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#1 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Argentina
Posts: 12
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Thousand Arms, urgent help pleaseeee!!!
Hello everybody! I'm on an emergency! I CAN'T RUN A GAME!
Well, I can run it, but it locks-up (the game works, the pause works, but the character keeps walking, but it stands on the same place) The game...? Thousand Arms, on the opening, before the Movie Clip, I believe... ![]() The character walks slowly, and when he is in front of the second house, he stops walking, but the graphic keeps walking. The muscis runs, the Pause works, and the emulator doesn't lock up. Is it something of the CD or what?? I beg all of you, please help meeeeeeeee!! Thanks Plugin: Pete's D3D Driver 1.1.53 Author: Pete Bernert GFX card: Voodoo5 5500 AGP Resolution/Color: - 640x480 Fullscreen - [32 Bit] Textures: - R8G8A8A8 - Filtering: 0 - Caching: 2 Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: off - Dithering: on - Full vram: off - Game fixes: off [00000000]
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- Zanzetsuken - "May Light guide thee on thy way" "Fly, forever and try" |
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#4 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Argentina
Posts: 12
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Zanzetsuken
The ISO didn't work at all...
WHAT?! So it's the game...damn... ![]() Let us hope something happens soon... Anyway... Thanks, I think....
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- Zanzetsuken - "May Light guide thee on thy way" "Fly, forever and try" |
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#6 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,116
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don't you guys think it's some sort of copy protection? it's highly unusual that any emulator coudn't run this game. i mean, at least parasite eve 2 worked in fpse (somewhat).
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"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." |
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#7 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Argentina
Posts: 12
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Yeah, it could be...
I've already changed this game for Chrono Cross, but I'd love to play Thousand Arms someday. When will that day come? I hope we all know soon! Lemme know if something pops up, sire
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- Zanzetsuken - "May Light guide thee on thy way" "Fly, forever and try" |
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#8 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,390
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Quote:
[]s Badaro
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My old signature became obsolete and I lack imagination to make a new one. |
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#9 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Argentina
Posts: 198
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Yeahh... I know.
I have this game at home, and I still couldn't figure out why does its character stop walking at that position, during intro. I think that it is related to RTCs... I hope that it is only a matter of time until I have it solved. Wish me good luck. See ya. Roor. |
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#11 (permalink) | |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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Quote:
No emulator I know can run that game... and it's no RTC issue, as far as I can see, it's a SPU IRQ issue... the game sets a spu irq address and a loop address, but funny enuff the sample is not a looping one, so the irq address will not be reached. I've tried a cheat in my spu, just doing a fake loop, and yeah, the first text box shows up, and the character talks, but after the text box closes some more strange spu irq addresses are happening, and the character stands still... bah
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#12 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,390
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Quote:
![]() Good luck trying to figure this out, Pete. []s Badaro
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My old signature became obsolete and I lack imagination to make a new one. |
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