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Old April 12th, 2002   #1 (permalink)
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AdriPSX 1.0.4 Test Results


All games are "NTSC/J".

[Playable]
Final Fantasy 7 (No sound MDEC Movie) *1
Ridge Racer Type 4
Chrono Cross *1
Xenogears *1
Valkyrie Profile *1
Star Ocean The Second Story *1
Tales of Destiny
RayStorm
RayCrisis
Dragon Quest 4 *1
Dragon Quest 7 *1
Gensou Suikoden 2 *1
Super Robot Wars Alpha *1
Tamamayu Monogatari
Doukyuusei 2
Hokuto no Ken
The Renai Simulation

[Freeze at booting]
Bio Hazard Director's Cut
Bio Hazard 2 (Until title)
Ridge Racer
Gran Turismo
Gran Turismo 2

[Access violation at booting]
Final Fantasy 9
Ridge Racer High Spec Version

*1 ... BGM's tempo slow. (Just timing 72FPS)


Problems:
* BGM's tempo slow.
A cause of this problem is system clock rootcounter.
usually:33868800Hz, 1/8 mode:4233600Hz

* XA is only left channel.
Please reference this thread for details...
http://www.ngemu.com/forums/showthre...threadid=15311

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Old April 12th, 2002   #2 (permalink)
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Hi Iori,
I hope you tried toggling "use cd patches"option.(its really helpful).

Ridge Racer is working here as well as Bio hazard 2 should work with newest beta (Resident Evil 2 is working with new beta).
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Old April 12th, 2002   #3 (permalink)
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Whoa, he got Dokyuusei 2! and Renai Kohousei too!

btw Tokimeki Memorial and Nikketsu Seisyun Nikki 2 (Rival Schools Evolution 2) doesn't work.
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Last edited by Shiori; April 12th, 2002 at 17:43.
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Old April 12th, 2002   #4 (permalink)
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Add information...

[Playable]
Tobal 2 *1
ZANACxZANAC

Problems:
* Transfer speed of XA sound too fast...
About 55FPS... (actually real PSX is about NTSC:60FPS, PAL:50FPS)

Data transfer speed of real PSX CDROM drive:
Normal speed -> 75 sector per second (451584/33868800 second)
Double speed -> 150 sector per second (225792/33868800 second)
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Old April 12th, 2002   #5 (permalink)
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Iori

Please email us so we can send you and Andy the new beta

darkwatcher@psxfanatics.com
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Old April 12th, 2002   #6 (permalink)
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Since pre-ILE EDITION released, I speed up RTC2 up to two times...

Maybe the SLOW RTC2 EFFECT you are noticing might be related to multitasking issues... Please, try to play some games disabling HLE (some of them might not work at all), this way, the emu will not SPEED UP some huge portion of code (during this SPEED UP, multitasking is almost unexistant).
If this is the case... the problem is that AdriPSX is TOO GREEDY, and do not give enough processor time to SPU to run correctly.

Anyway, I'll recheck all my RTC functions, just in case.


Also, about XA.
I choose that speed, because it seems to be the one that gives me better compability (from a PSX IRQ point of view).
Anyway, I can try to set the correct speed, when I know that I'm playing a XA file


Thanks a lot.

Roor.
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Old April 12th, 2002   #7 (permalink)
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I tried on "Use CD-Patches"...

Bio Hazard Director's Cut ... NG
Bio Hazard 2 ... NG
Ridge Racer ... NG
Gran Turismo ... NG
Gran Turismo 2 ... NG
Final Fantasy 9 ... NG
Ridge Racer High Spec Version ... NG

...I wait and expect for next AdriPSX ILE release.
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Old April 12th, 2002   #8 (permalink)
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I tried ON some option for accurate internal BGM timing...

Testing game : Final Fantasy 7 (Staff roll on title)

"Disable DynaRec" -> OFF, "Disable HLE" -> OFF ... NG
"Disable DynaRec" -> ON, "Disable HLE" -> OFF ... NG
"Disable DynaRec" -> OFF, "Disable HLE" -> ON ... NG
"Disable DynaRec" -> ON, "Disable HLE" -> ON ... NG

I think this problem not related DynaRec,Interpreter and HLE...
Feel accurate timing of RTC2's IRQ and countup...
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Old April 12th, 2002   #9 (permalink)
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> I choose that speed, because it seems to be the one that gives me better compability (from > a PSX IRQ point of view).
> Anyway, I can try to set the correct speed, when I know that I'm playing a XA file

If XA sound always MONAURAL, please set this paramater of function:SPUplayADPCMchannel() when send XA sound to SPU plugin...

xa_decode_t.freq ... real CD-XA's sample rate, 18900 or 37800
xa_decode_t.nbits ... real CD-XA's bit rate, 4 or 8 (not 16!)
xa_decode_t.stereo ... always 0

xa_decode_t.nsamples ... always 4032
Valid data size of xap->pcm[] ... always 8064 bytes.

...or,

xa_decode_t.nsamples ... always 2016
Valid data size of xap->pcm[] ... always 4032 bytes.
(Send interval is half in comparison with up...)
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Old April 12th, 2002   #10 (permalink)
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I already fixed "Resident Evil"s games, and others, in version 1.0.5 beta, I'll send it to you later today.
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