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Old August 5th, 2006   #95 (permalink)
dutchMasta
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Join Date: Nov 2004
Location: Hong Kong
Posts: 152
Oh right, save states sometimes screw up, like save an error that it shouldn't have saved. Usually, if it's not too big, I think if you go to a normal savepoint/world map and save/load the normal way, the error should go away.

Like if you disable audio, save the state, enable audio, it will have saved the fact that there's no audio, and you'll never hear audio again.

I'd love to test now, but I've got a shuttle, and, although it is easily capable, it has this problem where if I run anything remotely graphics/cpu intensive, photoshop, games, etc., the fans turn on to max, and actually sounds like a jet engine.

The problem I've always had in previous attempts was to get a perfect battle transition in the world map (usually get a black with multi-colour strands transition). With the OGL plugin, it was do-able, though...I forgot the settings, you'll find it somewhere in these forums, but it sacrifices certain graphics, since you'll have to turn ?alpha bit mask? or something off, which kills off certain vibrance in the image.

OGL2, it was also do-able, but with a MASSIVE slow down (prob won't be as big on my new comp). Also, certain graphics were sacrificed, but not as badly as with the OGL plugin. Framebuffer upload/effects were the key to that I think.

I tested the D3D plugin as well, but I don't remember anything coming from it.

It's been a long time since I last tested, so what I said could all be wrong. This was when using the 6800GT, and since then, I've downgraded to 6600GT (the 6800GT was AGP, why oh why did I not think of the future). Dunno if I'll be able to afford a new gfx card, I'm close to hitting the budget limit I've been given, maybe a 7600GT for now, but might just wait for the G80 series with DX10 support.
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