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View Full Version : gfx glitches in rayman: raving rabbids (U)


midget35
March 19th, 2008, 22:52
I think there'a a bug in this rayman game for the gba.

The event occurs in the penultimate level when the player encounters the red cyclops robots. Shooting them makes a layer of gfx disappear. It is quite strange.

Please see:
http://prawnstarproductions.com/_temp/1.png

http://prawnstarproductions.com/_temp/2.png

http://prawnstarproductions.com/_temp/3.png

I originally thought I'd accidentally hit a btn to disable a background layer, or something like this. But shooting the robots again only increases the amount of blackness consuming the screen. I'm sure its not intended, but I guess its not out of the question this is a bad dump. Anyway - hope this helps (crap game btw :) )

I'm using the build: VisualBoyAdvance368.

midget35
March 26th, 2008, 23:29
Hi. can someone on the dev team please confirm they've read this, or at least let me know what more information i need to include?

I want to contribute to this project - i've read the rules, tried my best to follow them. i'll also post in the new forum when pos but i'm having issues registering.

i think i'll prove a valuable tester for this software

Squall-Leonhart
March 29th, 2008, 03:57
we have moved the forums to http://vba-m.ngemu.com/forum/index.php (http://vba-m.ngemu.com/forum)

please submit the bug to the bug tracker

https://sourceforge.net/tracker/?group_id=212795&atid=1023154