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Old August 6th, 2006   #155 (permalink)
zerofrog
Emu author
 
Join Date: Jan 2006
Location: my mind
Posts: 374
It looks like those gfx problems are due to imprecise floating point arithmetic. Both ATI and nVidia have their own unique way of taking floating-point shortcuts (for example, 1.501*2 will probably be 3 instead of 3.002). This especially occurs on older cards. I'll see what I can do about it, but I think you should invest in a new video card.

For now if it isn't too much of a problem, you can resolve the fullscreen problem by setting your desktop to 640x480 before going into full screen. And aspect ratio is always preserved in zerogs.

EDIT: what makes your games slow isn't the window size, but the frame buffer size. Whether you have 640x480 or 1152x768 shouldn't really matter (from my tests anyway)

Last edited by zerofrog; August 6th, 2006 at 00:49.
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