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Old May 14th, 2002   #1 (permalink)
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Question Adripsx latest release compatibilty

Well, i just want to say i'm really impressed with Roor's progress on Adripsx... i just had a few questions.

1. Did adripsx support Brigandine fully? currently you cannot start the battle sequences due to hanging of the game, not the emulator.

2. Is it hard to do all this encoding? do you have help?

Thanks for spending time listening to me.

Lament
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Old May 14th, 2002   #2 (permalink)
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2> is no more just Roor, now is a Team : Juan and Roor ^^<span style="height: 11; Filter: Glow(Color=black)>
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Old May 14th, 2002   #3 (permalink)
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Not only Juan and Roor but a whole bunch of beta testers and well wishers too.
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Old May 15th, 2002   #4 (permalink)
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okay, got another question for ya`ll.

What is the best way to optimize my computer for performance? which are the most compatible options for gpu, sound, etc...

My sys is

Amd Athlon 1.2 gig
512 megs pc133 ram
Geforce II MX 400
Sound Blaster Live Value
ATA 100 harddrives, 40 gigs and 10 gigs
A4tech optical mouse
PS->PC converter
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Old May 15th, 2002   #5 (permalink)
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well according to your specs..if you are in simple mode Use OpenGL, 800X600 resolution, and filtering enabled.....

In advanced use Pete's OpenGL or NextGL for GPU
Eternal SPU for SPU
Use either Sapu or Pete's CDR
and since you are using the PS->PC converter try Harakiri for controller....
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Old May 15th, 2002   #6 (permalink)
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whit adripsx the best is to use Pete's Cdr I found that some XA sound are missed if using Sapu's CDR and Pete's CDR is faster ^^<span style="height: 11; Filter: Glow(Color=black)>
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Old May 16th, 2002   #7 (permalink)
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thanks for the help guys.
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Old May 17th, 2002   #8 (permalink)
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no prob ^^
me lñike helping :P<span style="height: 11; Filter: Glow(Color=black)>
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