View Full Version : suddenly running to fast
July 8th, 2008, 02:02
Well as the title suggests for some reason the games i've been playing suddenly have been running as if the frame limit is off even though it's on (even only runs at about 60fps)
any idea what might have happened? I was holding 9 to speed up this part i was in and hit 0 once or twice by accident. think that might have caused it?
i'm using ePSXe 1.70 with Pete's OGL2 GPU plugin and Eternal SPU plugin 1.41
Edit: Although the graphics seem sped up could just be my eyes playing tricks on me, The sound for sure is sped up.
July 8th, 2008, 02:33
If using ePSXe v1.7.0 it has a built in Frame Limit (Toggle with F4).
It is suggested to disable the FPS Limit on the Plugin's Settings. Yes, the speed-up key becomes rather useless, use F4 instead.
July 8th, 2008, 02:41
Thanks, But the issue is still there. Sound is waaaayyy to fast and the speed of the graphics is slightly increased
July 8th, 2008, 03:08
Try using ePSXe Core Sound plugin instead of Eternal Plugin.
July 8th, 2008, 03:13
It's worked so far, About to test it with the trouble makers (FF8 and 9)
Edit: Works with FF9 and FF8 outside of battle, I'm in no area to get into one in either at the moment, does the ePSXe core sound have any issues with FF9?
July 8th, 2008, 04:24
none that i am aware of.
July 8th, 2008, 05:26
F4 speed limiting only works with the internal SPU core
July 8th, 2008, 05:54
Although, when using another SPU plugin and Pete's GPU plugin, the "Auto fps limit" will be enabled by default when the emulation starts; and the "F4" will toggle between the plugin's "no limit" and "auto fps limit". Therefore, some fps limit would be used by default even with fps limit disabled on the Pete's plugin's configuration.
.... what a pretty long sentence ...
July 8th, 2008, 07:00
F4 frame limiter does not work at all unless using the internal SPU core.
EternalSPU may run to fast if its not using async:smooth
July 8th, 2008, 08:22
ePSXe v1.7.0 / F4 - Toggle fps limit (by my own testing)
1) Any GPU plugin [fps limit disabled] + ePSXe Core SPU plugin = F4 toggles between limited, and no limit; ePSXe's fps limiter is used and enabled by default.
2) Any GPU plugin (non Pete's) [fps limit enabled] + ePSXe Core SPU plugin = F4 key seems to have no effect; plugin's fps limiter is used.
3) Pete's GPU plugin + any SPU plugin (except ePSXe's) = F4 toggles between plugin's "auto fps" and "no limit"; Pete's plugin's fps limiter is used. "Auto fps" limit active by default regardless of plugin's setting.
Therefore, the ePSXe's fps limit only occurs in case 1. But, the F4 key works as a toggle between normal and fast-forward in case 1 and 3. Also, case 1 and 3 have their respective "fps limit" enabled by default. Wich is what I tried to say in the previous post.
July 8th, 2008, 09:07
Ah, then that is a change in Petes plugins which i was not told about :) F4 did nothing with 2.8
i do know that F4 disables frame limiting in the GPU plugin, if the internal core spu is enabled, then it enables the internal frame limiter, and not the GPU limiter.
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