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Originally Posted by hushypushy
ok ok guys, keep the other games out of this thread
in response to Stevedroid, i've been playing FF7 for a while on ePSXe 1.5.2 and i havent noticed any slowdowns (and i play at 1280x1024 with shaders, i only get like ~65 fps in battle as it is). my computer is semi-beefy (athlon 2500+, geforce 6800) so i can understand why people with lower specs can have trouble...
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I don't see any slowdowns with FF7 on ePSXe either (though I do with FF9), it has other problems though. Some sounds are missing, especially sounds that play during FMVs. For example in the opening cinematic the sort of ambient humming at the swirlng stars is missing, Aeris has no foostep sound, and the train sounds are missing, basically only the music plays. SSSPSX doesn't have this problem and I'm using the exact same sound plugin and settings on both.
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I realized the missing sounds in cinematics was due to not having "Enable XA sounds" checked in ePSXe's sound settings. It's disabled by default andI had no idea what the heck it was since there's no help for it.
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As far as any FF9 slowdown being related to my spec well I've got:
Athlon 64 3500+
1GB PC3200 memory (dual channel 2x512)
AIW Radeon X800XT
I think it's safe to say it's probably related to the emulator

I find that on average SSSPSX uses about 8-12MB less memory at any given point than ePSXe. ePSXe also has the odd occasional stutter which I don't get with SSSPSX. Also SSSPSX seems to suffer less when multi-tasking; for example I have an All-In-Wonder which has a built in TV tuner. The TV application is pretty perforamnce intensive and if I tried to run it and ePSXe at the same time I have major slowdown problems with both. With SSSPSX, it's still far from perfect, but it's actually runnable.
In my experience SSSPSX just seems to be a more efficient emulator. Heck you can just look at the executable sizes. ePSXe is 167KB while SSSPSX is 40KB. Typically, smaller size = less code = more efficient; that's not a rule set in stone of course, you can write a 5K program that does the same thing more slowly than a 50K program, but typically smaller=faster.
Last edited by Stevedroid; October 7th, 2005 at 22:29..