View Full Version : Slow Captain Tsubasa + Problem with Dx10??
March 7th, 2008, 18:14
I'm new here, but I hope you can help me!
I'm trying to run Captain Tsubasa with pcsx2 0.95, but it runs painfully slow during the game. I don't know if it's because of the emu settings (I'm just starting to understand how to use it) or due to my pc configuration.
Here it is anyway:
Intel Duo 3.00Ghz
Windows Vista Home Premium 32bit
Ati Radeon X1900 GT 256Mb DDR3
Ingame speed is about 6-7 fps (9%).. I saw in the screenshots section (page 8 of that thread) some images of the same game running even at 50%! And I didn't notice big differences between mine and his machine. Maybe I'm wrong or maybe I couldn't set properly PCSX2...
So PLEASEEE help me!! :bow: .. I LOVE that game.. :heh:
I get some problems when I try to use Gsdx 0.1.8 plugins set to use Direct3d10 (I thought it would be nicer, since I use Vista.. right?) .. it crash with this message:
"Error opening GS plugin"
Someone knows why?
(I know maybe you'll need some patience to help me out, so I'll appreciate every kind of help I'll get :) Bye!)
March 7th, 2008, 19:14
No your X1900 does not have DX10 so even having vista, dx10 is not available to you.
Have you check if the Dual Core option and MTGS are active?
Are all recompillers active?
March 7th, 2008, 19:36
Oh.. I didn't know that.. I must forget dx10 then :( Too bad..
Anyway, both Dual Core and MTGS are active.
[Edited] I found what recompilers are and Yes: all options in CPU configuration are checked. And I run the game in Frame Skip mode.
I tried also VU skip mode and it's a little faster (maybe 3 or 4 frames), but the game flashes in black so much that it's nearly impossible to play.
Also.. I'm using Gsdx9 0.11.2 plugin, with version 0.1.8 the emulator usually crashes with pcsx2r (VM version, right?) which I use by default, and also with pcsx2t..
March 7th, 2008, 19:47
This one pops up far too commonly. There is NO version 0.1.8 I repeat, there is NO 0.1.8.
I don't know where you downloaded that, but what you downloaded is just a svn compile. Stick to the safe releases, the one you find in the official thread here
In short, get 0.1.7 from there. And let whomever sent/gave you that svn compile know that he's a moron and should not send unofficial builds to other persons..
March 7th, 2008, 20:18
Sorry.. and of course thanks (o un grande GRAZIE!! ^__^) for your advice and the patience.
I got that 0.1.7 release, copied all dlls to my plugin folder (even if I already had them, I think they came with pcsx2 0.9.4) just to be sure I've got the right ones, but it seems the emulator will crash even with this version :( Right before the game titles.
It seems I must use older version of that plugin.. I tried even version 0.1.6 with the same results. I could use only version 0.11.x and 0.1.4 from that list..
March 7th, 2008, 20:46
Ok, I think that may be the problem then. If I read it right, you copied the dlls in the plugin folder.
That is wrong. You must put them in the main emulator folder. In the same folder where the pcsx2.exe file is. Only the plugins goes in the plugin folder.
DLL: they go in the main folder, the one where pcsx2.exe is
Plugin: goes in the plugins folder
March 7th, 2008, 21:26
Uhm.... you did understand right, actually, but maybe we are both misunderstanding one another.. so, from the start, that's what I did:
I downloaded the 0.1.7 and all the other releases from that site. The downloaded archive consists of a dll, obviously the right one for the release. The GSdx is, as ZeroGS, a Graphic plugin for pcsx2, right? In fact it appears in the list on the configuration menu..
So i put it in the plugin folder where, actually, i found other dlls (as the ZeroGS Kosmos 0.97.dll for example).. and when I opened the configuration menu, I found the correct GXdx plugin I just downloaded..
..still this is wrong? What kind of files does a plugin consist of, if not dll then?
I'm a bit confused, I admit.
March 7th, 2008, 21:30
He means you need to put D3DX9_36 in your pcsx2 directory and not in plugins, only put gsdx in plugins.
March 7th, 2008, 22:15
Ok, I did this, but the problem remained.. I found out I have to use SSE2 versions of the plugin :)
I tried with 0.1.7 but the framerate didn't seem to change.. :(
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