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Old August 12th, 2006   #1 (permalink)
hushypushy
the only one you've ever SEEN
 
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Join Date: May 2003
Location: San Francisco
Posts: 21,978
Metal Gear Solid OGL config

Well, Shendo finally prodded me to do this. I see way too many people stuck on MGS, not being able to play it because of skipping, poor sound, things like that. I beat MGS: Integral using the settings below and now I'll share with you.

emulator: PSXeven 0.19 (but, i think ePSXe works too)

graphics: Pete's OpenGL (not OGL2!!). I'm a huge fan of OGL2. I wanted to get my sexy OGL2 performance (especially for those framebuffer effects) but it's lacking one important thing that i found--PC FPS calculation! look closely:

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000080]

The most important part there is the PC FPS Calculation special game fix. Check that, and you're already 90% there.

Sound: Eternal 1.41. try SPUasync-->Smooth and put on the MGS special game fix. if you're getting sk-sk-skipping or lag/desync, lower the buffer. if it sounds all crackly, raise it. the default is fine but change it if you need to. if your CPU is slower than 1ghz, use Eternal Lite.

IMPORTANT MGS NOTE: Never, and I mean never ever, use save states with MGS. Go ahead and try it, it'll mess up gameplay and ruin everything. As long as you stick to memory card saves, you'll be fine.

Yeah, it's that simple. The "MGS mystery" is solved. Have fun with MGS
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Last edited by hushypushy; October 14th, 2007 at 19:22..
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