie xie for chinese or oui,haute couture for french
you know so like knowlede that many have... so i don't think that's outside the rules...
saiyan1990
January 15th, 2009, 21:31
is it possibly for me to use the keybroad and controller, like my friend play with the keybroad and i get the controller, if it is can you give me directions on how to do it!!
sl1nk3
January 16th, 2009, 22:49
this should be possible with the latest nJoy 0.3 in SVN, but i don't know for sure...
anyway, check the one in my signature, which i just updated to work with latest revisions > R1875, it is meant for that.
I wish, at least some of my changes were added to the SVN, i don't want to join just for this and some minor changes once a year, it would be useless :rolleyes: also, both nJoy 0.3 and 0.4 are quite messy and unfinished on the SVN right now . . (do we really need two plugins ? ;))
John Peterson
January 21st, 2009, 09:45
I made a few changes to nJoy 0.3. Please tell me if you have any problems with it. Here are the changes:
SaveById: With this option you can save the controls to the gamepad Id (the name that you see under "Controller:") instead of to that slot (1, 2, 3, or 4). One example of the current advantages of this option is: let's say you have four pads that are configured correctly by slot. But the next time you run Dolphin they are plugged in in a different order, then you would have to remap the keys for that particual order of plugging them in. With the SaveById option (which always apply for all slots, or no slots) that problem will not occur. The right setting will be applied to the right pad regardless of the order they are connected in (and the internal SDL Id the devices get).
Shoulder buttons: Now the analog shoulder buttons should work on most gamepads. You can check the values under "Trigger values" to the right in the advanced section (select "Show advanced settings" first). The correct values are 0 to 255 for unpressed to fully pressed. For the Xbox 360 pad you may have to select "Trigger: XInput" to make the analog triggers work.
Square to circle: With this option you can convert any type of square or almost-square (for example the 360 pad has a 85% square, not a perfect square) controller radius to a circle. I'm not sure if this has a big effect. But if the actual GameCube controller is programmed to send a circular radius to the GameCube the corner values will be at most 180 x 180 (of the maximum 255 x 255) (from the calculation 255 * 1 / Sqrt(2)) . So if you don't enable this and your gamepad produce a square radius you will send the game 255 x 255 in the corners that it may not understand what to do with, perhaps it flips out, or perhaps it converts it to 179 x 179, I don't know. Also, if it caps all values above 179 the strength of the reaction will not be the same in all directions. The diagonals will hit the maximum values 70% out on your gamepad, while the 0°, 90°, 180°, 270° directions will hit the maxium 100% out on your gamepad. (Most pads hit the maxium value sometime before the actual physical maxium, but my point is that that physical maxium will be different in different directions without this option.) Therefore the square-to-circle option downsamples all values that are not exactly in the 0°, 90°, 180°, 270° directions, not just cut off high values, to hopefully produce an input that is as close to the actual gamecube pad as possible. You can see both the input and the output (what you send to the game) in the "Main-Stick (In) (Out)" windows.
daniel78
January 22nd, 2009, 02:44
hi everybody.
english is not my natural language so, please forgive me :P
i got a rumblepad 2 wireless and the controls donts seem to work fine.
directions are mixed.
there is a fix for that?
Jack Frost
January 23rd, 2009, 19:39
Hmm, nJoy v0.4 from Rev 1996 seems to have problems with USB-Gamepads. At least it does not detect my PS2 Controller, plugged using some Adaptoid-like N64/PS2-to-USB Converter Thingy.
nJoy v0.3 from the same Revision does detect it.
kisago21
January 27th, 2009, 20:21
Mario and Sonic Olympic Games
Hi!
How it is possible to play the keyboard with him???
I know the settings,but how it is necessary to move it the wii controllert ???
100m running how I can run quickly in an alley, on a keyboard?
HELP!!!!
Thanks
nosound.97
January 28th, 2009, 12:51
You can't. I also have this game and you can't do that. You can only play trampoline & table tennis properly.
crhylove
January 29th, 2009, 12:25
I've been VERY happy with my logitech dual action controllers. <$20 too!
xgersonx
January 29th, 2009, 20:59
There are three errors in njoy, one of the game is super monkey ball, where the only control pull to the right side, the second is in burnout, where the horn is in the L that does not stop play, the third is in Vexx , where the ability to jump high does not work (in the L).
sorry my bad english
century
January 29th, 2009, 22:11
thanks to John Peterson, for this great improvement :)
i use nJoy v0.4 with a PS2 controler (USB adaptator) , without any problem ...
keep up the good work !
saiyan1990
January 31st, 2009, 15:06
OK i am playing metroid prime on dolphin svn r 1299 (because i read people say it runs better on it and it does) and the speed is great it just with the blaster i can't look up and shoot (like look up at the sun and shoot type) any suggest to configure my controller settings i am using GGE909 PC Recoil Pad with njoy pad v0.3 setting or do i suppose to add njoy pad v0.4 if i do can you give me instruction to input it with making any errors THXx
saintseiya
January 31st, 2009, 15:24
where is the bottoms of nunchuck in the keyboard or pad???
i canīt understand that because in wii games everything is moving up and down frecuently the nunchuck and wiimote; i press any keys on the keyboard but doesnīt works--i only know this : the wii remote is the mouse, and the click somes bottoms of the itself....please i need this answer ....again:
where is the bottoms of nunchuck in the keyboard or pad??....wait for the best answer
nosound.97
February 2nd, 2009, 05:53
nJoy seems to fixed in r2066
r2066 (nJoy: Fixed the digital L and R buttons) committed by jpeterson57
Thanks, JP!
HarryCallaghan
February 3rd, 2009, 16:53
I'm having problems with the plugin and my sixaxis ŋdoes anyone play with that controller? It doesnt detect well the pad and the analog sticks :(
david100234
February 6th, 2009, 05:38
ok here are my questions im new to this emulator.'
Is it possible to get my keyboard working with this emulator without having to go get a damn 360 controller coz i was told they are like 80 bucks.. with that money i can buy the game i want... and how do i make it configure into keyboard a good guide that makes sense would help.
nosound.97
February 6th, 2009, 05:45
Use DolphinKB/X360 pad plugin. It is for keyboard and XBOX360 contoller
david100234
February 6th, 2009, 05:53
where do i get it?
antd
February 7th, 2009, 13:03
Is there a plugin that allows a keyboard to be used for controller 2?
It will not let me assign keyboard keys to the analog stick...
I would also like a download link if possible.
nosound.97
February 7th, 2009, 13:13
It is not working now. Wait some days for John Peterson's fix
antd
February 7th, 2009, 13:24
ok. I found an old version, I'm using that in the mean time. Works fine..
javman
February 21st, 2009, 17:25
hey i have a problem with the plugin i want to play with 2 players in ssbm but only accept 1 of my joysticks i`m using the revision 2255 to 2339 and the problem no fix i need help plz
sl1nk3
February 21st, 2009, 18:26
go to Dolphin's Config >> Gamecube and then choose standard controller for port 2, then it should detect the second controller if you set it correctly in nJoy.
javman
February 21st, 2009, 19:48
thanks you very much is really functionall thanks sl1nk3 (sorry for my english i talk spanish :p):thumb:
KokiriDream
February 25th, 2009, 05:09
I can't even set it up >_>
i press the buttons to set it up
and all i get is A+4
i have on the devices drop down box to "Wireless receiver for xbox 360 controller" and the controller is on
nosound.97
February 25th, 2009, 07:59
Use nJoy 0.3 if you don't have X360 pad and you have another gamepad or just use DolphinKB/X360 pad. nJoy 0.4 works not very well right now.
Tony Luey
February 28th, 2009, 17:44
Im hard time playing Resident Evil. Can you change it back they were? Up, now on left, down, now on right, left, now on up & right, now on down D-pad. Left analog same as in D-pad too. Right analog seem to be OK.
nosound.97
February 28th, 2009, 17:49
then try reverse :p
Tony Luey
February 28th, 2009, 18:33
then try reverse :p
Where is reverse, that you suggested? I didnt see any.oO
nosound.97
February 28th, 2009, 18:34
I mean right and left make up and down and vice versa :)
Tony Luey
March 1st, 2009, 02:48
I mean right and left make up and down and vice versa :)
Nevermind, I just using Dolphin KB & JoyToKey to play this game. I hope someone could fix nJoy back they are like rev 2276.:lol:
Azutom
March 2nd, 2009, 21:38
PS3 Sixaxis controllers does not seem work with nJoy v0.4 for some reason.
Works perfectly in nJoy v0.3.
Is this a known issue?
fcz_x
March 6th, 2009, 17:59
In Dolphin news revs njoy + rumble donīt work
nosound.97
March 6th, 2009, 18:50
Rumble is in future. You'd better take care of emulating games.
sl1nk3
March 6th, 2009, 21:21
In Dolphin news revs njoy + rumble donīt work
It still works... but the problem is, nJoy from SVN now uses the same path as nJoy rumble for its config file, and both aren't compatible, so you'll have to do with that :p
I'll try to port the changes to the SVN one (and per haps even get that commited :D) once i've got some time.
Rumble is in future. You'd better take care of emulating games.
That's silly.
The emulation is not perfect that's true, but that doesn't mean we shouldn't have anything else than a rendering window until it's perfected.
The rumble is an important part of the gamecube controller (almost every game use it) and so it's cool to have it in nJoy.
By the way, if you want to help "emulating games" you can ask ector or fires, they would be happy to have you in the dev team :)
nosound.97
March 6th, 2009, 21:25
I'm not so cool at development so just have some experience with Dolphin :p
RyviusRan1
March 8th, 2009, 09:40
the njoy v0.3 doesn't work for my logitech pad it automatically closes the exe when i try opening the plugin's config.
version 0.4 works though.
and the kb/360 plugin has the same problem as the v0.3 one.
and the wiimote plugin does too.
these plugins suck
Pistensau
March 10th, 2009, 15:57
I canīt get the rumble function of my gamepad to work. I tried many revs from 2195 till 2630.
I use a no-name replica PS2 Double Vibration Joypad connected directly via USB. The buttons and axis work with the njoy v0.3 plugin and the njoy rumble plugin from "sl1nk3". The rumble function works well on windows games.
Once I played Resident Evil Remake using sl1nk3s njoy rumble plugin, after about 2 hours of playtime the pad suddently started rumbling when firering a gun or getting attacked by a zombie, but it only lasted till i closed the game. After that it never worked again.
Next thing is when using the njoy rumble plugin dolphin crashes when trying to stop emulation. Itīs the normal massage from windows "dolphinIL.exe detected an error and has to be closed...". Happens with every rev i tested it on (with il and without). I use windows xp pro sp3 32bit.
So what can i do, rumble worked once so there must be a way to get it work every time!
nosound.97
March 10th, 2009, 16:05
sl1nk3's nJoy Rumble don't work on every revision. It is playable with revision it was made for. If I'm not mistaken in normal nJoy rumble future doesn't work for now.
sl1nk3
March 11th, 2009, 16:20
I canīt get the rumble function of my gamepad to work. I tried many revs from 2195 till 2630.
...
Once I played Resident Evil Remake using sl1nk3s njoy rumble plugin, after about 2 hours of playtime the pad suddently started rumbling when firering a gun or getting attacked by a zombie, but it only lasted till i closed the game. After that it never worked again.
Next thing is when using the njoy rumble plugin dolphin crashes when trying to stop emulation. Itīs the normal massage from windows "dolphinIL.exe detected an error and has to be closed...". Happens with every rev i tested it on (with il and without). I use windows xp pro sp3 32bit.
So what can i do, rumble worked once so there must be a way to get it work every time!
I guess you were using "render to main window" or maybe the rendering window was not in the foreground ?
Well anyway, this is fixed now, as it's been said, the version you used is a bit old and based on an older version of nJoy (that's also why it crashed on stop)
I ported the rumble feature to the latest version of nJoy 0.3, you can grab it here :
I haven't tested it so much though, but it should work fine. :)
Pistensau
March 11th, 2009, 17:29
I haven't tested it so much though, but it should work fine. :)
Works like a dream!!! Whooohoo! Great Work! Tested with rev 2642.
No crashes at all.
Is it possible to regulate the rumble strenght? I saw an option in the ini-file of the old version.
Force feedback strenght is set to 100% in my gamepad driver option in windows, and at the driver testing screen it rumbles about 50% harder than it does in dolphin. So is it possible to raise the strenght in your plugin?
Anyway, thank you, this is a great improvement of gameplay!
sl1nk3
March 11th, 2009, 20:29
Works like a dream!!! Whooohoo! Great Work! Tested with rev 2642.
No crashes at all.
Is it possible to regulate the rumble strenght? I saw an option in the ini-file of the old version.
Force feedback strenght is set to 100% in my gamepad driver option in windows, and at the driver testing screen it rumbles about 50% harder than it does in dolphin. So is it possible to raise the strenght in your plugin?
Anyway, thank you, this is a great improvement of gameplay!
I just updated it, the strength setting is back :D
I don't know if it will be that much harder though, as it should have been already at around 75%.
I added back a fix for the Half press button too, it fixes games like Super Mario Sunshine needing the R trigger not to be fully pressed to spray water while running :thumb:
Pistensau
March 11th, 2009, 20:49
I think itīs perfect now! :thumb:
Youīre right, itīs not that much harder, it may be a game related issue.
Edit: rumble strenght is game related, in RE 1 Remake it depends on what kind of weapon you are firing. In RE 0 rumble is much harder than in RE 1 overall.
nullpoman0102
March 11th, 2009, 22:01
1>.\Src\Config.cpp(175) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Config.cpp(269) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>ConfigJoypad.cpp
1>.\Src\GUI\ConfigJoypad.cpp(84) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>ConfigBox.cpp
1>.\Src\GUI\ConfigBox.cpp : warning C4819: The file contains a character that cannot be represented in the current code page (874). Save the file in Unicode format to prevent data loss
1>.\Src\GUI\ConfigBox.cpp(493) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>Rumble.cpp
1>.\Src\Rumble.cpp(101) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Rumble.cpp(148) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Rumble.cpp(226) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Rumble.cpp(246) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>Build log was saved at "file://e:\project\svn\dolphin\Source\Plugins\Plugin_nJoy_ SDL\Win32\Release\BuildLog.htm"
1>Plugin_nJoy_SDL - 8 error(s), 1 warning(s)
Error code with latest nJoy Rumble.
sl1nk3
March 11th, 2009, 22:27
Oops, sorry i forgot to add the InputCommon changes.
However, the error says it all :p
here is the patch :
Index: Core/InputCommon/Src/SDL.h
================================================== =================
--- Core/InputCommon/Src/SDL.h (revision 2635)
+++ Core/InputCommon/Src/SDL.h (working copy)
@@ -93,6 +93,7 @@
int triggertype; // Triggers range
std::string SDiagonal;
bool bSquareToCircle;
+ bool rumble;
int eventnum; // Linux Event Number, Can't be found dynamically yet
};
fcz_x
March 12th, 2009, 22:01
why the update of njoy rumble (njoy 0.3) don't work for me???
test in dolphin 2648 with super smash bros melee
Ramadear
March 13th, 2009, 18:12
I can't get the analog for my rumblepad 2 working right at all. It only moves horizontal. And trying to configure it does nothing. Any help would be appreciated.
sl1nk3
March 13th, 2009, 18:26
why the update of njoy rumble (njoy 0.3) don't work for me???
test in dolphin 2648 with super smash bros melee
Well, if normal nJoy 0.3 works but not nJoy with rumble (is that the problem here ?), or if you can't get rumble to work, you are :
either doing it wrong (that means not copying the good DLL for your OS or not copying it where it should be) or that could also mean that your Gamepad doesn't support Force Feedback :p or that it's not enabled in nJoy's settings (there's a checkbox for it) or maybe not enabled in the game itself.
I can't get the analog for my rumblepad 2 working right at all. It only moves horizontal. And trying to configure it does nothing. Any help would be appreciated.
Does nothing ? what do you mean ?
The vertical axis is not detected ?
fcz_x
March 13th, 2009, 19:10
sorry, the rumble not work for me
sl1nk3
March 13th, 2009, 23:30
Sorry, but I can't help you with so few informations...
What doesn't work ? x86 ? x64 ? The plugin doesn't load ? The plugin works but there's no rumble in-game ? Which game is it ? Is the rumble function enabled in nJoy (it's disabled by default) ?
I don't really know what could be wrong... One thing is sure, rumble do work on my x86 OS with my original PS2 gamepad, and getting it to work is not harder than enabling it in the menus :p
fcz_x
March 14th, 2009, 01:40
in x86 Os, the plugin runs good, i enable rumble and i start the game, but rumble doesn't work.
i use a ps2 gamepad
fcz_x
March 14th, 2009, 20:27
hello??? Mr sl1nk3???
anybody there?
sl1nk3
March 14th, 2009, 21:49
So it's enabled like in the first screenshot, but you can't get it to work ?
You said you were using SSBM, try to start the game, then into the game go to Options > Rumble, you should have a screen to enable / disable it. And when you switch the setting to enabled, your gamepad should rumble.
If it doesn't... then you might have to check your gamepad's driver, there should be a place where you can config. your gamepad in windows's config panel.
fcz_x
March 14th, 2009, 22:07
tx, rumble works
ken07
March 15th, 2009, 01:30
Why is my dolphin cant detect player 2 even though 'controller attached' and i have connected the gamepad in njoy 0.3? Also i have try njoy 0.4 but it give "cannot initialize SDL!" " Unable create Helper Window Class : error 1410"
fcz_x
March 15th, 2009, 17:10
first Ken07, use the update of njoyfor don't get "cannot initialize SDL!" " Unable create Helper Window Class : error 1410" error here:http://forums.ngemu.com/dolphin-discussion/108320-njoy-v0-3-multi-controller-support-5.html#post1512607
second see this
In My PC Mario kart wii works great with last revisions of Dolphin 32 bit (svn 25**...) .Still got 3 problems:
1)
with plugin Njoy 0.3 can't works 2 joypad in same time (i configure both but when i set Multiplayer mode, the game not recognizes the second joypad).Maybe Xpadder fix this?
__________________________________________________ __________________________________________________ ________
you need to change this part of gamecube config
http://i383.photobucket.com/albums/oo274/fcz_x/Dibujo.jpg?t=1236275386
set the port 2 of "nothing" to standard controller
GOOD LUCK:thumb:
ken07
March 15th, 2009, 17:17
first Ken07, use the update of njoyfor don't get "cannot initialize SDL!" " Unable create Helper Window Class : error 1410" error here:http://forums.ngemu.com/dolphin-discussion/108320-njoy-v0-3-multi-controller-support-5.html#post1512607
second see this
Thank you!, now it works normally, havent test 2 player for long time, dont see about that option
0ldsk00l
March 17th, 2009, 04:20
I tried the nJoy plugin with rumble from this thread that was uploaded about 5 days ago and it does not work for me.
I'm running XP32 and a Super Joy Box 3 Pro usb adapter connected to a Sony DualShock2 PS2 controller. Vibration works with other emulators and in the control panel.
This is a quality USB adapter made by Mayflash and well-known in the community.
sl1nk3
March 17th, 2009, 12:13
I tried the nJoy plugin with rumble from this thread that was uploaded about 5 days ago and it does not work for me.
I'm running XP32 and a Super Joy Box 3 Pro usb adapter connected to a Sony DualShock2 PS2 controller. Vibration works with other emulators and in the control panel.
This is a quality USB adapter made by Mayflash and well-known in the community.
Hi, is the feature enabled in the menu like in this screenshot : http://forums.ngemu.com/attachments/dolphin-discussion/202355d1237063773-njoy-v0-3-multi-controller-support-njoy_settings.jpg ?
Also, is rumble enabled in-game ? (some games have options to toggle it)
0ldsk00l
March 17th, 2009, 16:23
Hi, is the feature enabled in the menu like in this screenshot : http://forums.ngemu.com/attachments/dolphin-discussion/202355d1237063773-njoy-v0-3-multi-controller-support-njoy_settings.jpg ?
Also, is rumble enabled in-game ? (some games have options to toggle it)
It is enabled in the menu of the plugin like that screenshot. I've tried SSBM and gone into the Options menu to toggle rumble on/off and also in-game. Do I need a specific Dolphin svn to use with this plugin? I've been using builds from this week.
sl1nk3
March 17th, 2009, 19:40
It is enabled in the menu of the plugin like that screenshot. I've tried SSBM and gone into the Options menu to toggle rumble on/off and also in-game. Do I need a specific Dolphin svn to use with this plugin? I've been using builds from this week.
Damn, I hate when it doesn't work :mad:
There's no need for a specific rev to run this, any rev after r2500 should be ok.
Well, first : i'll need to know, how many gamepads are you using on your computer ? and How many are you using in Dolphin too ?
Then, could you please try the plugin linked with this post and ctrl+c > ctrl+v the content of the panic box that will show when you launch a game to here ?
Thanks.
heatblazer
March 17th, 2009, 19:42
Dunno if that`s the place, but will that solve TVC problem with the x360 pad? My pad cannot be defined in Wiimote and in x360/kbd plugins
sl1nk3
March 17th, 2009, 19:55
Mmh.. You mean you can't use your x360 pad in the wiimote plugin (to map the wiimote buttons) ?
As far as i know, that's not possible, only the KB/x360pad plugin will work with a X360 pad and that's a gamecube plugin.:(
heatblazer
March 17th, 2009, 19:58
Hmm... too bad :( Guess TVC won`t be playable that way :(
nosound.97
March 17th, 2009, 20:48
Ues Xpadder for now, heatblazer. Set Wiimote keyboard buttons to your X360 pad :thumb:
heatblazer
March 18th, 2009, 05:05
Ues Xpadder for now, heatblazer. Set Wiimote keyboard buttons to your X360 pad :thumb:
How to do that??
nosound.97
March 18th, 2009, 05:44
see this for more information: Xpadder Wave 2.0 (http://www.xpadderwave.com/)
heatblazer
March 18th, 2009, 05:55
So what do I need to get to suit for TVC?
nosound.97
March 18th, 2009, 06:01
Wiimote Plugin, your X360 pad. Then using Xpadder set Wiimote keyboard buttons to your pad ;)
heatblazer
March 18th, 2009, 06:15
Wiimote Plugin, your X360 pad. Then using Xpadder set Wiimote keyboard buttons to your pad ;)
Catch up with you after 8hours of work on ICQ. You`ll gimme more detailed info ;)
nosound.97
March 18th, 2009, 06:28
Ok c ya ;)
0ldsk00l
March 19th, 2009, 01:21
Well, first : i'll need to know, how many gamepads are you using on your computer ? and How many are you using in Dolphin too ?
Then, could you please try the plugin linked with this post and ctrl+c > ctrl+v the content of the panic box that will show when you launch a game to here ?
Thanks.
Hi. I'm using one gamepad on my PC and also one for Dolphin.
I tried your debug plugin and I get this Warning message before every game:
DInput ID : 1
SDL ID(1-4) : 0 / 0 / 0 / 0
sl1nk3
March 19th, 2009, 13:56
Hi. I'm using one gamepad on my PC and also one for Dolphin.
I tried your debug plugin and I get this Warning message before every game:
DInput ID : 1
SDL ID(1-4) : 0 / 0 / 0 / 0
Thanks for the report,
The DInput ID of your gamepad is 1 when it should be 0 (you're using only one controller)
Tell me if the following fix your problem :
In windows's control panel, click on the game controllers setting, then in advanced parameters select your gamepad in the box. (yours might not have any gamepad selected, like shown in the screenshot)
It -Should- fix it, at least I hope it does :p (don't want to mess with SDL)
zakazak
March 19th, 2009, 18:39
i got a hamma black force pad which is similiar to the ps2 or ps2 pad.. looks like it isnīt supported.
0ldsk00l
March 19th, 2009, 20:51
Thanks for the report,
The DInput ID of your gamepad is 1 when it should be 0 (you're using only one controller)
Tell me if the following fix your problem :
In windows's control panel, click on the game controllers setting, then in advanced parameters select your gamepad in the box. (yours might not have any gamepad selected, like shown in the screenshot)
It -Should- fix it, at least I hope it does :p (don't want to mess with SDL)
Terrific :) Rumble is now working. I would have never guessed that was the solution. Thanks!
Meizor
March 22nd, 2009, 22:36
wondered how to install more manually these plugins, i mean not by svn zip
nosound.97
March 22nd, 2009, 22:38
There is no need in installing them. You just need to copy plugin you have to "Plugins" folder. That's it.
Meizor
March 22nd, 2009, 22:43
Well... it keeps giving box where reads "Plugininfo: Plugins/Plugin_nJoy_SDL.dll is not valid"
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