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Originally Posted by MireC
just use the maximaze button.
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That will get borders everywhere and it's a lot slower (high poly effects in Disgaea make the frameskip drop to 12 fps).
zerofrog: my desktop resolution is 1152x768, and I run most PC games on that reso too. Unless ZeroGS uses the same "all of the screen is 1 texture" thing, resolution shouldnt be a problem.
edit: it also happens in 800x600.
edit: disregard this. The bug happened because of the d3d.ini files that I used to force gsdx into a proper resolution. Removing them fixed the problem.
By the way, I noticed that many games have artwork cut from below the half. Not exactly cut, but displayed as if it was some errorneus jpg stream, the quality is halved from below the half of an image. Disgaea does this among others. Any chance that a quick fix for this bug only will get released? It's really annoying. Other then that, and the stupid bug with alphablended textures (most of the special effects in Disgaea, and even the portal at the beginning is affected by this), Zerogs does pretty much all that I want it to do. Thanks for keeping it running at the original ps2 resolution!
Also, is there any way to get the fps stats displayed when in fullscreen mode, like how the Del button does in gsdx?
Last edited by Borisz; August 6th, 2006 at 00:33.