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Old August 16th, 2006   #1 (permalink)
HawkAhriman
Registered User
 
Join Date: Aug 2006
Location: England
Posts: 4
FFVIII semi-problem...


hi...uh...this is my first post, so if I screw something up, sorry. I did try searching but I couldn't find anything that addressed this problem.

I'm using Pete's OpenGL Driver as opposted to the Direct 3D driver for the first time. Things look a whole lot better, but...when I get into menu's, things seem to slow down to around 30FPS. when I start the game up, the intro goes at about 20FPS.

the menu thing really bugs me. I could probably play with it like that, but if there's a solution...that would be helpful.

and my settings:

Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6600/AGP/SSE2/3DNOW!

Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: ´<
- No render-to-texture: ´<

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 4/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000002]

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