View Full Version : cdrmooby 1.1
January 12th, 2002, 05:04
give it some time and now it's here... ISO support, fixed FPSE mode.. it's all good.
January 12th, 2002, 05:11
I'll add it to my plugin recopilation....
January 12th, 2002, 05:13
Cool, great job Mooby!
January 12th, 2002, 18:03
Please read my post on this thread as it may help anyone out having CD image problems:
January 12th, 2002, 18:17
Your plugin seems to be working well in most games though few isos are still crashing.
It also supports clone cd images so thats good.
One thing,just a suggestion, it doesnt support save states so if you can do anything about it that would be great.
January 12th, 2002, 19:28
what isos are crashing - what game and what program and settings did you use to make them?
i dunno about save states... i'll look into it.
January 13th, 2002, 21:55
Hey mooby, got a problem...your plugin was working great for a while but now it just crashes psinex or epsxe when i try to use any of the .cue's i have made with clonecd. i don't unerstand what happened...got any ideas?
January 14th, 2002, 15:12
I don't have or use clonecd so I've never tested any cue sheets from that program. Other people (like prefall in this thread) have said that ccd images work, so try using that image directly instead of the cue sheet. Maybe sometime soon I'll get around to seeing how cdrwin cues and clonecd cues differ...
January 14th, 2002, 17:04
i just made an image of my MGS cds using clonecd and they ran just fine... some easy things to check: did you get the latest version (1.1) from my web site? If the "FILE" part of the cue lists only the .img file (ie. FILE "mgs.img" ...) are the .img and cue .cue files in the same directory? If not (ie FILE "d:\cds\mgs.img"), then does the "FILE" portion of the cue sheet correctly list where the .img file is? from a cursory check, the .cue's from clonecd look identical to cdrwin's. remember: cue sheets require that you have the corresponding image with them.
if you still have problems, just post them here and i'll help you through it...
January 15th, 2002, 21:56
Mooby, thanks for the help. i figured it out...i thihnk (it seems to be working again at least). for some reason my aspi layer got corrupted and that was crashing psinex. as for epsxe, i assume it needs the aspi layer too. apparently your plugin uses the aspi layer to emulate the cd drive. that might be a good future feature, win2k/XP IOCTL support. Also, it seemed that the images of some games i made didn't work for whatever reason as they just crashed the emu when i tired to run them. i am experimenting with the idea that you need the subchannel data option on in ClonecD? does this sound rigtht? they do seem to work if i do that..
January 22nd, 2002, 05:26
my plugin uses ASPI? probably not - it doesn't link with ASPI libs nor does it make a single ASPI call. It may be a epsxe call to the ASPI layer but it certainly isn't my code. I think the ePSXe call may be if you have the 'play CD-DA data' option selected - ePSXe doesn't support the CD plugin 'play' and 'stop' commands so it's making those calls directly to the ASPI layer (even if you're using a CD image plugin). Play with that option and see if you have better luck.
I haven't had my plugin crash on me but I have found one game that doesn't work with my plugin. On the other hand, that one game does work if you run it with ePSXe's "Run ISO/BIN" option. The crashing problems could be a subchannel issue. I use CDRWin for my cd images and I don't know what subchannel reading support it has. I'll try that same game with a CloneCD image (and proper subchannel options) and see what happens... If this really is the problem, I'm pretty sure i can hack together something to fix this...
stoopid cd protection ;)
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