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ereekthegr8
July 15th, 2008, 22:04
hi guys, this will be my first post. i was wondering if anyone knew if zelda twilight princess works for the dolphin emulator because when i start the game up it says it's booting but then after it boots the following message appears, "unknown_instruction" and above it says "Fix me ;)" anyone have any ideas? any help would be appreciated.

RockmanForte
July 15th, 2008, 22:22
Yes, it's working fine at least for me so far.

ereekthegr8
July 15th, 2008, 22:58
how did you get it to work?

RockmanForte
July 15th, 2008, 22:59
Nothing.. I just run it and it was fine. Maybe you have a bad dump.

ereekthegr8
July 16th, 2008, 00:56
what is a bad dump?

gamersat678
July 16th, 2008, 01:14
You know.... Ripping the game from the Gamecube.

Butz_san
July 16th, 2008, 01:24
The game is slow, and that's a fact. It has some errors, specially when you try to came out of your house after put the goats in the barn. It gave me a lot of errors, but it didn't freeze the game :)

RockmanForte
July 16th, 2008, 02:11
You are on 32bit, right ? Mine is x64 and it is slightly faster.

ereekthegr8
July 16th, 2008, 04:34
does anyone know how to fix this error?

snickothemule
July 16th, 2008, 04:38
What are your computer specs?
What version of the dolphin emulator are you using?
Is the dump of twilight princess from the Gamecube good?

This could give us some clues.

Elite Knight
July 16th, 2008, 07:21
I have no problems to.

ereekthegr8
July 16th, 2008, 10:16
my specs are dell inspiron 1520, windows xp home edition (service pack 2) intel core 2 duo @ 1.50 ghz 987 mhz, 1.00 gb ram, nvidia geforce 8400 GS. the version of this emulator is 1.0.0.3. i was thinking my processor may not be fast enough, but how would i go about making this laptop faster? i know it is not the dump part because resident evil booted up but didn't go in game. i read later it ws not compatible with the emulator just yet. it's the strangest error message that i've ever gotten. i paid nearly a thousand dollars for this computer hardly even a year ago. well, i didn't pay for it, someone else did. anyways... the error is strange.

Butz_san
July 16th, 2008, 13:22
You are on 32bit, right ? Mine is x64 and it is slightly faster.

That's right. I'm on 32bits mode, but the game runs. Sometimes gave a message saying something like "Dont Panic, would you like to continue anyway" oO

RockmanForte
July 16th, 2008, 13:39
Same here.. it was gave a message like that to me sometimes.. Better off report to author about it because I had no problem with Beta 3 but Rev 9 does have its message sometimes. oO

ereekthegr8
July 17th, 2008, 03:54
uhm, shoulod i get a newer version?

looks like someone needs to go back to grammar school.

hyas
July 17th, 2008, 18:46
Well, since it seemed useless and innappropiate to ask this on the SVN discussion thread, I seem to be having trouble with Twilight Princess as well.

Having a:
- Athlon x2 4600+
- 2gb RAM (kingston 800mhz)
- MSI Geforce NX8500gt
- more than enough disk space
- Win XP SP3 32bit

Whenever I run Twilight Princess using the OpenGL video plugin, I get to the "nintendo" screens and then the screen goes black, and the emu stops showing fps (leaves something like 27-30 fps, but again, the game doesn't go any further)

I'm using the x86 version (revisions 13 and 18) and had no problems playing Super Smash Bros Melee (that runs at like 18-25 fps ingame, 18 on just a couple of stages) and Mario Sunshine (with poor fps after getting the 1st shine)

Whenever I use the dx9 plugin with Twilight Princess, I can run it, but when I leave links house (or go inside, for that matter) I can't see the background and fps goes down. I discarded the idea of a bad dump since it seems to be running in dx9, but hell, I don't know xD.

Any help regarding this would be appreciated.

Offtopic: dumb question, but is it possible to use something like VMware to use winxp 64bit on a 32bit OS? (don't think so, but perhaps someone here knows xD)

RockmanForte
July 17th, 2008, 18:51
try to disable dual core in dolphin's option ?

ector
July 17th, 2008, 20:13
Yup, Zelda TP really doesn't like the way we do dual core. I don't know why yet.

hyas
July 17th, 2008, 20:19
try to disable dual core in dolphin's option ?

lol that did it. Thanks a lot, I can see it now xD! It's beatiful =3

Still, it runs @ 10-16 fps on fields and 11-23 fps on Link's house, and 25fps on menus, but I guess that's because of the 32bit. I wonder how much do you get in TP, RockmanForte =3 Should be playable, at least. I guess we still have to wait for a working sound plugin, but it's the first GC emu I've tried, and it rocks :)

ereekthegr8
July 17th, 2008, 21:25
all right, i just downloaded dolphin beta2 63 & beta3. when i open dolphindualcore it says it is not a valid win32 application, and says the same thing with single core and the beta3 emulator. i read you have to have a 32 bit OS. i have no idea what that even means, which is why i'm here. should i redownload it?

Xtreme2damax
July 17th, 2008, 21:32
For the 64-bit builds you need a 64-bit OS and Processor in order to use them. Use the 32-bit x86 builds of Dolphin instead if you have only one or neither.

RockmanForte
July 18th, 2008, 02:47
I have a problem. I want to start this game from the beginning and I got a new message:

Dolphin OGL 0.1 and Video Plugin DX9
Dolphhin DSP - HLE and Null
Dolphin kB/X360 Pad
Disabled Dual Core

http://i37.tinypic.com/149cn47.png

http://i35.tinypic.com/2r2wrv6.png

http://i37.tinypic.com/2r76id4.png

hyas
July 18th, 2008, 03:33
lol @ the "This is very bad" message xD

Yup, I got one of those errors too (the first one) I saved outside of link's house before going to the field (after getting epona and doing the goat herding thingie) and... I don't know but I think I changed emu revisions (lol can't really tell, switched to new revisions a lot today) and then I just went through, haven't heard of the error message ever since.

30fps in TP, nice =). That's it, when the devs get sound running properly, I'm gonna have to create a partition and install winxp 64bit.

RockmanForte
July 18th, 2008, 03:35
30fps in TP, nice =). That's it, when the devs get sound running properly, I'm gonna have to create a partition and install winxp 64bit.

LOL.. go for it! :)

I report to two team already and hope they will answer soon to resolve the issues. The Dolphin Beta 3 X64 doesnt have any problem.

ereekthegr8
July 19th, 2008, 09:05
okay, i kind of got it to work now, it actually booted up. however, it seems to freeze as soon as the main menu comes up. i also noticed that the FPS was going at 130.

oh yeah, and one more thing i noticed... whenever it seemed to freeze the FPS shot way down to 3.?? FPS.

coolcat12
July 20th, 2008, 05:46
I get the same error messages. Also, rockman, you getting those fps always or only that area. Mine drop when I go to the are to get epona.

RockmanForte
July 20th, 2008, 05:49
I get the same error messages. Also, rockman, you getting those fps always or only that area. Mine drop when I go to the are to get epona.

What fps did you get to Epona ? Please be aware that you read my signature. :)

coolcat12
July 20th, 2008, 05:57
9-14 FPS in the area you get epona.
My specs:
Vista x64
2GB
8800GTS
AMD athlon 6000+

ereekthegr8
July 20th, 2008, 07:40
why won't anyone answer my questions.

RockmanForte
July 20th, 2008, 14:02
9-14 FPS in the area you get epona.
My specs:
Vista x64
2GB
8800GTS
AMD athlon 6000+

14-16 fps in the area you get epona.

ereekthegr8
July 21st, 2008, 04:56
zelda freezes at the title screen.

aperson
July 21st, 2008, 10:10
I'm getting about 1.5 FPS...haha. Otherwise looks great. I'm definitely anticipating when this runs as smooth as PCSX2.

Hemi3
July 21st, 2008, 10:56
I'm getting about 1.5 FPS...haha. Otherwise looks great. I'm definitely anticipating when this runs as smooth as PCSX2.

It already does, you just need a dual core 64-bit OS and processor. Some are getting 30-40 fps with that setup.

psychodude
July 21st, 2008, 12:01
It already does, you just need a dual core 64-bit OS and processor. Some are getting 30-40 fps with that setup.

Yeh, if only tp actually got into the title screen with dual-core mode on :).

ereekthegr8
July 23rd, 2008, 03:33
damn..........

RockmanForte
July 23rd, 2008, 03:41
rev 60 have the error code.. I stay with Beta 3 which have no problem with that.

ereekthegr8
July 24th, 2008, 03:40
my zelda is freezing at the title screen. can anyone help me fix it? if not, i'm leaving.. and never returning... you know you will be sad. if my system specs aren't good enough at least say that, shiot.

hyas
July 24th, 2008, 04:33
Your system is not good enough.


Neh, I'm kidding, you should be able to use the emu, I think.

What do you mean by freezing? You are able to see the title screen, or just a black screen? Which plugins are you using with Dolphin? Are you using the Dual Core option or not?

Please give us a detailed description, let us know about those things and we'll kindly try to provide you a solution (and by "we" I mean myself and the voices in my head (?) )

RockmanForte
July 24th, 2008, 04:42
Make sure you disable dual core in dolphin's options and exit it and try again. The dual core enable will lead title screen into black screen. So just disabled it.

crhylove
July 24th, 2008, 09:28
Also, for all of you using Vista, I have had nothing but problems and slow performance on every machine I have ever had the displeasure of coming across that used Vista for an OS. There is NO QUESTION, that any of the XP flavors (including x64) are vastly superior to just about any of the Vista flavors, and you can recoup at least 5 fps in every game by switching over.

That won't just improve emulation, but will improve your system performance in EVERY game, and across the board in almost every other app you could use as well.

psychodude
July 24th, 2008, 11:49
Also, for all of you using Vista, I have had nothing but problems and slow performance on every machine I have ever had the displeasure of coming across that used Vista for an OS. There is NO QUESTION, that any of the XP flavors (including x64) are vastly superior to just about any of the Vista flavors, and you can recoup at least 5 fps in every game by switching over.

That won't just improve emulation, but will improve your system performance in EVERY game, and across the board in almost every other app you could use as well.

Oh rly? :innocent: In WoW I had an increase of 10fps in Vista over XP and in numerous other games it's practically equal. Gaming in Vista isn't an issue at all if your hardware is up for it, and especially in case things don't end up eating 100% of your cpu nor 100% of your RAM you're going to be getting practically no difference between XP and Vista.

And well yeh, Dolphin is exactly one of those things. 80% of usage on one core, 20% on another. And barely uses any of the available RAM. So all in all plenty left, no need to downgrade as it's going to have practically no effect on emulation nor general performance.

ereekthegr8
July 24th, 2008, 22:18
Your system is not good enough.


Neh, I'm kidding, you should be able to use the emu, I think.

What do you mean by freezing? You are able to see the title screen, or just a black screen? Which plugins are you using with Dolphin? Are you using the Dual Core option or not?

Please give us a detailed description, let us know about those things and we'll kindly try to provide you a solution (and by "we" I mean myself and the voices in my head (?) )

when i first open zelda tp, it seems to be working great, 130 FPS, but then as soon as I get to the title scren I see Zelda, and the FPS drops to like... 3 FPS and freezes... doesn't do anything after that, nada, zippa. & to answer your question about the dual core option... i don't know where that option is, where is it located? the plug-ins i am using are, DSPPlugin.dll, DVDPlugin.dll, nJoy_DSL.dll, PadPlugin2.dll, plugin compiler.dll, and finally, VideoPlugin.dll. That's whta my plugin folder reads.

stormwolf18
July 25th, 2008, 03:05
Dual core is in Emulation menu inside Dolphin. It should be checked. btw, Zelda TP doesnt work yet. it will crash.

hyas
July 25th, 2008, 03:53
when i first open zelda tp, it seems to be working great, 130 FPS, but then as soon as I get to the title scren I see Zelda, and the FPS drops to like... 3 FPS and freezes... doesn't do anything after that, nada, zippa. & to answer your question about the dual core option... i don't know where that option is, where is it located? the plug-ins i am using are, DSPPlugin.dll, DVDPlugin.dll, nJoy_DSL.dll, PadPlugin2.dll, plugin compiler.dll, and finally, VideoPlugin.dll. That's whta my plugin folder reads.

Great, I know what's wrong, then. The same thing happened to me xD

- You want to set the OpenGL plugin to play this one (it's actually running slow, but at least you'll get through the title screen and get ingame) so you should go whenever you open Dolphin, to the Plugins option on top, and click on "choose plugins..." If you use the DX9 one, you'll get graphic errors everywhere, so it's not advised =P

Next you want to DISABLE (that's right) the Dual Core option in the Emulation Menu. (it's an option below "Fullscreen" that says "Dual Core (unstable!) ) uncheck it and Twilight Princess will get through the title screen. It's the only game I know that needs the Dual Core option disabled, so remember to enable it whenever you want to play another game.

Hope that helps.

RockmanForte
July 25th, 2008, 04:00
If you want to play this badly.. go and play it on Beta 3 because I did and I defeated my very first boss.. Diababa so everything seem pretty good to go. I don't know if it can continue to the next level. I am working on it to see how far this Beta 3 can go... So far, nothing's wrong right now. :p

coolcat12
July 25th, 2008, 05:29
What fps do you get mostly on TP rockman? Average? Thanks.

ereekthegr8
July 25th, 2008, 07:34
Great, I know what's wrong, then. The same thing happened to me xD

- You want to set the OpenGL plugin to play this one (it's actually running slow, but at least you'll get through the title screen and get ingame) so you should go whenever you open Dolphin, to the Plugins option on top, and click on "choose plugins..." If you use the DX9 one, you'll get graphic errors everywhere, so it's not advised =P

Next you want to DISABLE (that's right) the Dual Core option in the Emulation Menu. (it's an option below "Fullscreen" that says "Dual Core (unstable!) ) uncheck it and Twilight Princess will get through the title screen. It's the only game I know that needs the Dual Core option disabled, so remember to enable it whenever you want to play another game.

Hope that helps.

how do you "set" the Open GL plugin? what do you mean by that? i am using the DX9 one right now, do i need to get the OpenGL plugin from somewhere? also, under the emulation menu all i see is, run, pause, stop and use dynarec. i cannot find where it says fullscreen or dual core (unstable!) there's nothing there like that at all.

okay it is not freezing anymore, but the fps is going very very slow. i thought it was frozen at the title screen but after a minute of waiting and pausing it then unpausing it the game began to work, but very slow. i still cannot find that dual core option though....

Chaos_Blader
July 25th, 2008, 08:09
how do you "set" the Open GL plugin? what do you mean by that? i am using the DX9 one right now, do i need to get the OpenGL plugin from somewhere? also, under the emulation menu all i see is, run, pause, stop and use dynarec. i cannot find where it says fullscreen or dual core (unstable!) there's nothing there like that at all.

okay it is not freezing anymore, but the fps is going very very slow. i thought it was frozen at the title screen but after a minute of waiting and pausing it then unpausing it the game began to work, but very slow. i still cannot find that dual core option though....

What version of Dolphin are you using?

Also, for all of you using Vista, I have had nothing but problems and slow performance on every machine I have ever had the displeasure of coming across that used Vista for an OS. There is NO QUESTION, that any of the XP flavors (including x64) are vastly superior to just about any of the Vista flavors, and you can recoup at least 5 fps in every game by switching over.

That won't just improve emulation, but will improve your system performance in EVERY game, and across the board in almost every other app you could use as well.

Either

- You installed Vista on 9 year old systems
- You can't use a computer.


To suggest XP x64 is incredibly stupid, as there are FEWER drivers that support it, and this trend will continue.

Also I have a dual-boot XP/Vista machine and my Vista boots faster, and I get excellent speeds in dolphin (some games even run too fast).

RockmanForte
July 25th, 2008, 14:19
What fps do you get mostly on TP rockman? Average? Thanks.

Well, depend... inside the house...about 24 fps...outside could be between 11-23 fps depending on where you are.. crowd people or something like that. It is between 11-23 fps, yeah.

crhylove
July 25th, 2008, 20:26
What version of Dolphin are you using?



Either

- You installed Vista on 9 year old systems
- You can't use a computer.


To suggest XP x64 is incredibly stupid, as there are FEWER drivers that support it, and this trend will continue.

Also I have a dual-boot XP/Vista machine and my Vista boots faster, and I get excellent speeds in dolphin (some games even run too fast).

No need for name calling. Yes, there are many missing drivers for XP x64, but have you used it? It is FAST! My experience with Vista has largely been OEM installs loaded with crap, I will mention that as caveat, but that does not change the fact that I have NEVER seen a Vista machine run even half as fast as an XP machine with the same hardware for ANY application.

And your opinion is really only valid if you HAVE TRIED XP x64, as that is what I am most specifically talking about.

Chaos_Blader
July 25th, 2008, 20:46
No need for name calling. Yes, there are many missing drivers for XP x64, but have you used it? It is FAST! My experience with Vista has largely been OEM installs loaded with crap, I will mention that as caveat, but that does not change the fact that I have NEVER seen a Vista machine run even half as fast as an XP machine with the same hardware for ANY application.

And your opinion is really only valid if you HAVE TRIED XP x64, as that is what I am most specifically talking about.

Sorry if it sounded like name calling.

I had XP x64, before I decided to install Vista, because my printer did not have a stable x64 driver for XP.

Seriously though OEM bloatware is the worst kind, and that will seriously lag down a computer. Also even half as fast? Isn't that a little extreme? From my understand Vista is either 2-3fps slower, the same speed, or 2-3 fps faster, which must mean the OS has no real effect on speed, which is plausible because hardware accounts for speed, not OS. Don't install Vista and expect Dolphin to work, but install a 64 bit OS, Vista recommended because of more driver support, and get better speeds.

ereekthegr8
July 25th, 2008, 21:34
[QUOTE=Chaos_Blader;1404550]What version of Dolphin are you using?


1.0.0.3 is the version i'm using.

Chaos_Blader
July 25th, 2008, 21:51
[QUOTE=Chaos_Blader;1404550]What version of Dolphin are you using?


1.0.0.3 is the version i'm using.

1.0.0.3 didn't come with OGL (I think) get the SVN build.

ereekthegr8
July 25th, 2008, 23:01
[QUOTE=ereekthegr8;1405059]

1.0.0.3 didn't come with OGL (I think) get the SVN build.

where do i get the svn build? could you link me, please?

hyas
July 26th, 2008, 00:31
NYLEVEIA (http://www.nyleveia.com/nevada/release/)

there you go ;)

ereekthegr8
July 26th, 2008, 05:22
okay, which one do i download???

RockmanForte
July 26th, 2008, 05:55
You should have say thank you to hyas for the link. oO

ereekthegr8
July 26th, 2008, 06:32
thank you hyas. i just don't know which rar to download...

MasterPhW
July 26th, 2008, 12:43
thank you hyas. i just don't know which rar to download...
The newest on the top is mostly a good start ;)

ereekthegr8
July 27th, 2008, 07:23
okay, i downloaded the one on top and it gave me a message as soon as i opened it saying, "PANIC" then underneath it says, "Failed to load plugin Plugins/Plugin_VideoDX9.dll - unknown error." i tried loading the .gcm file anyway and then gives me the error saying this, "PANIC", underneath that it says, "Failed to grab 1 GB of contagious memory! Do you have an antivirus program or any other program that injects itself into every process, consuming address space? Or simply a bad graphics driver? then underneath that it says, "Dolphin will handle this better in the future by falling back to slow memory emulation. For now, sorry, but it won't work. Try the 64 bit if you can."

aperson
July 28th, 2008, 08:20
It already does, you just need a dual core 64-bit OS and processor. Some are getting 30-40 fps with that setup.

So I'm a bit confused, what kind of system performance should I be getting? And I hate asking that same stupid redundant question, but I'm legitimately curious considering that I was getting like 1.5 fps

AMD Athlon 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs),
NVIDIA GeForce 8600 GTS
Memory: 3072 RAM

eyepopper776
July 28th, 2008, 21:27
I'm getting around 6-20 fps with TP (latest SVN rev.). However, I have another problem. My savegames get corrupted. For example after rounding up the goats, when I exit the house next day I get:


PANIC!

READ: Invalid address: e1Bf2950


continously, until I either exit the area, or the emulator crashes with this message:


PANIC!

TLB read from unkown memory (0x2ce4ec34)
Several games use the TLB to map memory.
This function is not supported in Dolphin.
Cheers!


Strange thing, the savegames work in Dolphin 1.0.0.3, but they report different total times and save dates.(Eg: SVN rev. Total time 0:22, 1.0.0.3 Total time: 0:07 - SAME savegame)

Is this a RTC problem, or a JIT timing problem (or maybe just a "bleeding edge" svn problem)?

omegadox
July 30th, 2008, 19:47
I got ZTP working on my laptop, still a low FPS but better gfx with OpenGL
-Windows Vista Ultimate x64
-2GB RAM
-Intel Core 2 Dou @ 2Ghz
-NVIDIA GeForce 8600M GS (256MB Video RAM)

http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-20.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-28.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-29.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-30.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-17.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-24.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-25.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-22.jpg

daco
July 30th, 2008, 19:51
is that 64bit Dolphin?

if so then DAMN zelda TP is rought for your system

omegadox
July 30th, 2008, 19:55
no its the newest Dolphin. Yeah, putting the process on high priority helps a bit, but in the jail place (where link wolf is chained at first), it gets around 20FPS.

some more screenshots

http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-31.jpg

I messed with the code in the OpenGL plugin lol
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-33.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-34.jpg
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-35.jpg

RockmanForte
July 30th, 2008, 20:15
Mine is different... from 16 fps and up.. your is much slower, I wonder.

omegadox
July 30th, 2008, 20:20
hmm, your CPU is 3Ghz and mine is 2Ghz. but I can get a bit more FPS, I think on high or realtime priority.

ereekthegr8
July 30th, 2008, 23:47
okay, i downloaded the one on top and it gave me a message as soon as i opened it saying, "PANIC" then underneath it says, "Failed to load plugin Plugins/Plugin_VideoDX9.dll - unknown error." i tried loading the .gcm file anyway and then gives me the error saying this, "PANIC" "Failed to grab 1 GB of contagious memory! Do you have an antivirus program or any other program that injects itself into every process, consuming address space? Or simply a bad graphics driver? then underneath that it says, "Dolphin will handle this better in the future by falling back to slow memory emulation. For now, sorry, but it won't work. Try the 64 bit if you can."

omegadox
July 31st, 2008, 00:57
hmm, what are your system specs? Well for one thing, use the OpenGL plugin, its better than DX9 one. Also what version of Dolphin are you running?
I got Zelda to run ok in the win32 and win64 versions of the DolphinSVN version. It says "Try the 64 bit if you can", tells me you are running the SVN version but not sure.

Master_T
July 31st, 2008, 08:17
okay, i downloaded the one on top and it gave me a message as soon as i opened it saying, "PANIC" then underneath it says, "Failed to load plugin Plugins/Plugin_VideoDX9.dll - unknown error." i tried loading the .gcm file anyway and then gives me the error saying this, "PANIC" "Failed to grab 1 GB of contagious memory! Do you have an antivirus program or any other program that injects itself into every process, consuming address space? Or simply a bad graphics driver? then underneath that it says, "Dolphin will handle this better in the future by falling back to slow memory emulation. For now, sorry, but it won't work. Try the 64 bit if you can."

The pre-compiled builds give me the d3ddx9 error too, but if I compile the plugin myself it works.... go figure....

omegadox
July 31st, 2008, 08:38
yeah, I dunno, I recompiled Dolphin and the emulator works again for R112.
Has the dev team seen this webpage?
Yet Another Gamecube Documentation (http://hitmen.c02.at/files/yagcd/yagcd/index.html)

ector
July 31st, 2008, 09:48
yeah, I dunno, I recompiled Dolphin and the emulator works again for R112.
Has the dev team seen this webpage?
Yet Another Gamecube Documentation (http://hitmen.c02.at/files/yagcd/yagcd/index.html)

Um. Yes. Do you think we are blind? :-)

That doc is very incomplete.

omegadox
July 31st, 2008, 17:27
hmm, ok. Yeah, when I looked at the ArtX/Video stuff, there was little info. I know it won't help on those unknown op codes.

fatalitydude
August 2nd, 2008, 16:48
I don't have sound
it runs pretty playable ingame
the first intro was like 7 fps but ingame it's playable
problem is there's no sound

Hemi3
August 2nd, 2008, 16:55
I have a problem with TP in the 32-bit version. When ever I get to the faron woods the whole area is all dark and I cannot continue. I've made it passed one part of the forest in the dark due to the map but one part after another ends up being dark again. It's just too much to get passed in darkness. It also seems the same with entering houses or shops, all dark. For some reason the village is fine, though.

http://static3.filefront.com/images/personal/t/tommy78/82447/xuuwpetkht.jpg

This is with the DX video, the OGL just looks horrible on this ATI card.

RockmanForte
August 2nd, 2008, 17:18
Really ? The OGL looks horrible on your ATI card ? Mine looks fine --- well, almost perfect. :)

Hemi3
August 2nd, 2008, 17:24
If you didn't see some of the threads, Nvidia works well with OGL only, not ATI.

RockmanForte
August 2nd, 2008, 17:30
No, I didn't see some of the threads because I was busy with other emulators forum as well. I am aware of Nvidia works well with OGL and not ATI. I hope they will be fix soon. :)

fatalitydude
August 2nd, 2008, 17:30
OGL makes it look perfect and the FPS is fairly playable , it gets down at some places but still I can't hear anything
please help me get the sound right , tried HLE plugin and NULL and both don't work the LLE pluging gives me an error

eyepopper776
August 2nd, 2008, 18:22
@Hemi3:

I have the same issue with my Geforce FX 5200 card. At least now I know it's not because I have too little memory. I looked into the sources and messing with the render targets makes it shows SOMETING extra (some white bushes, and a TERRIBLY swirrled and scaled green-ish texture in the lower left corner).

omegadox
August 2nd, 2008, 19:50
When I messed with it, I messed up the lighting. Though I would think it would look ok on your GeForce FX. Does your graphics card support Pixel Shader 2? Or maybe your OpenGL driver needs to be updated or maybe check the OpenGL settings.
On a NVIDIA, the graphics should at least look this good.
http://i70.photobucket.com/albums/i116/Omega_photo/Screenshots/Emulation/Gamecube/emu-gc-ztp-14.jpg

ereekthegr8
August 2nd, 2008, 20:32
hmm, what are your system specs? Well for one thing, use the OpenGL plugin, its better than DX9 one. Also what version of Dolphin are you running?
I got Zelda to run ok in the win32 and win64 versions of the DolphinSVN version. It says "Try the 64 bit if you can", tells me you are running the SVN version but not sure.

windows xp home edition (service pack 2) dell inspiron 1520 intel core 2 duo @1.50 GHZ 1.50 GHZ, 1.00 GB RAM. how do you use the opengl instead of the dx9 one? it says it's using opengl under the plugins, and dx9 is under the controller pad settings for some reason... should i try using a different emulator? also, it worked before i downloaded the version of dolphin that hyas provided, it actually got past the main menu into the enter your name screen (going at seven FPS) also, my sound does not work either. it has been an issue from the start, but i'm more concerned about getting it to actually run on this. it also doesn't say what version it is when i righ click on dolphin and look. did i just get a virus?

NeoSlider
August 3rd, 2008, 11:04
I see that Dual Core mode now works in TP on SVN 126!
Nice speed increase!

eyepopper776
August 3rd, 2008, 12:39
Yes, my drivers are up to date (forceware 175.19), and the june 2008 DirectX redist (not that it matters.) If I choose OpenGL it just crashes ("PANIC! *** Assertion (see log) ? ***").

RockmanForte
August 3rd, 2008, 13:06
I see that Dual Core mode now works in TP on SVN 126!
Nice speed increase!

Are you sure that the Dual Core mode works ? I enable it and it didnt run then I disabled it and its running in Dolphin. I am confuse.

NeoSlider
August 3rd, 2008, 15:11
Are you sure that the Dual Core mode works ? I enable it and it didnt run then I disabled it and its running in Dolphin. I am confuse.

Yeah, it definately works! Both on x86 and x64 versions, but only if you use the DX9 plugin.
On the x64 version, on the intro my FPS has improved from 15-20 to 25-35!

RockmanForte
August 3rd, 2008, 16:05
Impressive for DX9 with dual core enable and ingame playable but the map on the left is missing.

OGL have that map but lightly on the left and dual core enable doesnt work on OGL for ingame and isn't playable so you have to disabled it to be playable.

Bianc0neri
August 3rd, 2008, 16:17
I don't really see a speedincrease if I turn on Dual Core mode on Dolphin with any games that I have. So it doesn't matter for me. :) Dynarec is all I have to activate to notice a huge speedincrese in games. And OpenGL is the plugin to use ig you play Twilight Princess, cause, that DX9 plugin shows many graphical glitches, but besides that, it's a good plugin.

John Peterson
August 3rd, 2008, 18:17
I don't really see a speedincrease if I turn on Dual Core mode on Dolphin with any games that I have. So it doesn't matter for me. :) Dynarec is all I have to activate to notice a huge speedincrese in games. And OpenGL is the plugin to use ig you play Twilight Princess, cause, that DX9 plugin shows many graphical glitches, but besides that, it's a good plugin.

I don't think you can turn off Dynamic Recompilation in any of the SVN versions. If the status bar say JIT it means that Dynarec is on. Otherwise it would say Interpreter. If you look in Core.cpp the program checks if g_CoreStartupParameter.bUseDynarec is on to decide if it should say JIT or Interpreter, and it always decides that it's on. If you want to use the Interpreter you have to turn it on in BootManager.cpp on line 57. Then the status bar will say Interpreter. The strange thing is how extremely slow it becomes then. It's much slower than without JIT in the old 1.02 and 1.03 builds. I get less than 1 fps from the very beginning when the Nintendo log is shown. There was probably some code change that made the Interpreter brake, perhaps together with an improvement in the Dynamic Recompilation. So they decided to hardcode JIT to always on.

Regards
John

omegadox
August 3rd, 2008, 18:47
Yeah, interpretor mode sucked anyways. I do still see that the Interpretor code is still in the source, also check the ini files, since there is a "UseDynarec = True". I can't run ZTP with dou core, the intro screen doesn't show up. I think dou core mode only works with the DX9 plugin, but the graphics are buggy.

Hemi3
August 3rd, 2008, 18:59
It's actually dual core = 2 cores, not sure what dou core is. If you're talking about a core 2 duo, it's core 2 duo. I see you made that mistake in your sig and two more times here.

Just helping you get it right. No harm, no foul.

Bianc0neri
August 3rd, 2008, 19:09
I don't think you can turn off Dynamic Recompilation in any of the SVN versions. If the status bar say JIT it means that Dynarec is on. Otherwise it would say Interpreter. If you look in Core.cpp the program checks if g_CoreStartupParameter.bUseDynarec is on to decide if it should say JIT or Interpreter, and it always decides that it's on. If you want to use the Interpreter you have to turn it on in BootManager.cpp on line 57. Then the status bar will say Interpreter. The strange thing is how extremely slow it becomes then. It's much slower than without JIT in the old 1.02 and 1.03 builds. I get less than 1 fps from the very beginning when the Nintendo log is shown. There was probably some code change that made the Interpreter brake, perhaps together with an improvement in the Dynamic Recompilation. So they decided to hardcode JIT to always on.

Regards
John

Yeah, I know. But why do you explain all that? Cause, I knew most of it since a couple of years ago.

omegadox
August 3rd, 2008, 21:50
It's actually dual core = 2 cores, not sure what dou core is. If you're talking about a core 2 duo, it's core 2 duo. I see you made that mistake in your sig and two more times here.

Just helping you get it right. No harm, no foul.

Dou = 2, Intel calls my CPU "Intel Centrino Dou", but my CPU is dual core.

Hemi3
August 3rd, 2008, 22:03
It's Duo. Look it up on any Intel site.

ereekthegr8
August 3rd, 2008, 23:18
yeah, it is core 2 duo. lol. i actually got the game running but it runs suuuuper sloooow!! sometimes even crashes with the PANIC! message.

Bianc0neri
August 4th, 2008, 00:02
yeah, it is core 2 duo. lol. i actually got the game running but it runs suuuuper sloooow!! sometimes even crashes with the PANIC! message.

Your computerspecs.?

ereekthegr8
August 4th, 2008, 08:00
yeah my processor is an intel core 2 duo @ 1.5 ghz 1.5ghz. i can't hear any sound, is it supposed to be like this?

NexXxus
August 4th, 2008, 11:55
sound emulation is not yet finished, thats why it doesn't work in most nintendo games.

Bianc0neri
August 4th, 2008, 14:35
yeah my processor is an intel core 2 duo @ 1.5 ghz 1.5ghz. i can't hear any sound, is it supposed to be like this?

Your processor is too weak, to emulate the games in a resonable speed. You need at least 2.2GHz new Intel with the latest architecture, or a good AMD. I've AMD Athlon 64 X2 5600+ 2.8Ghz and the games I've tested run just fine on my setup.

RockmanForte
August 4th, 2008, 14:44
Report

GORON MINES
------------

This is not playable. I unlock it then the steel drop and guess what ? the chain didnt open or anything but fps is still running. I tried with Beta 3 and has a same result.. I am using SVN Rev version 126. That's the reason why Zelda WW's platform didn't move too!

Look below.

ector
August 4th, 2008, 15:32
Yup, we really need real sound emulation .. this is a symptom that the game waits for a sound to end, but that never happens...

daco
August 4th, 2008, 15:35
Yup, we really need real sound emulation .. this is a symptom that the game waits for a sound to end, but that never happens...
time to work on HLE? XD

RockmanForte
August 4th, 2008, 15:42
Yup, we really need real sound emulation .. this is a symptom that the game waits for a sound to end, but that never happens...

Really ? No wonder.

Is it the same thing for Zelda WW's platform need real sound emulation and is the reason why platform didnt move, right?

ector
August 4th, 2008, 16:32
Really ? No wonder.

Is it the same thing for Zelda WW's platform need real sound emulation and is the reason why platform didnt move, right?

Likely, yes.

RockmanForte
August 4th, 2008, 16:48
Cool. Thanks for the replying and we will wait. No hurry and take your time. You guys are amaze!! This emulator is getting along nicely! :D

omegadox
August 5th, 2008, 11:06
yeah it is, well the last builds for Win64 are not working for me, I get JIT errors now. Hopefully maybe Dolphin will take advantage of MMX, SSE2, SSE3, etc. Though the system requirements says "SSE2", so I'm guessing Dolphin uses SSE2 optimization?

genc74
August 5th, 2008, 11:08
Likely, yes.

the emulator is the best of the world :D:lol::D

LuigiPower
August 5th, 2008, 12:28
Cool. Thanks for the replying and we will wait. No hurry and take your time. You guys are amaze!! This emulator is getting along nicely! :D
Maybe the problem could be fixed if you use the NULL-DSP plugin?

RockmanForte
August 5th, 2008, 13:51
Maybe the problem could be fixed if you use the NULL-DSP plugin?

Yeah, didn't work either but thanks for trying. :D

Bianc0neri
August 5th, 2008, 17:45
yeah it is, well the last builds for Win64 are not working for me, I get JIT errors now. Hopefully maybe Dolphin will take advantage of MMX, SSE2, SSE3, etc. Though the system requirements says "SSE2", so I'm guessing Dolphin uses SSE2 optimization?

Yep, the emulator requires SSE2 extension. If you don't have that extension, the emulator will crash at start-up. But I think the emulator has a little SSE3 extension programmed, but it isn't required.

omegadox
August 5th, 2008, 17:52
My CPU supports up to SSE3. So that must been what improved the emulator speed in R49, SSE2 support.

Bianc0neri
August 5th, 2008, 17:53
My CPU supports up to SSE3. So that must been what improved the emulator speed in R49, SSE2 support.

Yeah, maybe... The SSE3 helps a little...

omegadox
August 5th, 2008, 17:54
hmm, well is the OpenGL plugin gonna use SSE2 soon?

ereekthegr8
August 5th, 2008, 18:09
is it possible to make this game run any faster? i'm getting about 7 fps in gameplay.

Bianc0neri
August 5th, 2008, 18:41
is it possible to make this game run any faster? i'm getting about 7 fps in gameplay.

Yeah, of course. Buy the fastest processor you can find... And overclock it, like to 4.5GHz, then it'll be nearly playable. xD

John Peterson
August 8th, 2008, 08:15
Yup, Zelda TP really doesn't like the way we do dual core. I don't know why yet.

But Dual Core + Zelda TP works in 32 bit. I got 50% more fps in the intro scene with DirectX + Dual Core in 32 bit than I get in 64 bit without Dual Core. But then I also get the black areas. So if one could just fix either of those combinations it would be an important improvement.

omegadox
August 8th, 2008, 09:15
I noticed when using Dual Core with Direct3D, the gfx started to mess like the texture messy on Midna's hair or some other textures are flickering, maybe cause the GPU can keep up with the CPU?