This thread's goal is to be the same as HushyPushy's best OGL2 config thread, but for OGL 1.76 . I will update it later to be a D3D 1.76 thread too.
Hello everyone.
The best config i've found for Final Fantasy 9 is with Pete's OpenGL Driver 1.76 .
I don't use very often OGL2, because it doesn't support the FSAA and others settings you can adjust in the properties of your graphic card. I have far better results with the settings on "Optimal quality" in my graphic card properties

, and with Direct3d 1.76 or OpenGL 1.76 , than trying to adjust with OGL2 plugin.
Here are the best settings i've found :
Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 Pro x86/MMX/3DNow!/SSE
Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 2
- Hi-Res textures: 0
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00011200]
And here are some pictures :



That is with 4x anti-alisasing, 16x anisotropic filtering, high quality mipmap detail level. (i don't know if anisotropic filtering and mipmap have any effect, but these are the settings i use to play all my games, so i don't want to switch everytime i play ff9

). If i unlock the fps limit (60 fps), ff9 runs at 290-300 fps. I have an athlon xp 2400+, and 512 Mo of DDR Ram.
Have you any suggestions ? special fixes, or minor adjustements...