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#1 (permalink) |
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:: [ Sauron's Eye ] ::
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: In the Land of Mordor, where the Shadows lie...
Posts: 3,259
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Hows the devellopment going?
Well, id just like to ask how's adripsx devellopement going?
i know its kinda anooying to post questions like these, but can we hope a real release for soon?sorry again, but im preety curious
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#2 (permalink) |
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Beta Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Nantes, France
Posts: 6,150
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Well,I'm not in the "secret"(I'm just a Betatester),but Roor stated that it would be quite a while before a new release comes up,he said it could even take a couple of months(maybe even more).
So just wait and see(sorry,I don't know much about Roor's plans for now). |
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#5 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Argentina
Posts: 200
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There's no big secret about AdriPSX... just the fact that it only has "private" releases for a time.
I have only mae two private releases... So far, some more games are working fine now, like Resident Evil II, Tenchu and a lot others that were not running before. No big changes yet. Roor. |
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Argentina
Posts: 24
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Hi Roor, I'm posting this because I've an alpha release for the AdriPSX Debugger (on a C++ DLL) and we need to talk about it.
On the other hand, I've a big problem with the new GUI (Window's OLE Managment *inside the dinamic link library* abort the process):confused: Maybe we can have a meeting next saturday? Please phone me See ya.
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Juan - AdriPSX ILE Development Team |
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