View Full Version : ePSXe v1.7.0 new working games Screenshots
karas81
May 25th, 2008, 16:34
Ok, just to figure out how the changes brought up by the new release affects games having problems(bugs) with old releases.
So please post as fellow : (just copy/past and modify)
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/* GAME : GAME_NAME : [GAME ID] */
/* STATUE :
- PLAYABLE
- ONE BUG-FIXED (Specify with screenshots if possible).
- MULTI-FIXES (Specify with screenshots if possible)
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : which plugin used (plugin version)
- SPU : which plugin used (plugin version)
- CD-R: which plugin used (plugin version)
.................................................. ...........
/* Your PC Specs : (CPU/GFX_CARD/RAM_SIZE...etc)*/
---------------------------------------------------------------------------
---------------------------------------------------------------------------------
Here is an example :
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/* GAME : Danger Girl : [SLUS_008.81] */
/* STATUE : PLAYABLE using ePSXe v1.7.0 (not playable with old versions) */
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's D3D Driver v1.76
- SPU : Eternal SPU v1.41
- CD-R: Internal ePSXe W2K CDR
.................................................. ...........
/* Your PC Specs : P4 2.4GHZ/NVIDEA GF4/ 1GO*/
---------------------------------------------------------------------------------
Squall-Leonhart
May 26th, 2008, 10:30
damn, this thread phailed epicly!
COMEON PEOPLE! post your screens!
karas81
May 26th, 2008, 12:34
damn, this thread phailed epicly!
COMEON PEOPLE! post your screens!
Boobi said once (on one of his posts): there you go have fun Squall-Leonhart :lol:
And yeah, people what's the matter, post your screenshots here oO
astronaut
May 27th, 2008, 00:00
/* GAME : Gran Turismo 2 (PAL): [SCES-02380] */
/* STATUE : PLAYABLE using ePSXe v1.7.0 (not playable with old versions, at least on my pc) */
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's OpenGL Driver v1.77
- SPU : ePSXe SPU Core v1.70
- CD-R: Internal ePSXe W2K CDR
.................................................. ...........
/* Your PC Specs : Pentium Dual Core e2140 1.6GHZ/Ati Radeon HD 2400 PRO/ 2 GB OF DDR2-667 RAM*/
Works great, awesome graphics at very high configuration levels. Also Tekken 3 (PAL) and FF8 (PAL) look and work great with the same configurations. My genius maxfire g-012 pad now supports rumble feature.
Hope I can help. Bye!
EDIT: Thanks to the ePSXe team for the new version nad to Pete for the new GPU plugins.
Squall-Leonhart
May 27th, 2008, 00:33
those are some damn good graphics :O
Samor
May 27th, 2008, 02:33
true, with filtering on, it still looks passable even now (and this game is what? 10 years old?)
PsyMan
May 27th, 2008, 03:30
Someone should keep the GFX competition up.
Ridge Racer Type 4 pics pls kthnx
Hard core Rikki
May 27th, 2008, 06:14
Square games incoming ;)
post reserved for FF9 ;P
Ultragunner
May 27th, 2008, 15:21
Vampire Hunter D is playable on the previous versions but this new epsxe now shows the title screen!
posting pics later when i get home.
astronaut
May 27th, 2008, 23:51
Someone should keep the GFX competition up.
Ridge Racer Type 4 pics pls kthnx
Here are some snaps I took today of R4, same configuration as GT2 to do a fair comparison. Enjoy!
drwhojan
May 28th, 2008, 13:38
Riven screen shot's
162065 162066 162067
Final Fantasy 7 shot's
162068 162069 162070
The battel swirl works!, Nice job with your emulator!
Memulator91k
May 28th, 2008, 20:14
Square games incoming ;)
post reserved for FF9 ;P
I am waiting:innocent:
@drwhojan Is it your settings or does FF VII really looks that bad?
If so they made a miracle with final fantasy IX
karas81
May 28th, 2008, 20:21
I am waiting:innocent:
@drwhojan Is it your settings or does FF VII really looks that bad?
If so they made a miracle with final fantasy IX
plz no spam :), and consider that some people are really new to the emulation idea itself
karas81
May 28th, 2008, 22:09
/* GAME : Dead or Alive : [SCES_012.59] */
/* STATUE : PLAYABLE using ePSXe v1.x.x (Visual Rumble effect..COOL!)
----------------------------------------------------
EDIT : BUGS : For squall - in BUG thread - plz check
----------------------------------------------------
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's D3D Driver v1.77(Visual Rumble effect..COOL!)
- SPU : Internal ePSXe SPU
- CD-R: Internal ePSXe W2K CDR
.................................................. ...........
/* Your PC Specs : P4 2.4GHZ/NVIDEA GF4/ 1GO*/
drwhojan
May 29th, 2008, 10:17
I am waiting:innocent:
@drwhojan Is it your settings or does FF VII really looks that bad?
If so they made a miracle with final fantasy IX
My setings are compressed!, I should go for the full but the image will be over 1mb, If it's the middle pic you are taking about that's the battel swirl!
Squall-Leonhart
May 29th, 2008, 15:29
Your settings are pretty low drwhojan,
no the psx in rl isn't that pixellated., thats a result of stretching without filtering
satanic666
May 30th, 2008, 16:27
/* GAME : Legend of Dragoon : [SCUS-94491] */
/* STATUE : PLAYABLE. It has some stupid border and some movie glitch. (same as 1.6.0)
----------------------------------------------------
EDIT : When filter increase some border will disappear but it had border at menu option. Pics 5-6
----------------------------------------------------
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's OpenGL Driver 1.77 <Game fixes: on [00000020]>
- SPU : Eternal Spu Plugin 1.50b2
- CD-R: ePSXe CDR WNT/W2K core 1.7.0
.................................................. ...........
/* Your PC Specs : C2D 2.2GHZ / GeForce 8600 GT / Geil DDR2 2GB*/
----------------------------------------------------
Squall-Leonhart
May 30th, 2008, 16:34
Your filter settings are set at 1 or 2, increase it to 3 or 4 or turn it off, i can see Black lines on texture intersections.
V1ncent
June 6th, 2008, 10:17
/* GAME : Crash Bash [SCUS-94570] */
/* STATUS : PLAYABLE. But, pause menu is invisible*/
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's DX6 D3D Driver 1.77
- SPU : P.E.Op.S. DSound Audio Driver 1.7
- CD-R: SAPU's CD-ROM Plugin 1.0
.................................................. ...........
/* Your PC Specs : ThinkPad R52 1858-A64 512 mb ram,128 mb graphics memory Intel(R)915GM/GMS
1.6 ghz pentium-M processor,Windows XP service pack2
3x3cUt0r
June 6th, 2008, 10:31
/* GAME : Crash Bash [SCUS-94570] */
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's DX6 D3D Driver 1.74
- SPU : P.E.Op.S. DSound Audio Driver 1.7
- CD-R: SAPU's CD-ROM Plugin 1.0
.................................................. ...........
/* Your PC Specs : ThinkPad R52 1858-A64 512 mb ram,128 mb graphics memory Intel(R)915GM/GMS
1.6 ghz pentium-M processor,Windows XP service pack2
Offtopic
You're using an outdated version of pete's DX6 plugin (last version is 1.77) and Sapu cdr plugin (isn't supported on 1.7.0, it may cause problems).
V1ncent
June 6th, 2008, 10:47
Offtopic
You're using an outdated version of pete's DX6 plugin (last version is 1.77) and Sapu cdr plugin (isn't supported on 1.7.0, it may cause problems).
I have that version. Misspelt :heh:
Sapu and ePSXe CDR WNT /W2K core 1.7.0. both gave same results for me.
ChankastRules
June 6th, 2008, 10:49
I am going to try if Koudelka could finally work!!! post screens later, did anyone else try it yet?
satanic666
June 6th, 2008, 11:37
/* GAME : Tales of Destiny II : [SLUS-01368] */
/* STATUE : Perfect.
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's OpenGL2 Driver 2.9
- SPU : Eternal Spu Plugin 1.50b2
- CD-R: ePSXe CDR WNT/W2K core 1.7.0
.................................................. ...........
/* Your PC Specs : C2D 2.2GHZ / GeForce 8600 GT / Geil DDR2 2GB*/
----------------------------------------------------
Evaldas
June 7th, 2008, 12:07
I am going to try if Koudelka could finally work!!! post screens later, did anyone else try it yet?
Oh yes! It does!
/* GAME : Koudelka (FR): [SLES-02898] */
/* STATUE : Possibly perfect.
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's OpenGL2 Driver 2.8
- SPU : Eternal Spu Plugin 1.41
- CD-R: ePSXe CDR WNT/W2K core 1.7.0
.................................................. ...........
/* My PC Specs : Pentium IV 2.7 GHZ / Radeon 9600 Pro / DDR2 1GB*/
Possibly perfect because this game occasionaly tends to stop responding during fights, I have no way to check this out. Sound works fine.
I'm attaching scenes that were previously not accessible due to mdec flickering.
magtanos
June 28th, 2008, 13:34
/* GAME : Chrono Cross (NTSC): */
/* STATUE : PLAYABLE using ePSXe v1.7.0 (some glitches with old versions, at least for me) */
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's OpenGL Driver v1.77
- SPU : ePSXe SPU Core v1.70
- CD-R: Internal ePSXe W2K CDR
.................................................. ...........
/* My pc spect. */:
GeForce 7600 GS, AMD Athlon 64 3000+, 2.00 GB Ram,
.................................................. ...........
/* GPU personal config. */:
Plugin: Pete's OpenGL Driver 1.1.77
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 7600 GS/AGP/SSE2/3DNOW!
OGL version: 2.1.2
Resolution/Color:
- 1440x900 Fullscreen - NO desktop changing
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: 2
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]
*note: i take the pictures with Prt Scr button. there is a way to internally take pictures? thnks
hushypushy
June 28th, 2008, 18:55
^ Press F8.
Anatasia
July 5th, 2008, 14:42
/* GAME : Koudelka (FR): [SLES-02898] */
/* STATUE : Possibly perfect.
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's OpenGL2 Driver 2.8
- SPU : Eternal Spu Plugin 1.41
- CD-R: ePSXe CDR WNT/W2K core 1.7.0
.................................................. ...........
/* My PC Specs : Pentium IV 2.7 GHZ / Radeon 9600 Pro / DDR2 1GB*/
I'm attaching scenes that were previously not accessible due to mdec flickering.
Huh? I've thought that MDEC still flickering.
Evaldas
July 5th, 2008, 19:06
I've thought that MDEC still flickering.
I've watched several of them, they don't.
Anatasia
July 6th, 2008, 07:07
I've watched several of them, they don't.
Weird,one of my friends played it by Epsxe 1.7 and have complained about the flickering FMV.I don't know what region he's using but definitely not the FR version.Is there anyone with other region still has the problem with Koudelka ? ( sorry,I'm too busy right now to search my warehouse for those do-not-know-whether-it-is-still-in-good-condition-or-not cd )
Evaldas
July 6th, 2008, 17:23
I'm using the same ePSXe folder for both – v1.6 and v1.7 –*emulators, so the configuration is exactly the same. I once more tried to watch the first two FMVs and they act differently depending on which emu version I used. In v1.6, even if video doesn't stop, it occasionaly flickers between several frames. Video in v1.7 is smooth.
This is the configuration I use:
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/SSE2
Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/3
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]
Sound: Eternal SPU v1.41:
Audio out method: Thread
Special game fixes: all three checked
Buffer size: 64
CD rom: internal WNT/W2K core v1.7.0
myloch
July 6th, 2008, 18:56
This is a new playable game + screenshots topic. you ARE off-topic.
Anatasia
July 7th, 2008, 02:37
@Evaldas: (http://forums.ngemu.com/members/28091.html)
Thanks.I will send your config to him.
Oldwise
July 12th, 2008, 18:26
/* GAME : Crash Team Racing [Sorry, don't know. Original box is lost. ;)] */
/* STATUS : PLAYABLE. But, sstates are not working.*/
.................................................. ...........
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's OpenGL2 Driver 2.9
- SPU : ePSXe SPU core 1.7.0
- CD-R: ePSXe CDR WNT/W2K core 1.7.0
.................................................. ...........
/* Your PC Specs : Intel Pentium IV 2.4 GHz, NVIDIA Ge-Force 7600GS 256 MB DDRII VRAM, 512 MB RAM
Squall-Leonhart
August 21st, 2008, 21:27
since people all over are talking about FF8 crashing during the FMV, and the game region is not the dependant factor, i decided to load her up on the worst possible system i could to try to force a crash
Specs
Amd Duron 1100 (Morgan Core)
386MB SD/RAM PC100
Geforce 2 MX200 (With several broken transistors)
Voodoo 2 (For this test i used the Geforce only)
Yamaha OLP3-SAx
ABIT KT7A+
Just before going to the dance
166886
A little bit of HDR added for lolz
166887
So i fullscreened it and spoke to selphie. mmm i'd luvabit of selphie... err moving on.
And clearly past the point in which it crashes.
166888
khenkurama
April 12th, 2011, 05:55
Is there Anyone has a CONFIGURATION for Final Fantasy IX?
pls can i have a configuration for FF9... thnx
cloudbill
April 20th, 2011, 10:10
Wow just Wow is all i can say to khenkurama
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