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#1 (permalink) |
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Registered User
Join Date: Apr 2001
Posts: 45
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Getting Ogre Battle To Work
Has anyone tried Ogre Battle with AdriPSX? I seem to have no luck getting Ogre Battle to work with any emu, it won't load in AdriPSX for me. Thanks to anyone who can help. Bye.
My sys: Windows ME SB Live Geforce2 384 ram Using Pete's openg or soft plugin 1.52 Iori's sound latest pete's cdrom latest |
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#3 (permalink) |
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Coffee Demon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Darkness, Unknown
Posts: 2,896
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Hmmm...
We have not been able to run Ogre Battle successfully on AdriPsx....but it does in fact work on EPSXE and FPSE....we used Pete's CDR and Pete's Soft..use the SPU of your choosing...enjoy
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#6 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Argentina
Posts: 198
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Actually, AdriPSX is supporting an INI file, that has data for automatically set "EXTRA CD-ROM" as well as activate/deactivate "CPU OPTIONS" in order to make some "disturbing" games without needing to change configuration.
So, if you know about games that needs some "special config", you can also mail me that about them. I'll just need game code (the name of game's main file, something like scus1234.13 or slps5432.98) and the changes needed for that game (activate EXTRA CDROM, disable HLE, etc...) Anyway, thanks a lot. |
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#7 (permalink) |
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Coffee Demon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Darkness, Unknown
Posts: 2,896
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Hmmm
We managed to get Ogre Battle working with AdriPSX...
Disable hunger mode in CPU Disable "Extra Decoder" in CD-Rom plugin config Disable second controller in controllers Boot the game as normal...There is a glitch that haunts all plugin using PSX emulators in this game... See this topic to figure out the fix http://www.ngemu.com/forums/showthre...&threadid=6872 |
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