View Full Version : FF8 Problem.
dietsnapple135
July 2nd, 2008, 17:20
Hey, I'm trying to run Final Fantasy 8 on an iso and it runs, but whenever I move or do anything really, it lags up and pauses. Battle sequences are the worst. I've tried on psx 1.6 and 1.52 and it is the same. I'm wondering what gpu would be best and what settings would hopefully cause the lag to be minimal. My vid card is the Radeon 9250 and I'm sporting about 512m of ram. Hope this is enough, thanks.
jonc2006
July 2nd, 2008, 20:35
what video plugin are you using now and how do you have it configured? what kind of cpu are you using, single or multi-core?
PowerslaveLA
July 7th, 2008, 03:10
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8600 GT/PCI/SSE2/3DNOW!
Resolution/Color:
- 1440x850 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 256 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 5/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000002]
these are the settings i use and ff8 runs flawlessly
i run a dual core amd cpu at 2.1 ghz
robolee
July 8th, 2008, 01:06
Plugin: Pete's OpenGL2 Driver 2.9
The only problem I have had with FF8 so far (after completing all of disc one and 17 hours play time):
Half the screen flickers black near the edge of a scene (it does it for about 5-10 paces, and you can walk back to it and the flickering will commence) it also does it with the balltle swirl, and characters will flicker between two frames when leaving a scene as well. pictures of it happening (2 flicker frames, before and after): http://img177.imageshack.us/img177/8246/11822242if3.png
Other than that it is perfect, I have a single core (but multi-threading) Intel 3ghz CPU and GeForce 8600 graphics card. FB effects could cause slowdown if frame buffer upload is at full, I think... changing something made it lag for me.
jonc2006
July 8th, 2008, 01:31
post your config.
robolee
July 8th, 2008, 01:38
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8600 GT/PCI/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio:
- No render-to-texture: Y
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
edit: using the P.E.Op.S Soft driver fixes the characters flickering between two states when going to a new area, but has no effect on the big black box that flickers on half the screen.
edit2: disabling coord check in special game fixes made it make the whole screen flicker instead of just one half... this mean anything?
edit 3 after playing around all settings, nothing seems to stop the problem, however using any of petes other plugins stops the characters flickering (which happens every single time you change screens on the opengl2 plugin). I played with all the settings, it is either a problem with ePSXe or all the plugins.
Squall-Leonhart
July 8th, 2008, 05:22
robolee, update your nvidia video drivers
both of you, use this
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8600 GT/PCI/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: (your choice)
- Internal Y resolution: (your choice)
- Keep psx aspect ratio: (your choice)
- No render-to-texture: 2
- Filtering: (Your choice)
- Hi-Res textures: (your choice)
- TexWin pixel shader: on
- VRam size: 256 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 2
- GF4/XP crash fix: off
- Game fixes: on [00000002]
neither of you are using sli? right?
NEOSEPHIROTH
July 8th, 2008, 08:01
it could be your cd rom plugins when you choose to read sub channels and running YOU MAY SEE LAG but the type you suggest is partially graphical related.... dont have everything maxed out!
THIS SETTING HERE WAS SUGGESTED TO ME AND WORKS GREAT
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