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Old July 8th, 2006   #99 (permalink)
zerofrog
Emu author
 
Join Date: Jan 2006
Location: my mind
Posts: 374
ps3.0 introduces more registers, constants, texture units, and the recently popular vertex textures. In ZeroGS it doesn't make a difference whether the high level shading code is compiled in ps2.0 or ps3.0.

0.9.1 is less CPU intensive, so your graphics setup now matter.
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