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orz
July 3rd, 2008, 07:14
Hi all:
It has been several months since the last release of NeonDS, nice to see the forum is still here :)
Recently I have spend some time working on develop the emulator, the good news is that I completely rewritten the 3D rendering pipeline using OpenGL Shader Language (GLSL) and the result is very well, most 3D games have better lighting calculating and texture blending results. The downside of using shader to implement 3D rendering is that different graphic card may yield different results, or even do not run at all. Currently I'm using a NVIDIA 8800 graphic card and on my system the emulator runs smoothly, super mario 64 runs at 90-100 fps, castlevania portrait of ruins runs at 60-70 fps, and so on. Before I publish the next version of the emulator, I'd like to ask for people to help me try out the emulator WIP version and let me know how it is working on their systems. So, if you are interested in help me, please send a private message to me and I'll send you a copy of the WIP version. After trying it please let me know (post in this thread is ok) your system configuration (CPU/memory/graphic card) and your test result. And also, as the test program is still a WIP version, so please do not redistribute it. Thanks!

Oh, forgot to mention in the last post, to run the GLSL, you need at least an OpenGL 2.0 compatible graphic card.

Chrono Archangel
July 3rd, 2008, 13:55
hey welcome back orz! :p
I made a small post on the mainpage. That should get you some volunteers real quick. :)

RockmanForte
July 3rd, 2008, 14:33
Welcome back! :)

Okay, where can I post the information ? Your site or here ? I am afraid that here might trigger n00b people to ask for your WIP, you know ?

I do have OpenGL 2.0 and OpenGL 3.0, I think.

shashClp
July 3rd, 2008, 15:21
orz: If you don't have a separate path for fixed pipeline, make clear that it won't run on anything lower than a Geforce FX 5600 or a ATI Radeon 9500, which are the lowest cards supporting GLSL.

(...)I do have OpenGL 2.0 and OpenGL 3.0, I think.

openGL 3.0 specification isn't even out, so I'm pretty sure you don't support it. Else, go tell the Khronos Group (http://www.khronos.org/), they'll be happy to know :P

RockmanForte
July 3rd, 2008, 15:39
Yeah, my mistake. Mine is now OpenGl 2.0, lol. Sorry about that. :P

Edit: Orz, thanks for pming me. Gone to test it now. ;)

orz
July 3rd, 2008, 15:39
shashClp:
Thank you for the clarification. Yes you are right, in this version the fixed pipeline support was dropped and I dont want to develope or maintain fixed pipeline rendering any longer.

chrono archangle and rockman forte:
Thank you for your help.

For people get the wip version, here are some games I tested when I was developing the emulator, so you maybe also interested to try them:
the two castlevania games
super mario 64 and new super mario bros
mario kart ds
viewtiful joe double trouble
final fantasy 3, final fantasy xii revenant wings, final fantasy crystal chronicles
rockman zx, rockman zx advent
pokemon diamond is NOT PLAYABLE due to wifi is not emulated.
dragon quest monsters joker

finally, still NO SOUND.

Yeah, my mistake. Mine is now OpenGl 2.0, lol. Sorry about that. :P

Edit: Orz, thanks for pming me. Gone to test it now. ;)

If you are using the 8800 card from your sig and installed the lastest NVIDIA driver, you should have OpenGL 2.1 :)

shashClp
July 3rd, 2008, 15:49
shashClp:
Thank you for the clarification. Yes you are right, in this version the fixed pipeline support was dropped and I dont want to develope or maintain fixed pipeline rendering any longer.

I understand, maintaining several render paths is painful :P Btw, I made a little mistake on minimum card requirements (I'm a bit asleep), the minimum Geforce card is a GF FX 5200, not a 5600, obviously :P

chris-007
July 3rd, 2008, 16:01
If needed, I could test it on my aging Athlon64 2,0 GHz / Geforce 6600GT. But there are not too many games here...

RockmanForte
July 3rd, 2008, 17:02
Castlevania Dawn of Sorrow:

Everything is fine and the speed is fast, wow!!! Good job but I decide to press start button to see the menu and I got this:

http://i30.tinypic.com/20t46fp.png

And also everything is fine until you meet a girl then return and you got messed up graphic:

http://i31.tinypic.com/28tyvz7.png

Then going to magic seal and got black screen:

http://i27.tinypic.com/33f7p0l.jpg

Megaman ZX:

Everything is fine expect this video flash and glitch:

http://i27.tinypic.com/2zqsmc7.png

I will test more then send you through pm as you requested. :)

orz
July 3rd, 2008, 17:37
[QUOTE=RockmanForte;1387956]Castlevania Dawn of Sorrow:

Everything is fine and the speed is fast, wow!!! Good job but I decide to press start button to see the menu and I got this:

And also everything is fine until you meet a girl then return and you got messed up graphic:

Then going to magic seal and got black screen:

I have the same problem here if you skip the dialog when you first met the girl. If you keep patient and go through the dialog, everything should be fine. I did play through the magic seal and killed the first boss. I have no problem with the start button menu, maybe it is the same cause as I mentioned above?

Thank you, rockmanforte!

Update: I just tried again on castlevania DoS. It looks like the problem comes out somehow randomly, just press start to terminate the dialog somewhere in the middle and you'll get a good game afterwards. Good lock~~ :)

Tyo
July 3rd, 2008, 19:18
I understand, maintaining several render paths is painful :P Btw, I made a little mistake on minimum card requirements (I'm a bit asleep), the minimum Geforce card is a GF FX 5200, not a 5600, obviously :P

now this makes me wonder if this will work on integrated graphic card such as intel GMA 950 or X3100 on most laptop

i could help test it on my laptop, i use a core 2 duo laptop with gma 950 integrated graphic

shashClp
July 3rd, 2008, 19:41
now this makes me wonder if this will work on integrated graphic card such as intel GMA 950 or X3100 on most laptop

i could help test it on my laptop, i use a core 2 duo laptop with gma 950 integrated graphic

intel GMA 950 is not GLSL capable (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=231684). GLSL is only meant to work on real cards :P

RockmanForte
July 3rd, 2008, 19:46
[QUOTE=RockmanForte;1387956]Castlevania Dawn of Sorrow:
I have the same problem here if you skip the dialog when you first met the girl. If you keep patient and go through the dialog, everything should be fine. I did play through the magic seal and killed the first boss. I have no problem with the start button menu, maybe it is the same cause as I mentioned above?

Thank you, rockmanforte!

Update: I just tried again on castlevania DoS. It looks like the problem comes out somehow randomly, just press start to terminate the dialog somewhere in the middle and you'll get a good game afterwards. Good lock~~ :)

Yes, you are right. Everything is good afterwards. I pm you for my more test games which you asked for PM only. Your emulator look good and much better than 0.1.1 version. Good job. By the way, check your pm as you requested. :) :)

Tyo
July 3rd, 2008, 20:19
intel GMA 950 is not GLSL capable (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=231684). GLSL is only meant to work on real cards :P
too bad :|
i hope orz would also develop maybe D3D rendering engine too (i'm wuite sure this would work, right)
thankz for the info

shashClp
July 3rd, 2008, 20:30
too bad :|
i hope orz would also develop maybe D3D rendering engine too (i'm wuite sure this would work, right)
thankz for the info

Nope again, GMA 950 is a bad DirectX7 class card (http://en.wikipedia.org/wiki/Intel_GMA#GMA_950), not even supporting hardware TnL, so any emulator using a shader based rendering system won't work there. Some games work there because game developers care to have an audience as wide as possible, and usually code several render paths, for example, one with Pixel Shaders 1, one with Pixel Shaders 2, one without Pixel Shaders: that's not usual on hobby coding, because it's pain in the a**, and because it takes a huge amount of work.

emurex
July 4th, 2008, 04:03
yes, no pixel shader please. as long as the 3d is nicely done, fps is above 50 is all that is needed.
anyway to the author and teams of neonds. thanks for all the hardwork. keep it up.

RockmanForte
July 4th, 2008, 05:01
yes, no pixel shader please. as long as the 3d is nicely done, fps is above 50 is all that is needed.
anyway to the author and teams of neonds. thanks for all the hardwork. keep it up.

Yes, the fps is above 50 so far to me.. It is not up to you to decide about pixel shader. That's his decision, ok ? If you don't like pixel shader then make your own ds emulator instead, thanks. :)

No, there is no teams of neonDS. Just Orz himself is an author working on this project. He is great guy!!!! :D

gaijinx1
July 4th, 2008, 05:03
Hi all:
It has been several months since the last release of NeonDS, nice to see the forum is still here :)
Recently I have spend some time working on develop the emulator, the good news is that I completely rewritten the 3D rendering pipeline using OpenGL Shader Language (GLSL) and the result is very well, most 3D games have better lighting calculating and texture blending results. The downside of using shader to implement 3D rendering is that different graphic card may yield different results, or even do not run at all. Currently I'm using a NVIDIA 8800 graphic card and on my system the emulator runs smoothly, super mario 64 runs at 90-100 fps, castlevania portrait of ruins runs at 60-70 fps, and so on. Before I publish the next version of the emulator, I'd like to ask for people to help me try out the emulator WIP version and let me know how it is working on their systems. So, if you are interested in help me, please send a private message to me and I'll send you a copy of the WIP version. After trying it please let me know (post in this thread is ok) your system configuration (CPU/memory/graphic card) and your test result. And also, as the test program is still a WIP version, so please do not redistribute it. Thanks!

Oh, forgot to mention in the last post, to run the GLSL, you need at least an OpenGL 2.0 compatible graphic card.


Oops, I just PM'd him about the NeonDS WIP. Is that acceptable, too?

Xblade
July 4th, 2008, 10:49
IS this playable on a geforce 6150le? 0_0 I googled it and got some weird statistics :rolleyes:
EDIT: From what my eyes can gather from google. I'm guessing, no. XD ITsays it supportd shader model 3.0 but gah wheres Sash when you need him? :D

jeng28
July 4th, 2008, 11:08
umm here is some result.

Hope it helps...

shashClp
July 4th, 2008, 12:26
IS this playable on a geforce 6150le? 0_0 I googled it and got some weird statistics :rolleyes:
EDIT: From what my eyes can gather from google. I'm guessing, no. XD ITsays it supportd shader model 3.0 but gah wheres Sash when you need him? :D

All hardware produced by NVidia from Geforce FX 5200 supports GLSL. That, of course, includes the series 6. Even if that, it's a whole different matter the performance you'll get. So, yes, your card is compatible. And I was busy, I can't be answering here all day :P

RockmanForte
July 4th, 2008, 13:16
jen28,

you shouldn't show too many screenshots. He said it is okay to show a few but for many should be sent to PM only for bugs and problems.

dreampeppers99
July 4th, 2008, 14:12
First thanks for this amazing emulator!

Well I made one test on NeonDS_0.2.0wip


CPU: Athlon XP 2400+ (2.0 Ghz) Single Core
RAM: 1GB DDR
GPU: ATI X1650 PRO 512MB
S.O: Windows Professional XP SP2


Crash of Titans (3D Game - Plataform)
99% CPU
34 MB de RAM
INGAME (NoT Playable)

Just start, choose the language and game goes slows 0 - 3FPS...




General Observations (this is a W.I.P.)

* It's need to close and open the emulator to change the current game.
* If I run NeonDS (before chose a game) and click on Refresh button, the program raise an error.
* I changed the Texture Cache Memory to higher (128) after this, no one game should work, I have to delete the nvram file and all things came back fine.

RockmanForte
July 4th, 2008, 15:02
First thanks for this amazing emulator!

Well I made one test on NeonDS_0.2.0wip


CPU: Athlon XP 2400+ (2.0 Ghz) Single Core
RAM: 1GB DDR
GPU: ATI X1650 PRO 512MB
S.O: Windows Professional XP SP2


Crash of Titans (3D Game - Plataform)
99% CPU
34 MB de RAM
INGAME (NoT Playable)

Just start, choose the language and game goes slows 0 - 3FPS...




General Observations (this is a W.I.P.)

* It's need to close and open the emulator to change the current game.
* If I run NeonDS (before chose a game) and click on Refresh button, the program raise an error.
* I changed the Texture Cache Memory to higher (128) after this, no one game should work, I have to delete the nvram file and all things came back fine.

Really ? This game is fine to me but with some graphic errors and the speed is fine with Limit 60 fps:

http://i32.tinypic.com/4jwe4i.jpg

dreampeppers99
July 4th, 2008, 15:19
Really ? This game is fine to me but with some graphic errors and the speed is fine with Limit 60 fps:

http://i32.tinypic.com/4jwe4i.jpg

I guess maybe something can be wrong... I try to play Zelda and 0-3 FPS, has something to check on standart config?

RockmanForte
July 4th, 2008, 15:21
No, Zelda is not playable. It shown Nintendo logo then blue screen on the top and black screen on the bottom.

dreampeppers99
July 4th, 2008, 15:26
No, Zelda is not playable. It shown Nintendo logo then blue screen on the top and black screen on the bottom.
Ok, I'll try with another one. Thanks RockmanForte.

RockmanForte
July 4th, 2008, 15:31
No problem. You are welcome. :D;)

I already report to Orz through pm with screenshots and got his message already and you should report him through pm too. He seems to prefer pm instead of here because here is okay for few screenshots and thats about it. He is now working on clean up something and wait for next version soon! :D

orz
July 4th, 2008, 16:46
Hi all:
Thank you all for offering me help on testing the emulator. After sent this post I felt a little bit hard to response to each of all your warm-hearted people, and at the same time, the feedback from the early testers was rather satisfying. So, several minutes ago I uploaded a new emulator build on neonds.com website and if you are interested, go download and have a try.
Forum administrators:
I also added a ngemu forum link on my website so that people can post there feedback here. Please let me know if you do not want me to do so for some reason, thanks!

Icarusv2x
July 4th, 2008, 17:56
I turned on limiting because this emu goes too fast !!! :D
The framerate is almost all the time 61 - 64 with minor drops but acceptable the only thing that that does is to make it look like it is having a bit of slowdowns. Some minor graphic issues like cluttering graphics when changing screens and disappearing text in Wario and in SM64 missing shadows. So here are the cons and pros so far:

General
Pros: Better frame rate in fact the best frame rate of all emulators, smoother graphics with what looks like antialising.
Cons: No sound but I think this is intended.

Super Mario 64 DS:
Pros: Smoother textures, no missing textures or graphical anomalies, very good frame rate, transparency in the water which none of the other emus had, no teleporting like most of the other emus had.
Cons: Missing shadows, some missing transparency in the touchscreen.

Wario Master of Disguise:
Pros: Very good frame rate, smoother textures, some dialog boxes that don't appear in other emus.
Cons: Graphic cluttering, disappearing text in dialog boxes.

Chrono Archangel
July 4th, 2008, 18:18
Forum administrators:
I also added a ngemu forum link on my website so that people can post there feedback here. Please let me know if you do not want me to do so for some reason, thanks!

No issues whatsoever. Keep up the good work :thumb:

Serio
July 4th, 2008, 19:22
I tried it with two games for now, and so far they worked pretty well.

Castlevania: Dawn of sorrow had some weird brightness issues with its backgrounds. They were really bright while the sprites were darker, and sometimes if there's a 3d background they liked to turn black or transparent.

The other game, higurashi only needs a 90 degrees screen rotation to work fine.

Other than that they worked pretty well, considering my specs pretty much suck.

Specs being:
Geforce FX 6100 256 mb vram, amd sempron 3000+, 2 gb ram, windows xp sp2.

RyuRanX
July 4th, 2008, 19:47
Orz, I sent you a PM with screenshots and my report. Neon DS is pretty fast but it has some graphical glitches and freezes. Great work, I really enjoyed the test.

Icarusv2x
July 4th, 2008, 19:49
Does it really have no sound implemented or is it just me?

shogun_nihon
July 4th, 2008, 20:14
I tested "Mugen no Frontier: Super Robot Wars OG Saga", and my specs are:

Pentium Dual Core E2160 1.8 Ghz
GeForce 8400
2 GB Ram

Here are the results, the game run at 33 Fps but I think itīs because my system, the graphics are good but there are a big problem in this game, when you finish a battle nothing else happen I mean the emu stop there, in the DS after a battle two characters appear in front of the screen, speak a little and then you return to the map screen, this not happen in the emu, but everthing else is fine. Cheers:thumb:.

164066
164067

Here is the bug:
164068

dreampeppers99
July 4th, 2008, 20:17
Does it really have no sound implemented or is it just me?
No sound implementation for while

RockmanForte
July 5th, 2008, 00:57
Does it really have no sound implemented or is it just me?

Try to read the first page again:



finally, still NO SOUND.

:)

John Chen
July 5th, 2008, 01:32
Good job.
Download and test it now.

Xblade
July 5th, 2008, 01:34
Does anyoine else think that compatibility was sacrificed for speed?
Its still a nice emu though. 1--+ fps in everygame I tried...but to many graphical issues to play X_X.

Agetian
July 5th, 2008, 04:46
It's nice to see a new release, awesome job, orz! :)

Unfortunately, for some reason my PC isn't able to handle this emulator (even though I'm quite sure that I should theoretically be getting better results). My system specs are:

Intel Pentium 4 3,4Ghz
2048MB DDR2 RAM
ATI Radeon X1800 GTO 256MB

No matter what game I try (I tried New Super Mario Bros, Final Fantasy 3, Contra 4, and Sonic Rush Adventure), the emulator drops to 0-1fps just a second after it starts, so usually I have to wait for a minute or two for the initial logo to start appearing. Is it just me doing something wrong? Or is it something is my system? I'm pretty sure Radeon X1800 is OpenGL 2.0 capable (correct me if I'm wrong...).

I'll test it later on my laptop which has a NVIDIA 7600 card in it, and a dual-core CPU, and see if it performs better there. Seeing that most people have more than satisfactory speeds with the new NeonDS, I'm pretty sure it's something I'm doing wrong or just my system...

Good job orz, thank you very much for a new release! :)

- Agetian

RockmanForte
July 5th, 2008, 04:58
Yes, your Radeon X1800 is OpenGL 2.0 capable so you are correct.

Agetian
July 5th, 2008, 05:31
OK, I just tested the emulator on my laptop, and it works fine (35-45 fps in New Super Mario Bros., average ~40fps in games I tested in general, looking fast and smooth, and very nice overall!). My laptop specs are:

Intel Core 2 Duo T5600 @ 1,73Ghz
1536MB RAM
NVIDIA GeForce 7600

That makes me wonder... since the emulator doesn't require a dual-core CPU to run, it must be something with my videocard (ATI Radeon X1800 GTO) that makes the emulator perform badly... I tried upgrading to the latest Catalyst but that didn't seem to help. The only guy with a similar problem reported in this thread also seems to have a problem on an ATI Radeon-powered PC...

Speaking of other observations, I really liked how the emulator performed on my laptop. I haven't played much, but from what I've seen the 3D looks very smooth. I noticed that for some reason, in New Super Mario Bros. the stylus emulation didn't work (so I couldn't click the buttons in the menu with my mouse), but other than that, everything looked really good - thanks a lot for the release again!

- Agetian

Butz_san
July 5th, 2008, 07:41
I tested the emu and I got 55-60 in Super Mario 64 DS, and really good looking graphics!! Thanks Orz :D

dreampeppers99
July 5th, 2008, 18:26
Well, I'm unlucky guy....

My Athlon XP 2400+ (non sse2) and my Gpu X1650 Pro just give (always) lower fps... (all games I've tried gives 0-5fps)
;(

Icarusv2x
July 5th, 2008, 21:22
I'll have some pics and specs from the games:
Mario and Luigi - Partners in Time
Super Mario Bros DS
Zelda Phantom Hourglass
Dragonball Z Goku Densetsu
Worms Open Warfare 2
Harvest Moon DS
Ninja Gaiden Dragon Sword
Mega Man Star Force 2 Zerker X Ninja

tomorrow most of them run but freeze and some play perfectly.

RockmanForte
July 5th, 2008, 22:21
I had test Zelda, Ninja gaiden, Mario and Megaman Star Force already reporting to Orz two days ago.

New Super Mario Bros is fully playable with some glitches on the bottom like black background.

Zelda - Unplayable with Nintendo Logo then blue
screen

Ninja gaiden - Unplayable because of no sprites.

Megaman Star Force 2 Zerker X Ninja - It froze on me during battle when
overusing the card command. :)

Butz_san
July 5th, 2008, 23:48
These are some games that I tested using the new NeonDS

Children of Mana: Almost Playable, crashed when I try to enter in a house
Lego Indiana Jones: Fully Playable, at least until I played the game :thumb:

dreampeppers99
July 6th, 2008, 02:22
There someone here thats own a Athlon XP or X1650 PRO (ATI) and have tested the emulator? (Im my pc always runs low 0-3 fps)

Agetian
July 6th, 2008, 06:32
OK, here's a little report of playability (as tested on the laptop C2D T5600 @ 1,73Ghz, 1536MB RAM, GeForce 7600):

LEGO Star Wars - the game appears playable; both screens flicker a bit during the introduction and in the menu. Very smooth and fast ingame (avg ~50fps on my not-so-fast and not-too-modern laptop), with minor glitches such as the life scores, the "true jedi" meter, and two rows of heart symbols being on the screen at all times during the gameplay (this is typical for other emulators too btw, not only NeonDS).

Final Fantasy Tactics A2 - missing graphics (characters are invisible in the intro, the title "Final Fantasy Tactics" is missing in the menu, just the "A2" part is visible, etc).

Yoshi's Island DS - graphics flickering from time to time (both ingame and in the intro screens/menu), the infamous world 1-3 bug is also present, making the game unbeatable (similar to other emulators). Otherwise runs very fast, I have to limit it to 60fps in order to play it normally. Btw, another observation: whenever I don't have the limit to 60fps option set, the game runs at 100+ fps but it runs absolutely smoothly; whenever I set the "limit to 60fps" option, the fps is capped at 60 fps as necessary, but the motion appears a little bit "jerky".

And also, answering another question...

There someone here thats own a Athlon XP or X1650 PRO (ATI) and have tested the emulator? (Im my pc always runs low 0-3 fps)

Yup, a few posts ago I made a similar report, I own an ATI X1800 GTO and it also runs slow like that, usually at 0-1fps. At the same time, the emulator works fine on my laptop that has an NVIDIA card in it. It seems it's something that is specific to ATI Radeon videocards. I tried upgrading my videocard drivers and changing some of the settings in the control panel but it didn't help, so I'm afraid there's little we can do at the moment.

- Agetian

SCHUMI_4EVER
July 6th, 2008, 09:06
Sweet to see ya back Orz :D

Anyways gonna check it soon...seeing as I also have an ATI card though I expect my results to also be poor.

Edit: Yeah Absolutely no go for me....moving at less than 1 FPS so any game I tried did not even get past the Nintendo logo even after being left alone for 5 minutes.

Icarusv2x
July 6th, 2008, 10:13
Dragon Ball Z Goku Denetsu
====================
Fully playable, some minor graphic corruption but minor. A quickstate saver would be nice for this one since if you die you have to start the whole level from the begining.

Harvest Moon DS
=============
Some graphic corruption in the touchscreen at first then when New Game appears you can't press it, seems like it doesn't take any touchscreen input.

Worms Open Warfare 2
=================
Graphic corruption in the logos, fmv plays relatively fine afterwords and then nothing, it freezes with a black screen.

Megaman Starforce 2 is actually not playable since it froze on me during battle when overusing the card command.

RockmanForte
July 6th, 2008, 13:40
Megaman Starforce 2 is actually not playable since it froze on me during battle when overusing the card command.

You are right. I have the same problem. Report.

Edit: What about Megaman Star Force - Dragon, Leo, Pegasus ??? Can you test it to see if it is the same problem issues ? Thanks.

Butz_san
July 6th, 2008, 15:23
Megaman Star Force: Dragon is very playable but I haven't tested the game for more that a few minutes :yawn:. It has some corrupts graphics in the intro :( The speed is 60fps almost constantly :thumb:

dreampeppers99
July 6th, 2008, 17:57
Edit: Yeah Absolutely no go for me....moving at less than 1 FPS so any game I tried did not even get past the Nintendo logo even after being left alone for 5 minutes.

The same occors with me... see my sig, I was thinking CPU' problems... but seems GPU....

for me..
no go for me....moving at less than 1 FPS so any game I tried did not even get past the Nintendo logo even after being left alone for 5 minutes

dreampeppers99
July 6th, 2008, 18:52
For ATI guys... I've seen my config around OpenGL and see the 2.1...

RockmanForte
July 6th, 2008, 19:06
Off the point.. You have March 2008 9.0c.. try to update for June 2008 9.0c already out last month. :D

SCHUMI_4EVER
July 6th, 2008, 19:21
Update to Catalyst 8.5 or later Dreampeppers ..... it's not the cause of the problem....but it will fix your OpenGL...

shashClp
July 6th, 2008, 19:39
Off the point.. You have March 2008 9.0c.. try to update for June 2008 9.0c already out last month. :D

Why would a DirectX update affect openGL implementation on the driver? Please, stop recommending useless updates for the current matter.

RockmanForte
July 6th, 2008, 19:58
Why would a DirectX update affect openGL implementation on the driver? Please, stop recommending useless updates for the current matter.

Did I say openGL? Read it again... I said off the point and update DirectX because maybe he didnt know it was out in june 2008.. So stop misunderstood what I say, ok ? Thanks.

dreampeppers99
July 6th, 2008, 23:25
Off the point.. You have March 2008 9.0c.. try to update for June 2008 9.0c already out last month. :D
I don't even know it. Thanks !
Update to Catalyst 8.5 or later Dreampeppers ..... it's not the cause of the problem....but it will fix your OpenGL...
Thanks again, one time I update my driver and get so many problems... I'll try again...

Well, the point is who has an ATI is (in meantime) out of use this ! :(
Why can do that? I'm so curious... it's weird at least for me...

RockmanForte
July 6th, 2008, 23:33
I don't even know it. Thanks !


See ? That's why I want you to know that directx 9.0c june 2008 were already out .

Sure, you are very welcome! :D :thumb:

ShadowPlayer
July 7th, 2008, 10:27
How can I see is my graphic card OpenGL 2.0 compatible?
My PC graphic card:ATi Radeon 9600 Series
My Laptop graphic card:ATi Radeon X1600

P.S.Do I have to post my PC or laptop specs?

dreampeppers99
July 7th, 2008, 12:00
How can I see is my graphic card OpenGL 2.0 compatible?
My PC graphic card:ATi Radeon 9600 Series
My Laptop graphic card:ATi Radeon X1600

P.S.Do I have to post my PC or laptop specs?
You can install the OpenGl Viewer http://www.realtech-vr.com/glview/download.html. I believe that both of them has OpenGL 2.0.

Luigi__
July 7th, 2008, 20:05
Hi, I tested Rayman Raving Rabbids 2. The game works but has graphical bugs, like bunnies missing (only their clothes and stuff).

orz : a little tip : on DeSmuME, there was a bug that was causing glitches and even freezes in this game : it sends FIFO commands formatted like 0x1B000000 (NOP, NOP, NOP, MTX_SCALE) instead of 0x0000001B (MTX_SCALE, NOP, NOP, NOP). Your emu must handle this for this game to work correctly, DeSmuME wasn't handling it correctly, hence a freeze at start (and graphical bugs when hacking some stuff).

RockmanForte
July 8th, 2008, 02:18
NHerve,

He will make this work because his emulator is awesome. I hope your emulator will do the same in the near future. :D

Icarusv2x
July 8th, 2008, 08:19
Hmm weird thing, I tried Legend of Zelda: Phantom Hourglass on different emus and the only one that played it was ideas, both neonds and desmume acted the same giving a black screen with 1fps at the top but on ideas it played fine if the sound plugin was turned off however I couldn't play it any further than some point because it required microphone input which no emu has right now.

Mynemisbat-Zul
July 8th, 2008, 08:30
it required microphone input which no emu has right now.

iDeaS & NoCash had that.Desmume 2 I think.
-NoCash can handle this game perfectly!

Icarusv2x
July 8th, 2008, 08:38
I searched through the options but didn't find anything related to mic. Anyway thanks for lettling me know.

Mynemisbat-Zul
July 8th, 2008, 08:43
Anytime...
Remember 2 search first,OK?:thumb:

Luigi__
July 8th, 2008, 11:06
RockmanForte :
I don't see exactly what you're talking. If you're talking about Rayman Raving Rabbids 2, you must know that my emu can run it fine except light problems in mini-games (they're too bright).

RockmanForte
July 8th, 2008, 14:08
RockmanForte :
I don't see exactly what you're talking. If you're talking about Rayman Raving Rabbids 2, you must know that my emu can run it fine except light problems in mini-games (they're too bright).

Yeah, I know. I am talking to NHerve. :)

I know.. My mistake knowing that it's work accord to you, sorry about that. :D

mjaniszewski2
July 8th, 2008, 19:48
Downloaded NeonDS 0.2.0 from Download NeonDS | NeonDS (http://neonds.com/en/en-download) and succefully ran

Pokemon Diamond
===============

Everything seems to work just fine (although there are some minor video glitches in both linear and nearest mode - short black line here and there and in linear mode some trees seem to have transparent leaves).
Game runs at 40 fps and that i believe is fine with the original, but for somebody used to play pokemon in VBA at 500% core speed and some frame drop, it actually is painfully slow. Also I can't see any save/load option - that'd be quite useful as well as already mentioned frame drop or core speed regulation.

My hardware:
HP Compaq 8510p laptop GR539AW
Ati Mobile Radeon HD 2600
2GB ram
Intel Core 2 Duo T7700
Windows XP Pro 32 bit

dbgarza
July 8th, 2008, 20:07
No go for me, curse my Ati Radeon 9250 card, note to self get a new one.

Ah well at least I still have NO$GBA

just for the record the only thing I get is both screens in white not matter what game I try, on old versions of this emu I could run some games, guess now is because of that of the opengl 2.0 thing <_<

Mynemisbat-Zul
July 9th, 2008, 07:54
Downloaded NeonDS 0.2.0 from Download NeonDS | NeonDS (http://neonds.com/en/en-download) and succefully ran

Pokemon Diamond
===============


I guess it may need a 'compatibility test' thread now.:D

SCHUMI_4EVER
July 9th, 2008, 07:58
We could always just update the Wiki....

Mynemisbat-Zul
July 9th, 2008, 08:06
Just dont want 2 talk 'bout that since it was just update a long time ago.
The last game was Call of Duty 4.

orz
July 9th, 2008, 10:25
Downloaded NeonDS 0.2.0 from Download NeonDS | NeonDS (http://neonds.com/en/en-download) and succefully ran

Pokemon Diamond
===============

Everything seems to work just fine (although there are some minor video glitches in both linear and nearest mode - short black line here and there and in linear mode some trees seem to have transparent leaves).
Game runs at 40 fps and that i believe is fine with the original, but for somebody used to play pokemon in VBA at 500% core speed and some frame drop, it actually is painfully slow. Also I can't see any save/load option - that'd be quite useful as well as already mentioned frame drop or core speed regulation.

My hardware:
HP Compaq 8510p laptop GR539AW
Ati Mobile Radeon HD 2600
2GB ram
Intel Core 2 Duo T7700
Windows XP Pro 32 bit

I'm curious how could pokemon is playable. Yes you can play it for the first time, but whenever you saved the game and want to load the save game from main menu, you'll get a "communication error" in the loading screen and not able to load a game. This problem is due to wifi hardware is still not emulated yet.

SCHUMI_4EVER
July 9th, 2008, 10:34
Not to mention he has an ATI card with no issues....

His game might be patched by the way. Back when Pokemon Diamond and Pearl first came out a guy called Kingcom made an IPS patch for it which patched out that WiFi check and therefore the communication error which everybody used until no$gba and iDeaS became able to emulate the game without it. In fact the patch started crashing no$gba.

ShadowPlayer
July 9th, 2008, 11:23
Everybody who has ATi card except mjaniszewski2 has problem with playing games on NeonDS,that's weird.

mjaniszewski2
July 9th, 2008, 12:35
Actually i didn't have time yesterday to check if the saves work correctly and unfortunatelly they don't. It's probably the WiFi check problem mentioned earlier.
Is there a big problem with ati cards? I use drivers downloaded from HP site - catalyst identifies itself as version 8.391.7.2-080129a1-059302C-HP.
I've attached two screenshots - first with nearest mode on, and second with linear mode on, both have cpuz and gpuz in the background.

Also - i'm using release version, not the WIP mentioned in the topic.

And for the thing mentioned by SCHUMI-4-EVA, i use (what i believe is) unpatched rom. md5sum gives:
02a1af2a677d101394b1d99164a8c249 1015 - Pokemon Diamond (U)(Legacy).nds

dreampeppers99
July 9th, 2008, 12:55
Actually i didn't have time yesterday to check if the saves work correctly and unfortunatelly they don't. It's probably the WiFi check problem mentioned earlier.
Is there a big problem with ati cards? I use drivers downloaded from HP site - catalyst identifies itself as version 8.391.7.2-080129a1-059302C-HP.
I've attached two screenshots - first with nearest mode on, and second with linear mode on, both have cpuz and gpuz in the background.

Also - i'm using release version, not the WIP mentioned in the topic.

And for the thing mentioned by SCHUMI-4-EVA, i use (what i believe is) unpatched rom. md5sum gives:
02a1af2a677d101394b1d99164a8c249 1015 - Pokemon Diamond (U)(Legacy).nds
With me continues the slowest...

RockmanForte
July 9th, 2008, 13:40
And for the thing mentioned by SCHUMI-4-EVA, i use (what i believe is) unpatched rom. md5sum gives:
02a1af2a677d101394b1d99164a8c249 1015 - Pokemon Diamond (U)(Legacy).nds

Oh.....mjaniszewski2 is using an illegal rom.

Agetian
July 9th, 2008, 15:41
With me continues the slowest...
Just in order to make sure, I tried downgrading to Catalyst 8.3, then upgrading to 8.4, 8.5, and the latest 8.6, and tried running NeonDS 0.2.0 with each of those versions, but it was no go - still 0-1fps for me, no matter which driver version I'm using.

- Agetian

orz
July 9th, 2008, 16:23
Just in order to make sure, I tried downgrading to Catalyst 8.3, then upgrading to 8.4, 8.5, and the latest 8.6, and tried running NeonDS 0.2.0 with each of those versions, but it was no go - still 0-1fps for me, no matter which driver version I'm using.

- Agetian

You can stop messing up your system with different drivers :). The ATI problem was already identified. I'll try fix it and post a new version soon, probably this weekend.

SCHUMI_4EVER
July 9th, 2008, 16:28
Everybody who has ATi card except mjaniszewski2 has problem with playing games on NeonDS,that's weird.

Incidentally his is the only ATI card with DX10 support aswell....not that the emu should use it...but it's still interesting to note

It's also the newest ATI card out of those that were tested.

Edit: Oops did not see this page. Thanks for finding and attempting to fix the problem Orz.

dreampeppers99
July 9th, 2008, 18:32
You can stop messing up your system with different drivers :). The ATI problem was already identified. I'll try fix it and post a new version soon, probably this weekend.
Thanks so much!

Luigi__
July 9th, 2008, 22:34
Rayman DS is perfect except textures suffer from lots of "holes" (transparent pixels) ...

aperson
July 20th, 2008, 16:52
The emulator works great for me. Really great job so far. I haven't tried DS emulation because I already own one but I was impressed how well some of these games like Contra 4 and Elite Beat Agents run.

Windows XP SP3 32bit
NVIDIA GeForce 8600 GTS
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs),
3072 RAM

RyuRanX
July 26th, 2008, 18:10
Just tested Final Fantasy IV on NeonDS 0.2.1. The speed is incredible as usual, and videos are working 100%. There're a few graphical glitches as a pink tone in the upper screen and a full pink screen during the curscenes. During the gameplay, there're some small black contourns in sprites and textures and the same text problem as No$GBA.

The emulator is getting better and better ;)

Takeda01
September 8th, 2008, 21:34
Ive tested the newest release on my laptop with next to no problems. the games that i tested it on were...
Animal Crossing Wild World - 14.8 to 16.8 fps. runs relatively smooth but some screens never get rendered making it so that you have to either reset or wonder around on a blue screen until something happens.
Avatar the last Airbender - 59.2 to 60.1 fps. again, runs pretty good but there is a problem with the speed of the game at times as well as the rendering of some of the terrain that you move over
Naruto Ninja Destiny - 56.5 - 61.3 fps. Runs a little slow but its tolerable. the models however dont get any further than maybe 3% rendered. also loading time is a little slow at parts.

My System Specs:
Acer Extensa 4420
Windows Vista home Premium
Amd Athlon 64 Dual-Core Processor TK-57 1.90 GHz
2GB Ram
32 Bit OS