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Half-Life 2/Source GFX and NET Tips?
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September 17th, 2005
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Mr. Killjoy
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Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
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When HL2 detects a GF FX, it switches to DX8 cause the lack of pixel shader performances in DX9 would make in unplayable. The difference in image quality is very noticeable too. DX8 bumpmapping and reflect maps look uglier
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