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Old August 30th, 2001   #1 (permalink)
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Getting Ogre Battle To Work

Has anyone tried Ogre Battle with AdriPSX? I seem to have no luck getting Ogre Battle to work with any emu, it won't load in AdriPSX for me. Thanks to anyone who can help. Bye.

My sys:

Windows ME
SB Live
Geforce2
384 ram

Using
Pete's openg or soft plugin 1.52
Iori's sound latest
pete's cdrom latest
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Old September 1st, 2001   #2 (permalink)
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I got the game to load using an ISO image, but after you beat a stage and the fireworks start, it just locks up...it does this with ePSXe as well, anyone have any help?
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Old October 1st, 2001   #3 (permalink)
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Hmmm...

We have not been able to run Ogre Battle successfully on AdriPsx....but it does in fact work on EPSXE and FPSE....we used Pete's CDR and Pete's Soft..use the SPU of your choosing...enjoy
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Old October 30th, 2001   #4 (permalink)
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Well... I never played Ogre Battle myself.

The only "Ogre Battle" game that was succesfully emulated by AdriPSX, as far as I know, is "Ogre Battle Tactics".
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Old October 30th, 2001   #5 (permalink)
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Hmmm

We will play around with the different compilers again to see if we can get it running... Stay tuned....

Roor..great EMU...keep it up...
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Old October 30th, 2001   #6 (permalink)
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Actually, AdriPSX is supporting an INI file, that has data for automatically set "EXTRA CD-ROM" as well as activate/deactivate "CPU OPTIONS" in order to make some "disturbing" games without needing to change configuration.

So, if you know about games that needs some "special config", you can also mail me that about them.

I'll just need game code (the name of game's main file, something like scus1234.13 or slps5432.98) and the changes needed for that game (activate EXTRA CDROM, disable HLE, etc...)

Anyway, thanks a lot.
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Old November 7th, 2001   #7 (permalink)
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Hmmm

We managed to get Ogre Battle working with AdriPSX...

Disable hunger mode in CPU

Disable "Extra Decoder" in CD-Rom plugin config

Disable second controller in controllers

Boot the game as normal...There is a glitch that haunts all plugin using PSX emulators in this game...
See this topic to figure out the fix
http://www.ngemu.com/forums/showthre...&threadid=6872
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