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Not much to invest to on my AGP mobo, and I don't have money to upgrade both my mobo and my vidcard. bleh.
For the record, older versions of ZeroGS did not have the "graphics are semigarbled from waist below" bug. And the texture thing happens on GSDX as well.
And Chankast too, actually. This makes me wonder if a more modern card could get THAT fixed...
Interestingly, after setting my desktop to 800x600 and running ZeroGS in the same resolution mode, I still got horrible slowdown on hi polycount effects. Something else must be causing this, or perhaps my card just can't handle all the weight that ZeroGS puts on it.
And, for the aspect ratio, don't games run at 640x448 instead of 640x480? Many fullscreen graphics have a minor, horizontal "warp" in them that may be caused from being stretched to incorrect resolution - They don't happen when I used the d3d.ini mod to force GSDX to 640x448...
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