tomotachi, do you have this 'problem' with oficial builds? maybe it's because in the oficials the default frameskip is set to 2, and in space's is 0, try to change this and see what happens :P
spacy, thanks for improving the best gba emu

i don't know why but i always had a problem with vba from 1.7x to 1.8 that sometimes the emu crashs when i try to load a savestate and a filter like 2xsai or super eagle is set.. using 'normal' works fine (i have never seen anyone else with this problem but...) and with your builds everything is working as it should ..
and thank you Forgotten, when i grow up i wanna be like you o_o