PDA

View Full Version : Dolphin 32 and 64 with my specification


MakaveliKnightG
April 13th, 2008, 09:38
Hi i have Asus striker extreme with a core 2 duo E8200 O/C 3.2, 8800gtx 768 mo, 4 Go ram and Vista 32 bit (but in few day receive my 64 bit version).

Can i play in good condition with 32 bit version of dolphin (good fps and sound) with game cube game ? and with a 64 bit ??

MakaveliKnightG
April 16th, 2008, 12:58
thanks all for you precious information

cottonvibes
April 16th, 2008, 14:31
glad i could help :p

Slayer9x9
April 16th, 2008, 15:05
Well, its a little difficult to understand your question...
But, I think I can give u an answer. If you have a 64-bit operating system, Dolphin should work.
Check here for compatability: ..:: Dolphin (c) 2003-2008 by F|RES & ector ::.. (http://www.dolphin-emu.com/gameslist.php)

MakaveliKnightG
April 18th, 2008, 18:22
this is my feel back on smash bros mele with a 32 bit is very slown (10 fps) and with a 64 bit is too fast (100-150 fps) unplayable sniff

jonc2006
April 18th, 2008, 19:34
ive never used the emulator but i would imagine there is a way to limit the framerate. read over any help files or readmes that came with it.

MakaveliKnightG
April 20th, 2008, 03:12
No framerate limiter for actual version

MakaveliKnightG
April 21st, 2008, 11:50
i have test mario sunshine, intro and menu work perfect but with no sound, ingame is not playable lot of bug and little bit slow.

jonc2006
April 21st, 2008, 13:03
try forcing vsync + triple buffering onto the emulators executable via your video cards control panel if the game is going way too fast. and although im not really sure if this works for this emulator as well but try fooling around with the cpu affinity. some emulators get bad performance if they are used by multiple cpu cores (epsxe for example) and this is fixable by simply setting the affinity to 1.

MakaveliKnightG
April 22nd, 2008, 11:05
try forcing vsync + triple buffering onto the emulators executable via your video cards control panel if the game is going way too fast. and although im not really sure if this works for this emulator as well but try fooling around with the cpu affinity. some emulators get bad performance if they are used by multiple cpu cores (epsxe for example) and this is fixable by simply setting the affinity to 1.

i have test, it seem work little bit slow down

im so happy zelda wind waker work perfect with antiliasing x4 (but with no sound sniff). Is it possible to find other audio plugin ?? and plugin pad for ps2 adaptator pad ?? because pad simple and pad directX9 plugin don' t work

GothicIII
April 27th, 2008, 21:54
No, i searched already for plugins, but they don't work at all... (njoy doesn't work too-.-)

Hope there will be a new Dolphin-Release, soon, then I can play ToS again

(Have a GC, but no original ToS, i sold it:angry: stupid ****....)

Falcon4ever
April 28th, 2008, 08:59
*cough* ;)

yea i should re-compile njoy vor the 64b version.

MakaveliKnightG
April 28th, 2008, 18:02
thanks I am impatient^^

diablo2121
April 28th, 2008, 21:18
^^ How about "Thank you for all your time and effort in writing and releasing a plugin without expecting any kind of compensation at all."

sonic-x-
May 2nd, 2008, 09:00
i hear over that boost could be 25-35% aprox. in the forum dolphin.

Phil
May 2nd, 2008, 09:18
just use gekko or project 64. and i thank you for lstening fto all my precious information:p

Lord of War
May 15th, 2008, 08:53
Good to see your system works good with the emulator, can you tell me what kind of FPS rates you get at The Wind Waker and SSBM?

Thanks!

Elite Knight
May 15th, 2008, 11:40
WW runs a little fast SSBM runs perfect depending on system specs and some levels are slower then others but over all it runs.

SSBM 30fps
Zelda WW 30fps some times jumps to 50fps.