PDA

View Full Version : VBA-M Discussion


  1. VBA-M [svn 926 MFC] info and download
  2. 1716 - Kirby & The Amazing Mirror
  3. VBA-Minimum
  4. suggest
  5. bug report 0058 - Bomberman Tournament (UE)
  6. VBA-M translation DLL
  7. Control problem
  8. Linux SVN Revision 917 won't compile
  9. Bug with VBA-M SVN MFC 904
  10. LCD colors
  11. VBA-M won't run
  12. VBA-M Rewrite first look....
  13. The XAudio interface failed to initialize!
  14. VBA-M in Win7
  15. Roms with cartridge
  16. VBA-M [svn 904 MFC] info and download
  17. Won't work?
  18. How do I play Multi-player in VBA-M?
  19. VBA-M Discussion
  20. GBA Link
  21. WarioWare Twisted! and Wiimote
  22. VBA-M [svn 896 MFC] info and download
  23. pokemon yellow problem
  24. What about CPU overclock?
  25. What's up with throttle?
  26. VBA-M [svn 880 MFC] info and download
  27. Caching whole ROM?
  28. ASIO Implementation?
  29. MMBN3 Code Help.
  30. The Differences
  31. VBA-M Mother 3 edition link
  32. VBA-M [svn 874 MFC] doesn't run
  33. vba-m878 won't run
  34. VBA-M [svn 878 MFC] info and download
  35. Music extraction problem with Zoids Legacy
  36. VBA-M [svn877 - Linux only for now]
  37. Controls stick in Mother 3 when running around!
  38. Two serious bugs with vba-m874
  39. Sound emulation timing test program
  40. Vba-m
  41. where is the source of latest builds/revisions?
  42. VBA-M or VBALink?
  43. GameShark Cheats on a Mac
  44. Vba-M throttle help?
  45. VBA saves work on VBA-M?
  46. some help please
  47. VBA-M [svn 874 MFC] rewind interval bug?
  48. VBA-M [svn 874 MFC] - Download and info
  49. Hmm... Is there an official compatibility list yet?
  50. this is wierd
  51. Saving error in certain ancient GB games
  52. vba-m site
  53. Quick question about VBA-M
  54. Help Please
  55. Yoshi no Banyu Inryoku
  56. vba-m
  57. Portable version of VBA-M
  58. VBA-M [svn 854 MFC] - Download and info
  59. "Help Help!" Sound Effect in Donkey Kong
  60. Controller input delay on Rhythm Tengoku
  61. What's different than the "Forgotten" version?
  62. FireRed in VisualBoy Advance.
  63. Best GBA Games?
  64. VBA-M svn781 - Download and info
  65. Using downloaded saved games?
  66. Regarding Mode7 ports such as FF4 and 6
  67. 3 horizontal lines during emulation
  68. Two Players
  69. Final Fantasy VI (6) Issue
  70. Fix your broken Pokemon FireRed/Leaf Green saves here!
  71. whats vba-M
  72. Mario & Luigi (US) sound bug
  73. VBA-M for Mac Os X 10.3.9?
  74. Save Files? Where?
  75. using e-reader files with games
  76. Removing pixel filters ?
  77. Any good rpg?
  78. Gamma correction?
  79. Invalid BIOS File Size?
  80. Suggestions thread
  81. [SVN build 698, MFC] Info & Download
  82. VBA-M revision 604/605 Download & Infos (Win32:MFC and QT)
  83. quick question
  84. gfx glitches in rayman: raving rabbids (U)
  85. Last one question
  86. Fails to run Goomba Color correctly
  87. CMake Build-system
  88. native MacOSX support
  89. HElp
  90. Latest MFC build
  91. OSS4 support
  92. mario pinball save & other bugs
  93. Just a suggestion.
  94. Zelda: Oracle of Ages/Seasons Password doesn't work.
  95. Might be an annoying question, I know, but...
  96. ESC button (suggestion)
  97. System Error
  98. Coloring of Game Boy games
  99. Status of Link Connection
  100. First Qt build (no emulation yet)
  101. Removal of DirectDraw Renderer - Don't do it!
  102. First public release?
  103. slow version
  104. Noticed support for GB/GBC BIOSes???
  105. Plugin for rotate window on real time with sensor keys as real console.and rumble.
  106. Small Motionblur Issue
  107. Revision numbers/SVN numbers in About
  108. QT GUI Update Suggestion Thread
  109. Removal of DirectDraw rendering
  110. Sound cuts out when I load state
  111. How to compile on osx
  112. Yoshi Topsy Turvy Help
  113. Change Log
  114. Osx
  115. MFC GUI updates
  116. some bugs
  117. Where do I download VBA-M?
  118. Feature request: scanline number for Map Viewer
  119. Direct3D renderer fixes
  120. OpenGL crashes
  121. Scratcht Sound
  122. Hardware Motion Blur
  123. Sound in GB
  124. hmm
  125. x64 Support
  126. not sure if this is bug...
  127. Do we need Visual C++ 2008 project files?
  128. BountySource slow as hell
  129. Cannot open include file: 'GL/glew.h'
  130. VBA with custom pixel shaders. Files and feedback
  131. Small request
  132. hmm.. bios will make difference?
  133. Linux fixes
  134. Improving Speed
  135. "Mode 7" still need optimisation...
  136. New blargg sound core features
  137. OpenAL
  138. [SVN 155] Linux build hangs on exit [Bug]
  139. random lag in vba
  140. Need help compiling
  141. Filter plugins?
  142. [SVN143-147] Windows Build System Cleanup
  143. Requests and a Thanks
  144. VBA with optimized core. File and feedback
  145. Is triple buffering important?
  146. color issure with hacked roms
  147. One Simple Request
  148. Site Redesign
  149. Speed issue...
  150. hq3x and SDL
  151. SDL and PNG source in dependencies dir
  152. GBA Development Docs
  153. x86 Assembly Language Considered Harmful
  154. Dual Core and 64x support
  155. GBA Development Docs
  156. UI rewrite
  157. My Suggestions For VBA-M
  158. MacOS X Port ready
  159. Nice, VBA-M has its own forum!
  160. When reporting bugs....
  161. Developer's wanted