View Full Version : Problem/Bug with 64-bit compile and Resident Evil
Xtreme2damax
July 17th, 2008, 17:23
I decided since it is worthless to post problems in the SVN discussion thread due to the sheer volume of replies and my problem not being acknowledged that I would open a new thread dedicated to this problem specifically.;)
Trying to play Resident Evil Remake on the x64 builds of Dolphin is giving me this error after any cutscenes:
http://forums.ngemu.com/attachments/dolphin-discussion/164727d1216240709-dolphin-svn-discussion-thread-error.png
Then after spamming the ok button on the error message, I get these funky graphics ingame where the characters are messed up/distorted:
http://forums.ngemu.com/attachments/dolphin-discussion/164705d1216216722-dolphin-svn-shots-re.jpg
http://forums.ngemu.com/attachments/dolphin-discussion/164706d1216216722-dolphin-svn-shots-re2.jpg
The x86 builds of Dolphin are not exhibiting this issue, only the 64-bit builds. Is anyone else having these issues with the 64-bit builds and Resident Evil Remake (NTSC-U)?
Any solution to this?
ector
July 17th, 2008, 17:47
You've posted like 3 or 4 posts about this already, and I've acknowledged the problem. Stop posting. I'll look into it when I have time.
Xtreme2damax
July 17th, 2008, 17:54
Sorry, I didn't know if you saw my other posts on it where I concluded it was a problem with the 64-bit build.
The first time I posted, I wasn't sure of what the problem was and didn't know if you saw the other posts where I stated it was an issue with the 64-bit build as the SVN discussion thread is being hit hard with replies.
I wasn't trying to be a nuisance or anything, just wasn't sure if you saw my reply after the initial reporting of the problem.;)
ector
July 17th, 2008, 19:53
Bug worked around in R20: Set OptimizeQuantizers = False in the .INI to turn off the optimization that causes this. It seems the game violates an assumption we made, that the same code will always use the same quantizer settings. It doesn't. gah.
Xtreme2damax
July 17th, 2008, 20:33
Thanks, I honestly apologize as I didn't mean to get on your nerves earlier.
Any news and development is very much appreciated.:)
genc74
July 17th, 2008, 20:51
the new revision helps :D
Fire-Ham
July 17th, 2008, 23:22
It fixes the funky graphic problem on the 64bit Sa2B too ^^
ector
July 18th, 2008, 00:16
Thanks for the info Fire-Ham.
This means I have to find a better solution to this problem :P
Hemi3
July 18th, 2008, 02:18
I'm getting a strange problem on the 32-bit build. Most of the time the character in Resident Evil remake looks perfect, but every now and then on some camera angles in the game the character does not show up at all on the map. Sometimes on some camera angles the screen turns so I cannot see anything at all due to the screen turning all gray but would turn back to a perfect screen on other camera angles.
I also cannot use the OpenGL plugin due to it not being as fast as the DirectX version. My ATI card has PS 3.0 but it does not seem to handle openGL very well.
As you can see in this shot, my character is not on the screen at all.
http://static3.filefront.com/images/personal/t/tommy78/82447/vmpeannbai.jpg
In this shot, you can see I'm behind a table but my whole body is able to be seen through it when I should be blocked by the table.
http://static3.filefront.com/images/personal/t/tommy78/82447/fycfzeysti.jpg
I know the emulator is not perfect but maybe something can be done about this or a setting can fix it.
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