View Full Version : Darwine and epsxe
bencore
July 9th, 2008, 16:44
Here's my problem:
With Darwine (which is just Wine for Macs) i'm able to boot up epsxe 1.52, 1.6 and 1.7 without any problems.
The thing is that the emulator won't recognize any of the Plugins i correctly installed so yeah, no playing games. After some googling I read that epsxe searches it's Plugins in the Directory from where it is started.
The problem the guy had was basically the same. His epsxe also didn't recognize plugins, though he ran it on a regular windows-machine. So he got the tip to not run epsxe from the desktop-shortcut, but from it's "original" exe.
Now I am clueless where that native location for my epsxe is. I tried to move my epsxe folder to the location Darwine stores it's virtual windows data but that didn't do the trick.
any suggestions?
KrossX
July 9th, 2008, 17:11
Did you try renaming the Plugins folder to plugins or PLUGINS?
bencore
July 9th, 2008, 17:15
hm no that didn't do the trick. The folder was already named "plugins" and renaming it to "PLUGINS" changed nothing. btw i'm trying to get this to work with epsxe 1.52
thanks for you help man, really appreciate it.
karas81
July 9th, 2008, 17:22
What about your plugins you installed, are they .DLL files or compressed ?
NOTE : You may get this PLUGINS PACK (http://forums.ngemu.com/attachments/psxeven-discussion/163706d1214561811-psxeven-legend-dragoon-black-screen-plugin.7z)and replace your oringinal stuff, and see what happens.
bencore
July 9th, 2008, 17:29
All the .dlls are unzipped, so just the .dlls are in my plugin folder.
hm that also changed nothing really. darwine just tells me "not video plugins found" and yeah i can't chose any plugins in the epsxe configuration menue :/
wish there could be an option to manually locate the plugins, just like you do with the bios.
lagunareturns
July 9th, 2008, 18:33
There is no point to have an option to search for plugins since it is a known bug with darwine and the linux equivalent as well. If it cant see the dll files in the first place it woont see them even if you search for them.
One thing i gotta ask why are we trying to provide support to someone who is trying is to use an emulator on an operating system it wasnt designed for?
bencore
July 9th, 2008, 18:40
oh epsxe does work with linux and there is a workaround to this specific problem, to you can't really translate that to the way osx works. And your 2nd point isn't really valid too. As I explained, epsxe also doesn't recognize the bios-file but if you choose it manually (what you can do if you configure it after skipping the auto-configure feature epsxe provides when you start the emulator for the first time) it works just fine.
and why they're trying to help? Maybe because they're just nice people :).
Thanks for your reply though.
r12
July 10th, 2008, 05:06
I'm having this problem, too, running ePSXe 1.7. I have to find the bios manually as well, but since there's no such option for the graphics plugins I'm stuck.
For the guy who's wondering why we're running ePSXe under (Dar)wine––the fact is that there's about one working mac psx emulator in existence, one which requires an actual psx CD to run a game.
Also, bencore, why doesn't the linux solution translate? As far as I know, most things the work on linux will work on unix based systems simply due to their similarity. Apologies if this is a stupid question or too complicated to answer.
bencore
July 10th, 2008, 11:41
I'm having this problem, too, running ePSXe 1.7. I have to find the bios manually as well, but since there's no such option for the graphics plugins I'm stuck.
For the guy who's wondering why we're running ePSXe under (Dar)wine––the fact is that there's about one working mac psx emulator in existence, one which requires an actual psx CD to run a game.
Also, bencore, why doesn't the linux solution translate? As far as I know, most things the work on linux will work on unix based systems simply due to their similarity. Apologies if this is a stupid question or too complicated to answer.
well it's not a stupid question. You are right that OSX and any Linux distribution share some similarities but the problem is, that the linux-version of epsxe handles plugins in a different kind of way. They come with their on config files and you can work around that bug by changing some stuff manually.
Though if you want to try something different: I got the best results with darwine 1.0 and pcsx 1.5. I was able to play Suikoden II allthough it crashes at the same point in the game everytime, no matter which image I'm using.
It would be awesome if you could try running pcsx 1.5 with darwine and see if you encounter the same crash when playing Suikoden II.
btw: the new darwine 1.1.0 and pcsx 1.5 didn't work for me.
r12
July 11th, 2008, 01:31
I still can't configure the video settings, no matter what version of ePSXe I use (I've tried ALL of them), and as a consequence it won't allow me to play anything but (it seems) PS EXEs. I can only find a PS EXE of all of Final Fantasy 7, so it'll be a while before I can test it.
I made sure I'm on Darwine 1.0, too, so I don't know what's wrong. If it helps, I'm running Xquartz 2.2.3 on Mac OS 10.5.3. Might I ask if you're using any workarounds/tricks to configure video? Also, in what form is your copy of Suikoden II––ISO, PS EXE....?
For the record, I have the Pete's OpenGL2 2.9, P.E.Op.S. GPU 1.18, and Lewpy's Glide 1.4 .dlls sitting in the plugin folder.
bencore
July 11th, 2008, 13:39
I still can't configure the video settings, no matter what version of ePSXe I use (I've tried ALL of them), and as a consequence it won't allow me to play anything but (it seems) PS EXEs. I can only find a PS EXE of all of Final Fantasy 7, so it'll be a while before I can test it.
I made sure I'm on Darwine 1.0, too, so I don't know what's wrong. If it helps, I'm running Xquartz 2.2.3 on Mac OS 10.5.3. Might I ask if you're using any workarounds/tricks to configure video? Also, in what form is your copy of Suikoden II––ISO, PS EXE....?
For the record, I have the Pete's OpenGL2 2.9, P.E.Op.S. GPU 1.18, and Lewpy's Glide 1.4 .dlls sitting in the plugin folder.
oh, I think you missunderstood me :).
I have no workaround for the epsxe-plugin bug, but with a different emulator which is PCSX 1.5, I actually get as far as playing games.
The good thing about PCSX is that you manually choose the folder where the plugins are located, so no complications there.
I am too running on quartz 2.2.3 but i am using different plugins. A nice guy here on this forum who calls himself EduKor also runs epsxe on his intel macbook (though crossover works for him just fine) and he's using the following plugins:
video: Pete's OpenGL 1.76
sound: Eternal SPU 1.41
cd: Mooby cd rom plugin (only runs cd-images)
all those plugins give me great results when playing Suikoden II with PCSX 1.5 but yeah, the game keeps crashing. I tried all sorts of different images from .iso to .img to .bin. None of them really work
so i suggest you give pcsx a shot :)
r12
July 11th, 2008, 15:26
I apparently never learned reading comprehension :emb:
I'm having trouble with pcsx, tho, since wine is complaining with:
"err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !"
and it seems to result in pcsx complaining that it's not fully configured. Do you know of any fixes?
BTW, it seems the topic is straying more into how wine and PSX emulators in general work on it than ePSXe, so we might want to move this conversation to another medium. My email is modulo12 at gmail.com if you want to continue that way.
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