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View Full Version : How do you get the rumble feature to work with epsxe?


mab2468012345
June 7th, 2008, 19:25
How do you get the rumble feature to work with epsxe? I see a bunch of options like DXJoy 1-8 Burutter and visual for type and sine and constant for the big and small motors which I don't know what the means either. I have a usb device that allows me to use the original playstation remote which is the remote I am trying to get to rumble in the game. Also I am having trouble getting pete's opengl2 driver 2.9 to work on epsxe. It gives me a No WGL extensions error and never loads.

karas81
June 7th, 2008, 19:31
Sorry check again
GamePad Plugin Support (http://forums.ngemu.com/epsxe-discussion/105737-gamepad-plugin-support.html)

Evaldas
June 7th, 2008, 21:59
I checked several times. I only get visual rumble.

karas81
June 7th, 2008, 23:52
I checked several times. I only get visual rumble.

oO ,Anyway, considering that you installed your controllers/USB device properly; here is what the other guy did so he gets ff working :

GothicIII :
Oh man, Im so stupid...

The problem was, if I use the wrong signal for FF, my Controller's FF won't work anymore, I need to replug it to get FF working again...

With that new knowledge, I tested all options again, and found how to use both motors:

Type = DX joy1/2
big motor = Constant
small motor = Sine

It surprises me, that the small motor is just working with the "sine"-option; I need some more tests, but I think, I finally got it to work... (Grandia's FF-Test
uses just the Big Motor, ToD2 uses just the small Motor for normal attacks; both is working)

And the best thing of all is: The CD-Plugin is working better with this version! These "lags" in loading a battle or something are completly gone! Nice