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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Mutugorou Kingdom
Posts: 20
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AdriPSX 1.0.4 Test Results
All games are "NTSC/J". [Playable] Final Fantasy 7 (No sound MDEC Movie) *1 Ridge Racer Type 4 Chrono Cross *1 Xenogears *1 Valkyrie Profile *1 Star Ocean The Second Story *1 Tales of Destiny RayStorm RayCrisis Dragon Quest 4 *1 Dragon Quest 7 *1 Gensou Suikoden 2 *1 Super Robot Wars Alpha *1 Tamamayu Monogatari Doukyuusei 2 Hokuto no Ken The Renai Simulation [Freeze at booting] Bio Hazard Director's Cut Bio Hazard 2 (Until title) Ridge Racer Gran Turismo Gran Turismo 2 [Access violation at booting] Final Fantasy 9 Ridge Racer High Spec Version *1 ... BGM's tempo slow. (Just timing 72FPS) Problems: * BGM's tempo slow. A cause of this problem is system clock rootcounter. usually:33868800Hz, 1/8 mode:4233600Hz * XA is only left channel. Please reference this thread for details... http://www.ngemu.com/forums/showthre...threadid=15311 |
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#2 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 4,837
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Hi Iori, I hope you tried toggling "use cd patches"option.(its really helpful). Ridge Racer is working here as well as Bio hazard 2 should work with newest beta (Resident Evil 2 is working with new beta).
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E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
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#3 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,121
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Whoa, he got Dokyuusei 2! and Renai Kohousei too! btw Tokimeki Memorial and Nikketsu Seisyun Nikki 2 (Rival Schools Evolution 2) doesn't work.
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"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." Last edited by Shiori; April 12th, 2002 at 17:43. |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Mutugorou Kingdom
Posts: 20
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Add information... [Playable] Tobal 2 *1 ZANACxZANAC Problems: * Transfer speed of XA sound too fast... About 55FPS... (actually real PSX is about NTSC:60FPS, PAL:50FPS) Data transfer speed of real PSX CDROM drive: Normal speed -> 75 sector per second (451584/33868800 second) Double speed -> 150 sector per second (225792/33868800 second) |
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#5 (permalink) |
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Coffee Demon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Darkness, Unknown
Posts: 2,901
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#6 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Argentina
Posts: 201
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Since pre-ILE EDITION released, I speed up RTC2 up to two times... Maybe the SLOW RTC2 EFFECT you are noticing might be related to multitasking issues... Please, try to play some games disabling HLE (some of them might not work at all), this way, the emu will not SPEED UP some huge portion of code (during this SPEED UP, multitasking is almost unexistant). If this is the case... the problem is that AdriPSX is TOO GREEDY, and do not give enough processor time to SPU to run correctly. Anyway, I'll recheck all my RTC functions, just in case. Also, about XA. I choose that speed, because it seems to be the one that gives me better compability (from a PSX IRQ point of view). Anyway, I can try to set the correct speed, when I know that I'm playing a XA file ![]() Thanks a lot. Roor. |
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Mutugorou Kingdom
Posts: 20
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I tried on "Use CD-Patches"... Bio Hazard Director's Cut ... NG Bio Hazard 2 ... NG Ridge Racer ... NG Gran Turismo ... NG Gran Turismo 2 ... NG Final Fantasy 9 ... NG Ridge Racer High Spec Version ... NG ...I wait and expect for next AdriPSX ILE release.
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Mutugorou Kingdom
Posts: 20
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I tried ON some option for accurate internal BGM timing... Testing game : Final Fantasy 7 (Staff roll on title) "Disable DynaRec" -> OFF, "Disable HLE" -> OFF ... NG "Disable DynaRec" -> ON, "Disable HLE" -> OFF ... NG "Disable DynaRec" -> OFF, "Disable HLE" -> ON ... NG "Disable DynaRec" -> ON, "Disable HLE" -> ON ... NG I think this problem not related DynaRec,Interpreter and HLE... Feel accurate timing of RTC2's IRQ and countup... |
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#9 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Mutugorou Kingdom
Posts: 20
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> I choose that speed, because it seems to be the one that gives me better compability (from > a PSX IRQ point of view). > Anyway, I can try to set the correct speed, when I know that I'm playing a XA file If XA sound always MONAURAL, please set this paramater of function:SPUplayADPCMchannel() when send XA sound to SPU plugin... xa_decode_t.freq ... real CD-XA's sample rate, 18900 or 37800 xa_decode_t.nbits ... real CD-XA's bit rate, 4 or 8 (not 16!) xa_decode_t.stereo ... always 0 xa_decode_t.nsamples ... always 4032 Valid data size of xap->pcm[] ... always 8064 bytes. ...or, xa_decode_t.nsamples ... always 2016 Valid data size of xap->pcm[] ... always 4032 bytes. (Send interval is half in comparison with up...) |
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