Of course D3D is a bit slower, because it does no more render directly onto the back buffer, but instead creates a offscreen surface which is then scaled onto the backbuffer with a correct aspect ratio, which is off course not calculated in ever rendering pass, but only when the size of the client area changes
Sounds a bit like DirectDraw ^^
I hope it is still faster than the old mechanism, where VBA rendered on a texture which ahd to be put on 4 vertices than had to be rendered.
Last edited by Spacy; August 1st, 2006 at 20:22..